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Redrogue60's avatar
Redrogue60
Seasoned Veteran
2 years ago

Museums & Archeology Update, Burglars & Security Systems

Here is how I would update and enhance one of our more useless lots.


  • Museum Sub Categories

    Art Museums 

    • Art Restoration Work done here 
    • Have display spaces for all form of art 
    • Art Media Examples 
      • Ceramics & Pottery
      • Glass Blowing Work
      • Origami
      • Paintings
      • Photography
      • Statuary in all Media except Ice, Sand & Topiary 
      • Weaving & Textiles  

    Archeology Update - Branches - This skill and Career should get a bit of an update to freshen it and make each category exclusive to a geographic area in order to give it a bit more legs.

    • Archeology of the Americas - North & South, would work well with Jungle Adventure
    • Classical - Greece & Rome
    • Egyptology - Egypt
    • Medieval - Post Rome Europe - Would be good for Cottage Living
    • Polynesian - Island Living
    • Sinology - China


    New NPC



    Museum as a Potential Work Place




    Museums as a place to Improve skills

    • A place to take classes for or learn about various art forms


    Museums as a Multi-function lot

    • Could be a way to introduce the Gift Shop and Cafe


    Burglars

    When I think of Museums I think of all the movies I have seen with people planning an art or artifact heist. There is really a lot of potential with reintroducing Burglars back into the Sims.

    As a reminder it doesn't have to be either or with burglars it can be both.


    • Burglar as a random lot occurrence. Residential or Commercial
    • Burglar as a standard or active career


    Burglar as random lot occurrence - Can happen at retail ons too


    • Burglar shows up in the middle of the night, breaks in, no alarm, steals some things and gets away
    • Burglar shows up in the middle of the night, attempts to break in but the locks foil them, they leave
    • Burglar shows up in the middle of the night, breaks in but the security system goes off, cops show up and they attempt to apprehend - outcome dependent upon relative fitness
    • Burglar shows up in the middle of the night, breaks in, homeowner confronts and fights them - outcome dependent upon the relative fitness
    • Burglar gets arrested and a household member frees them from the police car.
    • Police show up in a squad car
    • Burglars get the Lock Picking Skill
    • Burglars can get the Pickpocket Skill


    Those that can Fight or Foil Burglars

    • Bonehilda scares the Burglar
    • Butler fights the Burglar
    • Detectives can catch crooks
    • Dog scare off the Burglar. Can have them guard the house
    • Ghosts can scare off the Burglar
    • Servos chase the Burglar
    • Vampires will always attack a Burglar - They always win and when they do, Yum. Like staying in and ordering Take Out. Chance to make the burglar their minion.
    • Werewolves fight the Burglar - They always win


    https://www.youtube.com/watch?v=03DS3kbTDTg

    Burglar as a career or active career
    https://i.ytimg.com/vi/crLKXitBbQg/maxresdefault.jpg

    • Casino Heists
    • Corporate Espionage
    • Burglary of Mansion lots
    • Museum break in and theft (Art, Artifact, Famous Jewel)


    Security Systems

     



    • Simple Panel for Residential or Retail Lots.  
    • Panel Colors (Black, Ivory, White) Fire Alarms should match
    • Grander security for higher stakes heists. Some of this would be cool for espionage

      • Lasers
      • Motion sensors
      • Security Desks with monitors
      • Cameras


    New Lot/Area Traits

    • No Crime - No Chance of a Burglar
    • Low Crime - Potential Chance of a Burglar, Best to take Precautions
    • High Crime - High Potential of a Burglar 


    New Lots that Pertain to Crime

    • Criminal Hideout
    • Police Station

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