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Redrogue60's avatar
Redrogue60
Seasoned Veteran
2 years ago

Museums & Archeology Update, Burglars & Security Systems

Here is how I would update and enhance one of our more useless lots.

Museums as a place to Improve skills

  • A place to take classes for or learn about various art forms

Sculpture Making - Materials 

  • Alabaster
  • Aluminum 
  • Bronze
  • Copper
  • Gold
  • Granite
  • Ice - for display, Ice bars and parties
  • Jade
  • Marble
  • Reclaimed Metal
  • Sand - Only at the beach, huge and for judging 
  • Soapstone
  • Terracotta
  • Topiary - Gardens and available for judging 
  • Wood

Museums as a Multi-function lot

  • Could be a way to introduce the Gift Shop and Café (I presume we can do that now as 2025 with the Hobby EP) 



Burglars (Partially handled but could be improved)

When I think of Museums I think of all the movies I have seen with people planning an art or artifact heist. There is really a lot of potential with reintroducing Burglars back into the Sims.

As a reminder it doesn't have to be either or with burglars it can be both.

  • Burglar as a random lot occurrence. Residential or Commercial
  • Burglar as a standard or active career



Burglar as random lot occurrence - Can happen at retail ons too

  • Burglar shows up in the middle of the night, breaks in, no alarm, steals some things and gets away
  • Burglar shows up in the middle of the night, attempts to break in but the locks foil them, they leave
  • Burglar shows up in the middle of the night, breaks in but the security system goes off, cops show up and they attempt to apprehend - outcome dependent upon relative fitness
  • Burglar shows up in the middle of the night, breaks in, homeowner confronts and fights them - outcome dependent upon the relative fitness
  • Burglar gets arrested and a household member frees them from the police car.
  • Police show up in a squad car
  • Burglars get the Lock Picking Skill
  • Burglars can get the Pickpocket Skill



Those that can Fight or Foil Burglars

  • Bonehilda scares the Burglar
  • Butler fights the Burglar
  • Detectives can catch crooks
  • Dog scare off the Burglar. Can have them guard the house
  • Ghosts can scare off the Burglar
  • Servos chase the Burglar
  • In Fairy Homes they Prank the Burglar out of the House 
  • Vampires will always attack a Burglar - They always win and when they do, Yum. Like staying in and ordering Take Out. Chance to make the burglar their minion.
  • Werewolves fight the Burglar - They always win. Personally I think a fight should break out between the two and all you see is the fight dust cloud and when its over the Werewolf is left standing picking his teeth and there is no burglar to be found.


https://www.youtube.com/watch?v=03DS3kbTDTg

Burglar as a career or active career (We have the Burglars 2025)
https://i.ytimg.com/vi/crLKXitBbQg/maxresdefault.jpg

  • Casino Heists
  • Corporate Espionage
  • Burglary of Mansion Lots
  • Museum break in and theft (Art, Artifact, Famous Jewel)



Security Systems

  • Simple Panel for Residential or Retail Lots.  
  • Panel Colors, Fire Alarms should match
    • Black
    • Ivory
    • Red
    • White
  • Grander security for higher stakes heists. Some of this would be cool for espionage
    • Lasers
    • Motion Sensors
    • Security Desks with Monitors
    • Cameras


New Lot/Area Traits

  • No Crime - No Chance of a Burglar
  • Low Crime - Potential Chance of a Burglar, Best to take Precautions
  • High Crime - High Potential of a Burglar 


New Lots that Pertain to Crime

  • Criminal Hideout
  • Police Station
  • Private Detective Office 

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