Forum Discussion

Redrogue60's avatar
Redrogue60
Seasoned Hotshot
2 years ago

Museums & Archeology Update, Burglars & Security Systems

Here is how I would update and enhance one of our more useless lots.


  • Museum Sub Categories

    Art Museums 

    • Art Restoration Work done here 
    • Have display spaces for all form of art 
    • Art Media Examples 
      • Ceramics & Pottery
      • Glass Blowing Work
      • Origami
      • Paintings
      • Photography
      • Statuary in all Media except Ice, Sand & Topiary 
      • Weaving & Textiles  

    Archeology Update - Branches - This skill and Career should get a bit of an update to freshen it and make each category exclusive to a geographic area in order to give it a bit more legs.

    • Archeology of the Americas - North & South, would work well with Jungle Adventure
    • Classical - Greece & Rome
    • Egyptology - Egypt
    • Medieval - Post Rome Europe - Would be good for Cottage Living
    • Polynesian - Island Living
    • Sinology - China


    New NPC



    Museum as a Potential Work Place




    Museums as a place to Improve skills

    • A place to take classes for or learn about various art forms


    Museums as a Multi-function lot

    • Could be a way to introduce the Gift Shop and Cafe


    Burglars

    When I think of Museums I think of all the movies I have seen with people planning an art or artifact heist. There is really a lot of potential with reintroducing Burglars back into the Sims.

    As a reminder it doesn't have to be either or with burglars it can be both.


    • Burglar as a random lot occurrence. Residential or Commercial
    • Burglar as a standard or active career


    Burglar as random lot occurrence - Can happen at retail ons too


    • Burglar shows up in the middle of the night, breaks in, no alarm, steals some things and gets away
    • Burglar shows up in the middle of the night, attempts to break in but the locks foil them, they leave
    • Burglar shows up in the middle of the night, breaks in but the security system goes off, cops show up and they attempt to apprehend - outcome dependent upon relative fitness
    • Burglar shows up in the middle of the night, breaks in, homeowner confronts and fights them - outcome dependent upon the relative fitness
    • Burglar gets arrested and a household member frees them from the police car.
    • Police show up in a squad car
    • Burglars get the Lock Picking Skill
    • Burglars can get the Pickpocket Skill


    Those that can Fight or Foil Burglars

    • Bonehilda scares the Burglar
    • Butler fights the Burglar
    • Detectives can catch crooks
    • Dog scare off the Burglar. Can have them guard the house
    • Ghosts can scare off the Burglar
    • Servos chase the Burglar
    • Vampires will always attack a Burglar - They always win and when they do, Yum. Like staying in and ordering Take Out. Chance to make the burglar their minion.
    • Werewolves fight the Burglar - They always win


    https://www.youtube.com/watch?v=03DS3kbTDTg

    Burglar as a career or active career
    https://i.ytimg.com/vi/crLKXitBbQg/maxresdefault.jpg

    • Casino Heists
    • Corporate Espionage
    • Burglary of Mansion lots
    • Museum break in and theft (Art, Artifact, Famous Jewel)


    Security Systems

     



    • Simple Panel for Residential or Retail Lots.  
    • Panel Colors (Black, Ivory, White) Fire Alarms should match
    • Grander security for higher stakes heists. Some of this would be cool for espionage

      • Lasers
      • Motion sensors
      • Security Desks with monitors
      • Cameras


    New Lot/Area Traits

    • No Crime - No Chance of a Burglar
    • Low Crime - Potential Chance of a Burglar, Best to take Precautions
    • High Crime - High Potential of a Burglar 


    New Lots that Pertain to Crime

    • Criminal Hideout
    • Police Station
  • Would be nice if we could get more artifacts and dig spots around different worlds not just Selvadorada. Also, some more displays and posters and maybe big attraction exhibits, like a big dinosaur skeleton or a model of an early rocket or something. Would also like a ticket machine to charge entrance fees and a Free Museum Day/Night event where you get to visit for free.
  • Jooleeyuh's avatar
    Jooleeyuh
    Seasoned Adventurer
    I'd love to see objects from older iterations of The Sims and The Sims Medieval make reappearances in artifact collections.
  • I'd like to see an update to the base game to add a semi - active museum curator career. The sim could complete tasks from home or travel to any museum lot and give tours and arrange exhibits by placing collectibles on display. Then it would be compatible with packs that offer unique collectibles and relics such as jungle adventure and werewolves. 

    I'd also like to see an actual archaeologist career that allows the sim to take on freelance gigs from museums or private collectors and submit collectibles and relics they find.

    I've been wanting EA to do something about the terrible criminal career. NPC criminals should break into households (including active households) and steal items. Sims could install burglar systems, try to apprehend the criminal themselves, or direct their pets or occult sims (like suggested) to attack. NPC police would show up and arrest the criminal (just like how NPC fire fighters show up to put out fires). If a sim is working at a museum or ownable business, there should be situation events during which burglars will show up to rob them, disrupt or vandalize the business, or try to extort the owner for "protection money."

    The criminal career also needs an overhaul. I mean, the work tasks revolve around performing a bunch of mischief interactions. The player should have the opportunity to pickpocket sims, lockpick residential and community lots, plan a heist with their co - workers, and run scams on NPCs. They should be able to steal anything within reason (items that would normally fit in the sim inventory, but not the household inventory) including livestock animals.

    The GTW detective career should also be updated to reflect these improvements. There should be career events for the detective to get called out to active burglaries, getting tips from "informants" to stop crimes before they happen, do stake outs at community lots to thwart a heist, or go "undercover" to catch criminals running scams.

    • Redrogue60's avatar
      Redrogue60
      Seasoned Hotshot

      I had the same general idea for Detectives.  

  • thornwill's avatar
    thornwill
    Seasoned Traveler
    Museums deserves so much justice and those are great ideas for burglars/heists.
    • Redrogue60's avatar
      Redrogue60
      Seasoned Hotshot

      Thanks I really felt that they could have so much more to work with for actual game play

  • leucosiax's avatar
    leucosiax
    Seasoned Veteran
    "redrogue60;d-1011164" wrote:
    Here is how I would update and enhance one of our more useless lots.


    • Museum Sub Categories

      • Archeological Museum - This could also have a sub-category that ties into Archeological types
        https://services.travelsavers.com/AMGService.svc/REST/GetImage?ImageID=1bdf94da-3a44-ea11-9b23-782bcb667b27
      • Art Museum
        https://s3-eu-west-1.amazonaws.com/purcell-website/images/News/_heroImage/232686_Wallace_Collection_Phase_V_N22.jpg?mtime=20181026095234
      • Maritime
        https://i.pinimg.com/originals/8c/da/2e/8cda2e2a007c821728fffbee5a5322d3.jpg
      • Natural History Museum
        https://www.worldatlas.com/r/w2000-h1125-q90/upload/ac/9c/6d/shutterstock-757661206.jpg
      • Science & Technology Museum
        https://www.tripsavvy.com/thmb/zYZyZ9UIiM_Tx4p04y_V9PN-oxQ=/4267x2836/filters:fill(auto,1)/museum-of-science-and-industry--fl-129287195-59766f69d963ac00105de85c.jpg


      Archeology Update - Branches - This skill and Career should get a bit of an update to freshen it and make each category exclusive to a geographic area in order to give it a bit more legs.


      • Archeology of the Americas - North & South, would work well with Jungle Adventure
      • Classical - Greece & Rome
      • Egyptology - Egypt
      • Medieval - Post Rome Europe - Would be good for Cottage Living
      • Polynesian - Island Living
      • Sinology - China


      New NPC

      • Curator - Give Tours, Accepts Donations, Schmoozing Potential Patrons
      • Security Guard - Walks around watching the place occasionally has to stop a crazy person attacking the art or potential robberies


      Museum as a Potential Work Place


      • Artist Sims can get a job at the museum to do Art Restorations
      • Archeologist Sims can work at the Archeological Museum studying artifacts, Carbon Dating etc.


      Museums as a place to Improve skills

      • A place to take classes for or learn about various art forms


      Museums as a Multi-function lot

      • Could be a way to introduce the Gift Shop and Cafe


      Burglars

      When I think of Museums I think of all the movies I have seen with people planning an art or artifact heist. There is really a lot of potential with reintroducing Burglars back into the Sims.

      As a reminder it doesn't have to be either or with burglars it can be both.


      • Burglar as a random lot occurrence. Residential or Commercial
      • Burglar as a standard or active career


      Burglar as random lot occurrence - Can happen at retail ons too


      • Burglar shows up in the middle of the night, breaks in, no alarm, steals some things and gets away
      • Burglar shows up in the middle of the night, attempts to break in but the locks foil them, they leave
      • Burglar shows up in the middle of the night, breaks in but the security system goes off, cops show up and they attempt to apprehend - outcome dependent upon relative fitness
      • Burglar shows up in the middle of the night, breaks in, homeowner confronts and fights them - outcome dependent upon the relative fitness
      • Burglar gets arrested and a household member frees them from the police car.
      • Police show up in a squad car


      Burglar as a career or active career
      https://i.ytimg.com/vi/crLKXitBbQg/maxresdefault.jpg

      • Casino Heists
      • Corporate Espionage
      • Burglary of Mansion lots
      • Museum break in and theft (Art, Artifact, Famous Jewel)


      Security Systems


      • Simple Panel for Residential or Retail Lots
      • Grander security for higher stakes heists. Some of this would be cool for espionage

        • Lasers
        • Motion sensors
        • Security Desks with monitors
        • Cameras




      Absolutely- wonderful ideas and post- I feel the museums need so much improvement as well.
  • Briana2526's avatar
    Briana2526
    Seasoned Traveler
    Museums and the art gallery are so lack luster in this game and it would be nice for Burglars to come in the game and try to steal that can be there big heist like maybe 2 or more Burglars.
  • Redrogue60's avatar
    Redrogue60
    Seasoned Hotshot
    "crocobaura;c-18313141" wrote:
    Would be nice if we could get more artifacts and dig spots around different worlds not just Selvadorada. Also, some more displays and posters and maybe big attraction exhibits, like a big dinosaur skeleton or a model of an early rocket or something. Would also like a ticket machine to charge entrance fees and a Free Museum Day/Night event where you get to visit for free.


    Kind of what I'm going for with the different categories of Archaeology.
  • I like everything about this especially the art museum. Painting restoration could also be useful in the artist career! 🙂

  • Redrogue60's avatar
    Redrogue60
    Seasoned Hotshot
    "Flikka_Flikka;c-18313212" wrote:
    I'd love to see objects from older iterations of The Sims and The Sims Medieval make reappearances in artifact collections.


    That's a nice idea. It would be rather clever