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I actually agree. I feel like a lot of the systems in place need a complete rework and update, especially the older packs. It would do a lot to foster growth and rebuild the damage that EA did to a lot of players.
I understand why they made a lot of occults into Game Packs, but it annoys me because it crippled them for no reason. It also makes no sense when they tied some occults into other expansion packs (aliens/mermaids). These two don’t even really feel like occults, they feel like an afterthought.
Vampires, for example, should have been more and I am furious that they were released in the state they were. Especially now that other things released and you’re just like, “Wow, that should’ve been in the vampires pack.” It feels like they sliced core aspects of the pack to make it fit into something lesser. Going from the Sims 3 vampires to the Sims 4 is… rough. An active nightlife, clubs, bars, dives, high-end mansions, a huge world, interesting characters. Instead, we get a dark and gloomy world (which is cool, but so limited), boring characters, and nothing to tie the vampires into the things that make them standout. They are literally closed from the world as a whole. The Build/Buy is restricted, the CAS is restricted, and the gameplay is subpar for what it could have been. Vampires could’ve had a dungeon-ish aesthetic, secret walls (like from the Sims 3 World Adventures) where you interact with an item to reveal the doorway in the wall. The storytelling could’ve been so much better, too. It feels like they read a fanfiction of Twilight and were like, “Poggers, let’s go!”
I can think up hundreds of ideas for all the occults. Every single one.
I would not be against a supernatural expansion pack that facelifted all the occults (and added a new one). I know this goes against the theme of the post, but you know. They won't do this for free.
EA downgraded the franchise a lot between sims 3 generation and sims 4. I briefly played sims 3 and what I remember is that DLCs were better developed and more in - depth. Current DLCs don't measure up. EA's persistent use of rabbithole interactions is one example of how they're diminishing gameplay and functionality in the sims 4. University life for sims 3 was way better than the current discover university. Students actually attended lectures and study groups and participated in various campus activities. EA seems to be driving some ridiculous release schedule for packs, ignoring quality control and customer satisfaction. The game becomes terribly bugged around patch updates and EA sits around while modders clean up the mess. I imagine EA realized some of their customer base was no longer supporting DLCs and instead, supporting modders. They started all these gimmicks to draw people's interest back to DLCs. Frankly, I'm not sure how their development team operates, but if they simply tested their packs more thoroughly before release, resolved bugs, and put out decent content, they wouldn't have a problem.
- shorty943p2 months agoNew Rookie
"Frankly, I'm not sure how their development team operates, but if they simply tested their packs more thoroughly before release, resolved bugs, and put out decent content, they wouldn't have a problem."
Ah yes, the old dream.
Sadly to a coder, only writing code is fun, Not, Bug hunting and fixing.
To a coder, if the code compiles, it's good code. It doesn't actually have to work as planned. Just compile.
And testing? that's for code testers not coder writers.
Oh for joy, we the lucky customer also get to pay to test their bad code.
Goes back to waiting for good news about the latest update.
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