I couldn't agree more! It seems interactions as a whole are really down the drain, completely random or none at all.☹️
But you're completely right-cross pack compat that in theory and in lore-should be available but we do not get em. What's even more funny is that i wanted to bring up the knitting but in my mind I'm like 'well I haven't used the knitting a lot-its probably already a thing' Cats and Dogs is an older pack so they should definitely freshen it up.
I really wish they'd just ask 'hey, we don't have ideas for X Y and Z-Maybe we can look at community ideas?'
I really only brought these issues up because I thought it was odd for a selling point in the new pack is to create pet cafes but like....when the cats act as decoration with no new interactions [I hope I'm wrong] is it really a pet café? or something 'new?' wouldn't it just be like a vet lot with food rather than feeling like a real pet attraction? not to mention I think it's gonna be not as fun only considering that if sims eat at the café, the routing issues etc. of a customer unable to eat or get their item because a cat's in the way? But this is speculation on my part
Personally I think it would be cool to make to instead of just a pet café have a pet store in general, knitting sweaters or homemade pet products? Imagine doing like a bakery for dogs and cats since you can make homemade treats and such. or with pottery, you could make 'custom' food dishes for pets, include wood working and making cat towers or dog obstacle pieces etc.
Or make a foster care program, by obtaining strays around the world and caring for them in a foster home, and getting them furever homes? I feel there's so much they can do and there's plenty of simmers out there with fantastic ideas and much more creative than my own.