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HuPiDan's avatar
HuPiDan
Newcomer
24 days ago

Please Add New World Creation Option for Parallel Stories

Hi Sims Team & Fellow Simmers,

As a long-time Sims player (since Sims 1), I’d like to offer a concrete, realistic suggestion to address one of the game’s biggest long-term bottlenecks: **the lack of a “New World” creation system** that empowers players to start fresh lives without disrupting their existing ones.

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### 🎯 Core Proposal: Add a "+" Button to Create New Modular Worlds

Just like in Sims 1 or 2 where players could have multiple “save universes,” why not bring back the option to **generate clean, modular worlds** (World A, World B, World C…) that do **not share townies, families, or aging systems unless the player wants them to**?

Let me be clear: I am **not** asking for a full “Create-a-World” tool. I’m asking for:

> ✅ A lightweight system to generate **new, empty worlds** using existing templates (Willow Creek layout, or randomly populated terrain)  
> ✅ Each new world = optional toggle for population, autonomy, aging  
> ✅ Player has full control over which saves are linked or separate  
> ✅ Optional future expansions: link certain families, or run parallel “multiverse” plots

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### 🔄 Why This Matters:

Currently, we are stuck in a situation where:
- Every family, save, and drama unfolds in one increasingly chaotic universe
- Townies age, move, marry, or die — even if you don’t want them to
- Trying new stories means wiping out or ignoring your progress

For a life simulation game, this **limits player creativity, storytelling, and emotional investment**.

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### 💡 Potential Gameplay Use Cases:

- Play as a **real estate tycoon**, owning properties across multiple worlds
- Run a **legacy family** in one world, while your vampire empire thrives in another
- Separate save files for **mod-heavy experiments vs clean “canon” stories**
- Create challenge worlds: “Black Widow World,” “Medieval World,” “Post-Apocalyptic World”
- Use new worlds as **playgrounds for Dine Out, Retail, or Rental Lot empires**

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### 💰 Monetization Potential for EA:

You could even:
- Add “World Slots” to the Gallery for managing public/shared story universes
- Sell “World Themes” DLCs that offer unique aesthetics & terrain sets (e.g. desert + retrofuturist city)
- Bundle “New World Pass” into EA Play Pro as an incentive

This is not only good design — it’s good business.

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### 🔚 Final Thoughts

Adding a modular world generation system would dramatically increase **replayability, emotional safety, and creative freedom**. It would encourage players to stay in the ecosystem longer, try more DLCs, and tell better stories.

Please consider it — even a lightweight prototype would be a gamechanger.

Thanks for reading!

✍️  
A concerned (and hopeful) world-hungry Simmer

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