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zlpiipp89awz's avatar
zlpiipp89awz
New Novice
3 days ago

Please Restore Duplicated Worlds/NOT THE BUG

Please Restore Duplicated Worlds – They Were the Only Alternative to Create-a-World

Before I start,

INFORMATION:

The Duplicated World glitch/bug ≠ Duplicating/Copying Worlds Manually

I actually did try to fix this issue myself, but it’s not possible without the origin code/script they put. At least I wouldn’t know how.

ASSUMPTION BECAUSE OF TESTING:

BUT this script it is MOST LIKELY the cause for the people that now have issues and lost the wrong Duplicated World, have loading issues and more.

BECAUSE the Duplicated World still exist. You just can’t see it.

I thought it’s a script that deletes any Duplicated World when you start your game.
I couldn’t find my cloned/copied/manually duplicated worlds either.

YET I was able to make them switch to the other World.

If you MANUALLY Duplicate Worlds you likely also know what you can or can not do and what you can cause and bugs it can create -> which is the reason I am fairly confident the “fix” script cause this issues.

This is also NOT how you fix a bug.
To Fix a bug you need to figure out the cause.


__________________________________________________________



I understand that duplicated worlds may have originated from a bug and that some players experienced problems because of it. If the feature caused technical issues, I understand why those issues needed to be addressed.

However, simply removing duplicated worlds without providing any alternative has caused enormous damage for players who relied on them for legitimate creative projects.

The Sims 4 does not have a Create-a-World tool, and EA has stated there are no plans to add one. At the same time, the number of official worlds is finite. Because of this, duplicated worlds became one of the only ways to expand the game's creative possibilities.

For years, I used duplicated worlds to build a historical simulation spanning multiple civilizations. Every duplicated world represented a unique culture or historical period. They were intentionally separated because they were not the same civilization.

For example:

  • Uruk
  • Babylon
  • Assyria
  • Persia
  • Rome
  • Pompeii
  • Alexandria

These were not duplicate copies of the same place. They were entirely different historical worlds that happened to use the same map because no other suitable worlds existed.

Now this project has been permanently damaged.

Some civilizations are forced to merge into a single world, destroying their separate identities. Others cannot exist at all because several projects depended on the same map. Rome, Pompeii, and Alexandria all required Oasis Springs. Assyria and Persia now have to share Willow Creek. This is not a creative decision—it is a technical limitation imposed by the removal of duplicated worlds.

The problem is made worse because there is no replacement. There is no Create-a-World tool, no ability to create custom maps, no new worlds planned, and no alternative system that replaces what duplicated worlds allowed players to do.

I also understand that duplicated worlds caused problems for some players. However, many players had functioning saves built around them. Existing mods already allowed players to remove unwanted duplicated worlds manually. After this update, some players who had never needed those mods before are now relying on them to fix problems caused by the removal of duplicated worlds.

Completely removing the functionality has affected everyone, including players whose saves depended on it.

Even worse, some players reportedly lost the wrong duplicated worlds during the update, leaving them with empty or incorrect worlds instead of the versions they had built. This resulted in players losing years of work when functioning creative projects were removed instead of the unwanted duplicates.

For players like me, this is not the loss of a convenience feature. It is the destruction of years of creative work. My historical project was designed around the ability to represent separate civilizations in separate worlds. That is no longer possible.

Please consider restoring duplicated worlds as an official feature, or provide another system that allows players to create multiple instances of existing worlds. Without Create-a-World, duplicated worlds were one of the few tools available for large-scale creative world-building.

This update has left me with decisions that no creator should have to make. I am being forced to merge civilizations that I intentionally kept separate because they represent different cultures, different histories, and different identities. Other projects cannot exist at all because there are simply no worlds left to place them in.

What hurts the most is that this project was never about placing random buildings into empty worlds. It was a carefully planned historical simulation built over many years. Every civilization had its own purpose, its own architecture, its own people, and its own place in a timeline that evolved through history.

I invested a significant amount of time researching historical cultures, architecture, mythology, geography, and social structures to create these worlds as accurately as possible. These were not simply themed builds; they were carefully developed civilizations with their own identities, stories, and connections.

I cannot recreate that work under the current limitations. The worlds themselves have become the limiting factor, not my creativity.

The Sims has always encouraged players to imagine, build, and tell stories. Duplicated worlds made that possible on a larger scale for players creating long-term projects like mine. I sincerely hope this decision is reconsidered or that an official alternative is introduced, because without one, years of creative work have been permanently diminished.

5 Replies

  • I mean this in the best way possible but Duplicated Worlds was and still is a bug that needs fixing. There should not be duplicated worlds and it can cause all kinds of game breaking issues. So I don't think this should be turned into a "feature"

  • zlpiipp89awz's avatar
    zlpiipp89awz
    New Novice
    7 hours ago

    This is NOT factually correct.

    The ability to duplicate worlds or copy worlds existed much longer than the bug that duplicated worlds.

    These are two totally different things.

    So while I agree that the glitch needs a fix it is not the same as removing the ability to copying worlds.

    Other games, older Sims games, and more also use a form of copying worlds/environments all the time. This is not a glitch or bug, nor is it game-breaking by itself.

    I used duplicated worlds for a very long time in The Sims 4 too. I never had issues with it. And I use a ton of mods, I use Sims 4 Studio, I rip out more than half of the environment, repaint it, and more.

    On the other hand, I had the glitch of duplicated worlds one time.
    BUT it was fairly easy to fix. Even more so because there is a MOD out there that fixes it and even deletes that world for you.

    I also want to inform you that "DUPLICATED WORLDS" was not fixed.

    They only wrote a script that seemingly force-merges it. -> Meaning you cannot see the other world.
    BUT it is still there.

    This is also the reason that a lot of players now have the issue that they have the wrong duplicated world, their game crashes, their Sims disappear, their lots load empty, and more.

    Many have also resorted to using the MOD to fix the "fix" for DUPLICATED WORLDS.

    My recommendation to make it a FEATURE is basically similar to Build a World, where you select the world you want to copy -> this is the terrain. If they wanted to go further, they could actually also include choosing lot sizes, seasons, some recolors of the terrain, or decorating it how you want. None of that would be game-breaking, nor very hard to implement with how The Sims 4 is built.

    This is not meant to be rude, but it just sounds like:

    1. You have no clue.
    2. You don't care because it doesn't affect you.

     

    So, While I am a bit distressed that my years of work were thrown in the dump.
    And I cannot fix it without the original code.

    I never even complained about anything they do. I always fix things myself. But this right now is a serious issue because The Sims 4 is a simulation game and is for creativity and world-building.

    And not just putting random houses on lots.

    I am also pretty sure they only wrote a script to force-merge it because I tested around to get mine back and first thought it was a script that deletes any duplicated worlds when you start the game.

    Yet, poof, I made them switch.

    I still thank you that at least 1 person did answer but this was just ignoring the reality..
    I did put it into the bug report as well but it was deleted.
    It  as well was deleted in here at first.
    Interesstingly everyone else that use copy worlds for their sims 4 also get shut down or their post get deleted.
    To me that seems a bit strange lol

  • SimulationBuilds's avatar
    SimulationBuilds
    Seasoned Rookie
    6 hours ago
    zlpiipp89awz wrote:

    This is not meant to be rude, but it just sounds like:

    You have no clue.
    You don't care because it doesn't affect you.

    This very much comes across as rude.

    zlpiipp89awz wrote:

    Interesstingly everyone else that use copy worlds for their sims 4 also get shut down or their post get deleted.
    To me that seems a bit strange lol

    I wonder why that may be, if it's being deleted then it's usually a signal that it's not meant to happen.

    zlpiipp89awz wrote:

    I still thank you that at least 1 person did answer but this was just ignoring the reality..

    It wasn't ignoring reality, it was stating that the world duplication is a bug and not something that should be in the game.

    zlpiipp89awz wrote:

    Other games, older Sims games, and more also use a form of copying worlds/environments all the time. This is not a glitch or bug, nor is it game-breaking by itself.

    The Sims 4's engine wasn't really designed like older Sims games. The worlds in The Sims 4 behave in a much different way to older Sims games.

  • zlpiipp89awz's avatar
    zlpiipp89awz
    New Novice
    6 hours ago

    I'm direct and harsh in words, yes. thats still not trying to be rude.
    because this is an issue. and it get flatten into "its a bug" while it is not. 



    SimulationBuilds wrote:

    The Sims 4's engine wasn't really designed like older Sims games. The worlds in The Sims 4 behave in a much different way to older Sims games.

    while this is correct,  at least by how they choose to build it, the suggestions I gave works inside the limitation of sims 4. 

    SimulationBuilds wrote:

    I wonder why that may be, if it's being deleted then it's usually a signal that it's not meant to happen.

    its normally a sign that people responsable doesnt want to face it and doesnt want to fix it nor even look at it.

    its not the first time they do this. 

  • The world duplication was in fact "a bug." I did not experience it, but it ruined the game for multiple other simmers. If it made it to the bug forum, simmers were wanting a fix. There is an easy way to fix your issue by having multiple saves since you mentioned the sims you made were from different cultures in different centuries. Since IRL they all wouldn't have existed at the same time, it would make more sense. I realize this means you have to recreate it, but it isn't that you can't you just do not like that it would need to be in multiple different save files.

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