I don't know where to place them but i've been thinking about this since recently
What if we can have a superheroes vs supervillains pack based on zombies a villain is trying to make the world dark and try to turn everybody into zombies and zombies can turn other sims into zombies untill the whole world turns into zombies
It will be something like this:
1. The Villain & Zombies:
-The Villain (The Dark Necromancer or Zombie Overlord):
-This villain can have a creepy, almost "mad scientist" vibe, using dark magic or tech to spread the zombie plague. Their lair could be hidden underground in a spooky, abandoned building, filled with traps, secret rooms, and eerie decor. Players would need to infiltrate or destroy their underground base to stop the zombification process.
Zombie Sims:
Zombies would not only look disheveled with broken clothing (like torn jeans, ripped shirts, etc.) and messy hair, but their personalities could be altered too! Zombies would be mindless and focused on spreading the infection by “biting” or “scratching” other Sims. Some may even have a unique zombie walk animation. They would have limited or altered interactions with other Sims, only able to spread the infection or wreak havoc in the world.
Zombie Transformations:
You could add a new interaction for non-zombie Sims to get infected. A slow and steady transformation would start, like losing energy faster, getting sick, or displaying zombie-like behavior. Sims could even “resist” the infection, though it would take effort (maybe an item like a special "Zombie Resistance Serum" could be crafted at the lab).
The Underground Lair:
The villain's lair could be a huge underground building, complete with creepy labs, an evil throne room, and dangerous experiments. It would be hidden beneath a run-down building or in the desert, similar to Strangerville’s sec
2. Superhero Group:
Team of Heroes:
Non-zombie Sims would have the option to create or join a "Superhero" team to fight back against the zombies. They could band together in a club-like group and set up a headquarters to strategize and build up their skills. Heroes would have special abilities or buffs, like super strength, heightened agility, or even psychic powers to control zombies. Maybe there's a new “Hero Career” that could unlock these powers.
Anti-Zombie Potion:
Players could craft a potion or use a special “Cure Machine” at a new workbench or lab that cures zombie Sims and restores their humanity. This could be a key gameplay mechanic for saving the town! Players would need to gather resources or perform specific tasks to unlock the cure.
Zombie Battle Arena/Training:
A new combat skill could be added, where Sims practice fighting zombies or even other heroes in a combat arena. There could be a new "Sport" venue or gym where they train their skills to increase combat strength, like a "Super Strength" training system, or perhaps a mix of martial arts and superhero skills.
3. Building and World Design:
Scary World:
You could have a dark, gothic-inspired world—think eerie, abandoned streets, foggy nights, dark forests, and apocalyptic-style buildings. The world could look like a mix of the post-apocalyptic setting from The Sims 4: Strangerville and the spooky, atmospheric towns seen in some Halloween packs.
Zombified Areas:
Some areas of the world would gradually get more "zombified" over time. As the villain spreads their influence, buildings could start decaying, streets could become covered in "infected" slime or fungus, and more zombies would roam the streets.
Hero vs Villain Bases:
There could be a new mechanic where the heroes and villains have their own "bases." The heroes could have a high-tech HQ with gadgets and superhero gear, while the villain could have a hidden lair full of traps and dark experiments. Players could raid each other’s bases or sabotage their opponent’s plans.
4. Careers:
Hero/Villain Career Path:
This could start as a regular job, but as Sims get promoted, they could choose their alignment—do they become a hero who protects the world or a villain who seeks to control it?
Hero Track:
Starts as a regular job like "City Guard" or "Security," but eventually leads to special powers and abilities (combat, mind control, etc.).
Villain Track:
Starts as a "Scientist" or "Worker" job and evolves into darker paths, eventually granting supervillain powers or command over zombies.
We need a scary world with scary buildings (we need more dark worlds)
5. Aspirations:
-Hero Aspiration (Deviance Category):
This could focus on being the town’s protector, gathering an army of good Sims, stopping the villain, and saving the world. "World Savior" or "Hero of the People" could be a title they earn after achieving high level success.
-Zombie Master Aspiration (Location Category):
This could be for the players who want to embrace the villainous side—building an army of zombies, creating chaos, and taking over the world. "Zombie Overlord" would be the final title.
6. New Outfits/Hairstyles:
Damaged/Destroyed Outfits:
For both zombies and regular Sims, you could add outfits that reflect the apocalypse vibe—torn jeans, broken shirts, bloodstains, and more. There could be specific "Zombie Wear" outfits for when your Sim has been transformed. Maybe even introduce some "scrapped" superhero outfits for the anti-hero vibe.
Messy Hairstyles and Faces:
Messed-up hair would be a big part of the zombie aesthetic, but even regular Sims could have "post-apocalyptic" looks, with dirt-streaked faces, bandages, or smudged makeup.
7. Ideas for Gameplay Mechanics:
Zombie Infection Meter:
This could track how much a Sim is infected, or if they’ve already started to transform. You'd need to keep the infection meter low, or else they risk becoming a zombie.
Special Items:
Items like "Zombie Repellant Spray," "Healing Elixir," and "Hero Suit" would be useful to Sims. New crafting tables could be added for heroes and villains to create gadgets or weapons.
Additional Ideas:
Special Events:
-Zombie outbreaks could occur during specific hours or days (like a zombie "horde" coming into town every Sunday night).
-Heroes could work on "missions" like saving people from zombies or fighting big zombie bosses.
Zombie Bosses:
Every once in a while, a mega-zombie boss (the “Zombie Overlord” in a huge, terrifying form) could attack the town, and the heroes have to work together to defeat it!
It's kind of like superheroes vs supervillains pack
I'm not at all into survival stories (like the strangerville pack) but i'll be happy for those who do want a superheroes vs supervillains pack
It's a bit similair to Strangerville but not exactly alike
I think it match with the Game Pack one i have in mind
8. world name:
Necropolis Hollow
Necropolis means “city of the dead,” which fits the zombie theme, while Hollow gives it an eerie, desolate feel. This name suggests a place where the world has fallen into ruin, with hidden dangers and underground lairs.
World based on: Egypt, Greece and Italy combined