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thornwill's avatar
thornwill
Seasoned Ace
2 years ago

"Crime & Justice" pack ideas


• Freelancer Career: Autonomous detective and Superhero (Stop heists and supervillains);

Professions: Criminal and Secret Agent

Aspiration: Heroic figure;

Skill: Martial Arts/Fighting

 

Gameplay: Crime fighting and criminal lifestyle;

• Lot type: Headquarters, Bank, Town Hall, Prison;

Superhuman life state;

Superhuman perks:
Super strenght, speed, durability, laser eyes, invisibility, telepathy, telekinesis, Manipulate fire/ice/electricity/air, transformation, teleport, open portals, create constructs;

• Superheroes/villains references from The Sims franchise:

• Special items: Prosthetics, Teleporters, Airships, Motocycles, etc.

Neighborhood ideas: Seoul (South Korea);

And finally a chance to get Lord Lycan's werewolf hair:

 

41 Replies

  • Vyo4's avatar
    Vyo4
    Seasoned Veteran
    2 months ago

    Supervillain goals are funnier when they’re over the top:

    • Take over the TV screens of the city to hypnotize the residents
    • Vandalize the moon (requires Rocketship)
    • Blowup the moon (build a large laser)
    • Change the color of the sun
    • Block out the sun entirely
    • Open a portal into another dimension
    • Takes over the city’s water supply, anyone who bathes turns purple
  • sailorleontine's avatar
    sailorleontine
    Seasoned Ace
    2 months ago

    omg your ideas are also amazing

    my thoughts of a superhero vs supervillain is the zombie kind of pack the villain turn other sims into zombies untill like (almost) each sims have turned into a zombie untill there are superheroes to save the day and stop or defeat the villain to turn sims into zombies (it's in the comments in here)

    i love the others ideas aswell too

  • Vyo4's avatar
    Vyo4
    Seasoned Veteran
    2 months ago

    I suppose I've always associated Zombies with a dystopian survival world versus a Superhero pack.

    Would love to see the return of Zombies in The Sims. Your suggestions offer a good roadmap on how to go about expanding Zombie gameplay beyond previous Sims iterations. I hope Zombies get handled the same way as Werewolves by keeping Zombies contained to their respective map unless toggled otherwise in Game Options. Surviving a Zombie outbreak and finding a cure could be so much fun.

  • I just have an another thought on this

    How about Angel vs Devil as the Superheroes vs Supervillains pack?

    Atleast 2 aspirations which are the opposite from each other, 1 in the deviance and the other in location category

    Careers that match with the pack idea

    New skills

    A new world you need to survive a bit similar to Strangerville

    New TV option you keep track about what happens in this certain world

    Training option

    Angels and Devils having skill trees

    I can't think of anything else but these are what i came up with

    This is Superheroes vs Supervillains related so i decided to share my ideas here instead

  • thornwill's avatar
    thornwill
    Seasoned Ace
    2 months ago

    sailorleontine​ I don't know if they'd ever add proper angels and demons since they're totally religious content, but this pack could easily add angelic and demonic heroes and villains, as there's much characters like that:

    Angelic heroesDemonic heroesDemonic heroesDemonic heroesAngelic villainsDemonic villainsDemonic villains


    The aspirations along with traits should totally work as a way to set the supersims on a good or bad path. 

    Also some basic powers could be combed to create specific angel/demons abilities, like healing and light manipulation for Angels and fire manipulation and emotional/mental suggestion for Demons.

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