Jooleeyuh
Sorry, but that argument doesn’t hold up when the game itself allows players to sell anything from Build Mode through the Small Business system. If we were only talking about items that Sims craft, you’d have a point—but that’s not the case here. Since the game lets us sell Build Mode items, why not include a restocking mechanic for them? It makes no sense at all and only serves to limit gameplay. If they don’t want to give us a restocking feature, then why even allow Build Mode items to be sold in the first place?
They could have at least given players with the Get to Work expansion the ability to restock items in Small Businesses, but they didn’t do that. It’s frustrating.
Another thing—why isn’t room tagging enabled for Get to Work retail stores? Why restrict this feature to Small Business lots? It would work perfectly fine in Get to Work, eliminating the need for awkward workarounds like placing doors or fences to block unauthorized Sims from certain areas.
There are so many inconsistencies between these systems. Even the game’s interface lacks a standardized design—each type of business has a cluttered screen with buttons and features scattered all over the place.
And I still don’t get the logic behind charging 75 simoleons to open a Small Business store, while retail stores don’t have any opening costs at all.