Forum Discussion
B&H is focused on skills, classes, and activities. Retail was a significant focus of Get to Work. Ergo, B&H does not revisit retail, as Get to Work covers it, and the B&H approach is "You went to a pottery class and can buy a few pieces on your way out" and not full retail shopping. B&H is about running a venue, GTW is about running a store- they're distinct concepts.
I believe they should've blended the two together more, but the focus is completely different and it makes sense.
You can use Marco's Small Business Overhaul to get a proper restocking system going that even works in businesses visited as the player, and I made a significant handful of mods for things like this to work better too.
- MaxiMermaid23 days agoRising Novice
I can’t see the difference between selling small sculptures for shelves and large floor-standing ones, because both have exactly the same gameplay flow. But we’re able to sell the first, while the second we can’t. That doesn’t seem right.
And I don’t want to use mods — I paid $40 for a DLC, not to craft the game myself. It’s a matter of principle.- Miataplay22 days agoLegend
Agreed!
We're not paying to have mods fix the game. We want DLC that works and is compatible with other existing DLC in the game.
- Intern_Waffle_6422 days agoSeasoned Veteran
you can't understand the difference between a hobby class having a little gift shop area and a dedicated retail store?
You paid 40 dollars for a DLC that doesnt do or claim to do what you want it to do- if you wanted it to do this so badly, you probably shouldn't have paid 40 dollars for it. I dont go buy a burger and then complain it's not a taco. I go to taco bell or I simply don't buy a burger.
- DizzyDee-K17 days agoSeasoned Ace
I think folks have been confused by the selling options in B&H - thinking it's about "selling," about "retail." We already have GTW retail shops. B&H offers something very different. With the kiosk and whiteboard you can create just about any sort of money making enterprise/venue you can come up with.
It's not about selling.
I've had a very successful hostel - where Sims did nothing except pay by the hour to sleep. Mostly opened after my Sim went to bed, so everyone was sleeping. Perfect for a lazy Sim and their lazy customers. I've had a tea and bath house. Just tea sets and little rooms to bath in. I have a robot - who's been around forever, lots of skills - he has a venue with a couple of game tables and he just endlessly teaches classes or chats. Playing as a customer Sims can get mentored at the robotics station. Building bots goes faster when mentored.
I have a Uni student who has a pottery shop in her garage. She teaches and sells her wares on the weekends.
Plus you can run a gym, a music school, a hackers den, a cat cafe or a horse stable.
Here's a home business. Only offers activities like woodworking, video games and building/using a rocket. It's all hourly - kiosk - plus paid mentoring. When my Sims visit they work on the Restoration Workshop items. Later my owner sells them (well marked up) at his GTW retail shop. Unfortunately unplayed customers aren't able to work on the RW items, but... oh well.
The selling surfaces are a little frustrating, because when playing as a customer they don't restock and like the CL sales objects they're limited by what you can fit on them. But... we do already have GTW "retail." Often broken, but it's there.
- MaxiMermaid14 days agoRising Novice
Excuse me but why did you post your story? It is not the topic.
And please stop saying this dlc is not about selling. Selling is one of the activities. It works. And the dlc was promoted with this feature. It is just limited. And asked for fixing this. That’s it.
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