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B&H is focused on skills, classes, and activities. Retail was a significant focus of Get to Work. Ergo, B&H does not revisit retail, as Get to Work covers it, and the B&H approach is "You went to a pottery class and can buy a few pieces on your way out" and not full retail shopping. B&H is about running a venue, GTW is about running a store- they're distinct concepts.
I believe they should've blended the two together more, but the focus is completely different and it makes sense.
You can use Marco's Small Business Overhaul to get a proper restocking system going that even works in businesses visited as the player, and I made a significant handful of mods for things like this to work better too.
I can’t see the difference between selling small sculptures for shelves and large floor-standing ones, because both have exactly the same gameplay flow. But we’re able to sell the first, while the second we can’t. That doesn’t seem right.
And I don’t want to use mods — I paid $40 for a DLC, not to craft the game myself. It’s a matter of principle.
- Miataplay2 months agoLegend
Agreed!
We're not paying to have mods fix the game. We want DLC that works and is compatible with other existing DLC in the game.
- Intern_Waffle_642 months agoSeasoned Veteran
you can't understand the difference between a hobby class having a little gift shop area and a dedicated retail store?
You paid 40 dollars for a DLC that doesnt do or claim to do what you want it to do- if you wanted it to do this so badly, you probably shouldn't have paid 40 dollars for it. I dont go buy a burger and then complain it's not a taco. I go to taco bell or I simply don't buy a burger.
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