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The problem here is if you don’t allow cancel AI then you need to fight the game, especially player which play with autonomy off. I get still automatically added interaction and it would me really bother if they don’t cancel automatic if i add actions. I know for a player which play with autonomy on it is a bad design. So as is a bad design that I still get autonomy actions although I play with autonomy off. So, I rather have it as it now... I don’t want the game fight even more.
- Anonymous4 years ago
@daikoyuI think the whole point is that if you don't want to "fight the game" then you keep AI off. If you want to control everything, then it should never be on. But if it's on, then AI should intelligently direct Sims to do some things when there's nothing else for them to do. When I add actions to the queue, it's first in first out (FIFO). The first actions added to it will go to the front of the queue to be executed. Further actions get put behind in the queue. I think the state of canceling actions for the player (and it's assuming that the player wants them canceled!) must be a bug.
- daikoyu4 years agoSeasoned Ace
@Anonymous
I keep AI off but this game has not a really true AI OFF mode. The Sim AI will always kick in if your sims needs are very low. This means the team would need to remove this feature, but then would NPC simple die. It’s the same as with the toddler problem. The AI is for NPC so aggressiv, so that, if you visit a neighbour with toddler don’t let the toddler starve to dead just because the neighbour are rather troll the forums as take care of his toddler.
- Anonymous4 years ago@daikoyu I didn't realize how dire it was. The fact that they didn't logically separate unplayed sim behavior and AI for currently played household Sims is truly alarming.
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