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Yeah, I like that this is the case because it seems like they often want to do something stupid (sorry).They still do things like autonomously stop doing the homework I told them to do in order to get up and complain that they think a chair in their sister's vet clinic is ugly. (Did I tell you you could stop doing your homework?) It's inevitably "Go browse web" or "chat with stranger on the street." (For children, it was inevitably "make a mess" until I used MC Tuner to ban it. For goofballs, it was inevitably "prank toilet" until I used MC Tuner to ban it.)
No, I had another task for you... why are you finishing your vitally important "chat with stranger on street" instead of doing what I told you to do? Come on...
- PipMenace2 years agoHero
It would be nice if you could pin/confirm actions on those rare occasions they do something you actually want them to, but I’d hate if they didn’t cancel by default because I have enough trouble with not being able to cancel things that should have been canceled, like putting babies on the floor when they’re trying to sleep, strolling to the other side of the map and back when their energy is already low, going to get a drink of water when their bladder is already in the red, etc.
If they are actually doing something you want autonomously, you just have to wait until they finish before queuing your own follow up actions. Or if they haven’t started yet, just choose it yourself - like in your example of they’ve queued use toilet and you want to add shower. If they’re still on their way, just tell them to use the toilet then the shower and they’ll barely pause as they switch from autonomy to player directed on the same action.
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