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Ayanko's avatar
6 years ago

ECO Living; Sharing and Caring is extremely bad for this game.

I'm sure there's been plenty of threads like this and I'm a lazy so and so for not finding them, but I wanted to say my peace. The N.A.P sharing is caring is perhaps one of the worst design choice mechanics I've seen, to actually have it in this game and portrayed as something positive is something I find disgusting.  It's not sharing, it's stealing. Sharing is positive, being forced to comply with a regime that is negative and that you don't agree with is stealing. You can clearly see the ramifications and impacts of this if you check the voting board. With NPCs voting you can see that there are a couple voting against the NAP, you the player, hold sway and can change this. But even still, you can see how horrible it is when you look at it this way. You're forcing others to comply with this to create anarchy. Not bad -pun intended- if you're playing an evil character and want the whole community to be a horrible mess. This might even be 'fun' if it didn't mean that now every NPC is now stealing everything no matter where it is, completely breaking the 'personalities' of the premade sims that exist as they go on a rampage stealing counters, sinks and couches.

While I understand the wish for people to have different gameplay and wanting to have a community where sharing is indeed caring and is beneficial. The way it's done in here is something that's far from the thought. And looking at it from a real-life perspective is probably going too far because this is just a game, but you have to lean back and smell the trash fruit - right now it's just terrible, even more so with the many bugs attached to it - for which we're at the mercy of the patch gods.

But still, In every game that includes 'thievery,' there is a negative reaction to the theft, either be the enemies/NPCs spotting you and reacting in a negative manner. Most RPGs have this system. The most common one I can think of and is probably fresh in everyone's mind nearly every single Elder Scrolls game, and if we're thinking about Sims, then even Klepto's are punished if they're caught - teaching the player that stealing, and being caught is wrong, meaning that stealing is indeed wrong.

So why do we have something that is akin to stealing in the game where the player has to go out of their way to stop it in multiple communities so those households and community lots don't become empty and non-functional?

Why isn't 'Sharing is Caring' literally a N.A.P where NPCs and players gain influence by gifting crafted items? Or donating items to charities or something? Why is it straight up stealing and with no control on just what they're stealing?

Surely I'm not the only one who thinks this N.A.P is just ridiculous and needs a rework.

The fact I have to turn off NPC voting, then go to every single community and cheat in four N.A.Ps so sharing is caring isn't activated isn't my idea of fun. The only reason I'm not suffering from NPCs etc stealing my sinks and counters is that a kind soul in this community created a mod that fixes part of the problem with N.A.Ps from different communities being falsely given such traits (buffs). I can't imagine how the game is playing for those on consoles where they can't do this and are at the mercy of this horrible N.A.P.

Regardless, I really want to know the thought process of the Devs for putting this N.A.P in. This isn't me being cruel or sarcastic, I'm genuinely curious about why this was put in the way it was. 

P.S only Kleptomaniacs and Evil NPCs should be voting for this N.A.P.

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