If ever a pack needed a refresh, it's Get to Work!
In my game, on console it's never fully worked. Careers and retail are severely impacted by bugs. It needs a lot of work. I really love the gameplay that it brings too, particularly what it adds for collectors.
The detective career is really problematic as crime scenes don't reset and witnesses won't leave. If you move into a former crime scene it's still active for several days and you can't interact with the witnesses to get rid of them, they even walk through locked doors and use the shower or get food.
The medical career just has my Sim doing any work, NPCs just linger and don't work and my other medical Sims are rarely at the hospital. It's impossible to take care of every patient and diagnoses are too vague. It bothers me as someone who had a serious medical mistake IRL so sometimes I can't stand to play it. Housecalls are bugged too and I always get routeing failures around the hospital building. The equipment causes T posing and will somebody else please pick up the trash!!
Travel to Sixam works well, hurrah, and I build rockets on generic lots to travel there for extended periods. But more could be done with it I think. My Sim sometimes takes an easel and paints the landscape as it's so awesome. The aliens don't really interact so more could be done with that side of it, maybe something along the lines of a mystery like Strangerville. Or bring it into the astronaut career.
Retail is one of my favourite features but again, hampered by bugs. Mannequins cause crashing, as devs are aware already. Gameplay can slow down as customers fill the store and I get half a dozen paparazzi outside even closed stores under construction. I usually add a dwelling, like a flat while my Sim is working on their store and the paps can cause problems when my Sim goes to bed as they count as visitors. I'd like more craftable items to be saleable. Like the hanging pots from nifty knitting. Imagine my annoyance when I had an inventory full of them, hung them around the store and tried to set them for sale! My poor Sim, River had been on making them for days, I'm sure she would have reached a tiny hand out from the TV and slapped me if she could!
The science career is awesome. One of my favourites. But tasks aren't always possible at the earliest stage of the career so promotion and progress can be frustrating, I'd ditch them altogether. I do love that you can fully edit the lab. I add the Strangerville mystery items to the basement and bring it into the story. The days go super quick and I wish the work day could be extended even further.
I'd also like to be able to send 2 Sims from the same household to work instead of only one being possible.
Magnolia Promenade is pretty small so I add high streets in base game worlds with stores, etc. I just did a garden centre in Oasis Springs near the Gym and next to a Spa I built. I've done the same in Newcrest with an artisan stores section and Willow Creek where I added art shops and galleries.
It's a pack that has plenty of promise but is plagued by glitches. It needs a lot of work and I think it should be top of the list for a refresh.