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It has to do with animations. If they had different heights (teen are same height as adults too in Sims 4), they would have to make seperate animations for all heights since they haven't found a way to make them scalable.
3d modeling animations is simply applying a movement path in sequence to Any character of Any size in Any shape with Any amount of bones and Any amount of joints. It is actually done with the Click of a Button, applying the Same animations to Different 3d models. Super easy. That tech option and standard click-to-apply has been around since 3DS Max, which is from the 1990s.
This is just EA. No way around it. With all the obvious corner-cutting, visually and verbally in-game, you would think they would have the extra money, time, and quality developers just sitting around waiting to be utilized in the development project. No height adjustment seems really weird, considering this IS a character game, 100%.
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