3 years ago
New Social Menu Feedback
Product: The Sims 4 Platform:PC Which language are you playing the game in? English How often does the bug occur? Every time (100%) What is your current game version number? 1.96.365.1030 What e...
Is there a way (option/mod) to revert the social menu to how it was?
I know some people love it but I have been playing sims for way too long and trying to figure out is part of Small talk or interests or whatever is not fun.
After the new update for infants (which side note is stupid but not the point), the social interaction wheel changed to the abomination it is at the moment. I can't find ANYTHING and it seems like some interactions just don't show up under any heading at all or if they do, they're so hard to find they may as well not show up. If there a way to change it back to the way it was before the infants update so you can actually find what you're looking for?
Can I just say, you people who like the wheel as it is, don't respond about how good it is now because you are wrong. I'm no looking for people's opinions on the new wheel, just an answer of can it be turned back and if it can, how do I do it and if it can't, can anyone recommend a mod that does so? Like seriously, I hate mods but I hate this wheel so much I'm genuinely willing to use a mod to turn it back.
@DarkWitch1800 I agree, I'm struggling (I'm on console). There is an option in Game Options to turn off grouping social interactions by context, but that's now largely redundant.
It's also caused a bug for some:
Completing social/ work tasks is now much more difficult because interactions have gone or been replaced. It seems that you have to have Growing Together to have back some social interactions we have always had. I've had fails on some of my goals because the interaction was gone.
It's added so much repetitive clicking when I have filed accessibility reports saying this aggravates my disability and causes intense pain. We never had as much repetitive clicking as we do now on console as our controls were recently changed.
It's a missed opportunity to update the social menu in a more practical way by adding more relevant interactions on the first page. There's usually only one or maybe two useful interactions. The rest are things like "Start preposterous rumour" or "Discuss local fishing spots" or various mean/ mischief interactions plus flirty interactions when it's someone your Sim should not or would not flirt with. My Sim just autonomously started a relationship with a happily married woman somehow without me doing anything, in a group chat with new people. It took me ages to find "Ask Just to be friends" to end it. The conversation in my game is now about 75% autonomous since the patch and we've been asking for fixes for these things for years. As I'm searching for the interaction I want, my Sim carries on the conversation automatically on their own and says or does inappropriate things. She got level 2 mischief somehow but I didn't tell her to do anything mischievous.
So unfortunately it's just exacerbated the problems with social interactions and added another problem of clicking through menus trying to find what you want.
I think it's actually fine to split out hobbies/interests and affection, that could have just been added as sections like flirty/mean, etc. But it should IMO have more general friendly interactions on the first 2 pages and not 19 sections. That's 19 sections to search through. I mean, some sections only have 1 thing in them so I don't see any point in that.
Okay, a moderator has merged all the conversations regarding the new pie menu, so now it has become a discussion where both those who like it and those who don't can compare notes.
I personally like it very much, it just needs to be fixed up a bit. Before it was really tiring to have to constantly click on friendly interactions to find the one you want. Having said that, I continue to post pictures of suggestions to fix some entries that were not oppurtunately included in any menu.
Give emotional support (a special conversation topic for married Sims who fullfill the Soulmate aspiration) would be better in Friendly>Affection
I want start by saying I don't have Growing Together, so I may be having a different experience and seeing bugs that other ppl in this thread might not be.
For example, I and other people who have not bought GT have the 'Ask about day' social replaced with 'Check in on', it's game breaking, and needs to be fixed asap (there's a thread in bug reports already about this).
I also like having conversation grouped, but I don't like that the 'Small Talk' appears last and is bumped to the 'More Choices' menu if a sim has any additional conversation options. Having the most used conversation option in the 'more choices' menu is just so unnecessary.
Also, some conversation options disappear. Yesterday I was trying to fill a want with a geek sim, something about 'debate best captains' and it just wasn't in the pie menu. I tried to fill this want several times, checked through all the categories, and it just wasn't there. It had been an option, but when I needed it to fill a want it wasn't there.
The new joke is rude. 'Joke about family heritage' can be misinterpreted in so many ways. I really don't like it. Also, I don't understand why single sims need to talk about 'family drama'.
I just want to add that the initial suggested conversation wheel-thing that happens when a sim starts a conversation used to be a wonderfully coded and intuitive work of art. For example, Magic Users got all three of their socials in it all the time when starting a conversation with another RoM occult. It always seemed intuitive in other ways. It had at least one relevant interaction from all the conversation types, even if they weren't appropriate. I would like to see the way the game prioritized what interactions would appear in the initial conversation suggestions put back.
Here's a bonus pic of Vladislaus at a retail lot getting the 'Check in with' option with a sim he just met and wants to bite.