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Re: Replacing NPCs with your own Sims?

Ok. I can help here. I made a whole guide on it in The Sims Forums, so yeah, check it out whenever you need. The forum site is read-only, so I'll have to update it in the new EA Forums.

Anyway, with the pizza delivery, remember that if you have ordered a pizza before you made your pizza delivery sim, then that generated sim could still show up instead. You can make them play with the household they're in for one time or delete them.

But let's see the guide I shared...

Ah, here it is!

Spoiler

Pizza Deliverer
These sims come to deliver the pizza your sim ordered.

📝Simply Assign a Career/Trait
✅️ trait_isPizzaDelivery
✅️ career_Adult_NPC_PizzaDelivery
❌️ Ghost
❌️ Father Winter
❌️ Servo

You need to use these cheats on these sims:

traits.equip_trait trait_isPizzaDelivery
careers.add_career career_Adult_NPC_PizzaDelivery

Remember, playing with the sim again will remove their role.

By the looks of it, you only assigned the career. But did you also assign the trait? Beth's Sims guide also lists the NPC traits under the careers you need to add. For that, you'll need this cheat instead:

traits.equip_trait [trait_name_here]

I'm also sure that your sim is not a ghost, servo, or Father Winter. My guide also includes what traits your sim must and mustn't have to appear in the role.

In addition, there are location-based careers (bartender for example) for which I suggest not making sims from scratch, but instead edit the existing sim that has been generated for the role. This is as location-based career need a certain lot for the sim to work on and the usual cheats here assign no location.

But yeah, in short, this is the routine I do when I make my NPC sims:

  1. Create them (also look in my guide from time to time which traits, age, or occult status you're going to be needing).
  2. Move them into a lot.
  3. Add the traits and skills I want.
  4. Add the necessary NPC traits and careers.
  5. Exit to Manage Worlds, make them unplayed, and evict them from the lot.
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