Forum Discussion
@PugLove888 I made it practice to pause the game to search for the right interaction. 😅 And now with the new Stuff Pack Paranormal there will be even more types of interactions as I have seen in the Livestream about Paranormal. Especially when you want to play the Freelance option. I agree with you that there should be more sub categories or options in the friendly menu. And I also support your ideas about the categories.
However, the problem I have with one of my Sims (the one I have been playing from the beginning) is that he has all the skills maxed out and almost all the traits. He also has had loads of jobs and reached almost every achievable goal. It would be a great idea to be able to select more sub categories but the problem will remain. To select an interesting social interaction in his case still will takes ages. 🥴
@Trismagistos , I forget that people don't pause the game to choose socials and to interact with objects!!! 😃🤣 I always pause the game! I can't watch a relative of mine play because they never pause the game and it drives me bonkers! 🤪 But that is good that you mentioned it in case someone else reading this hasn't thought of that! 😎
But even with the game paused it still takes me a long time to sort through all the choices, and even more so when your choice doesn't come up at all and you have to click off so the choices reset in hopes that the one you are looking for will be there this time.
And you bring up an excellent point about Sims who have maxed many or all of the skills! 😇
Of course, it will take a bit of time no matter how socials are formatted, like you said, but I think sub-menus (at least with in the Friendly socials) would help with a lot of this. This is where I disagree with @canelacaliente . Getting rid of socials is a problem... not everybody will agree in what to get rid of, and like @JonaO703 stated, some of the not necessary ones are great to pass time or to just provide variety if you are trying to fill your Sims social need! 🙌 Not only this, but for people who have their whims activated (which I always do) sometimes Sims get a whim to "Get to Know" somebody that they already know all the traits, so eliminating this choice completely should not happen! I think if your Sims already knows all the traits of someone, then it should always be at the back of the choices, but if they don't know all the traits of that person that it should always be near the front of the choices! 🤔 As it is right now it is random, and that doesn't help anybody!!! 😞
@canelacaliente , if the choices are better organized, than that will greatly reduce the amount of time wading through them! "Friendly" socials is such a large category that it has become a dumping ground for all the interactions that don't fit neatly anywhere else.😞 By having sub-categories, we can eliminate a bunch of options simply by not clicking on the sub-category head! So, if you want only work-related socials, you would just click on that sub-category and ignore the other sub-categories like "weather" , "vampires" , "family", "neighborhood", "creative", etc. This would streamline it so much! I think we need organization, not elimination! 🙂
I also think having the choices off to the side might interfere with our action queue icons. The right side would be better though.😉 However, I like the social choices to be right where I click when I click on a Sim to socialize with... I don't want to have to go back and forth with my mouse if I want to do multiple socials, clicking on the Sim and then going to the side of the screen over and over. That would actually a bit longer.☹️ Plus, every version of the Sims has had the social menu as a pie menu. And if they ever were going to change that, I think it would be best to do that in TS5 or some future version where they could design that from the beginning.
And if we could have some sort of stabilized order, without a social being at the beginning of the pie menu, only to be pushed to the back at the next interaction or randomly disappearing, then that would be a great help! 😅
About The Sims 4 Gameplay Questions & Issues
Community Highlights
Recent Discussions
- 3 hours ago
- 3 hours ago
- 3 hours ago
- 3 hours ago