The Teas Need a Tweak
I was looking at the list of The Sims 4 teas on sims.fandom.com/wiki/Tea, and I just felt like their effects don't make much sense for some of the teas.
Here's what the teas do today:
Pitch Black, Run Oolong, "Earl Grey, Hot", and Steamy Ginseng makes sense. Pitch Black because it's probably a very black tea that has a lot of caffeine in it (though energized is also a reasonable effect), Run Oolong because it says that it's for running, "Earl Grey, Hot" because it's a reference to Captain Jean-Luc Picard in Star Trek, and Steamy Ginseng because it's called steamy.
Spicy Sparkling Apple Juice, I assume is supposed to be a The Sims version of mulled apple cider, so I guess the happy emotion works for that one.
Then there's Calming Chamomile, which raises hunger... I would assume that it would give a strong Fine moodlet, and shorten the length of Tense moodlets.
Healthy Green is a bit odd that it gives a Happy moodlet. I would assume that it worked cross-pack with sicknesses from Get to Work, and for people who don't have Get to Work I would assume that it shortened Dazed moodlets and moodlets from injuries.
Lemon Honey Ginger Detox Tea makes sims focused, which is not what I would assume would happen. It sounds like it would shorten the length of bad moodlets, give a Fine moodlet, and probably cure sickness.
Yerba Mate is a tea that exists in real life, made from the leaves of the yerba mate tree, and it has high content of caffeine, so I would assume that it would give an energized moodlet.
Bee Tea confuses me. Isn't that the name of the syrup bees are given when humans take their honey? What kind of moodlet would that give a sim? Is Happy a good one here?
Also, another thing about teas, I would want them to all be called "Tea", like "Pitch Black Tea", "Healthy Green Tea" etc, because I always have to look up which are teas and which are coffees when I'm setting the menu for a restaurant. I also wish the teas came in tea cups instead of mugs.