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9 Replies
- xochiquetzl_xkvn4 years agoSeasoned Ace
I use a mod, which you've said you don't want to do.
I remember an occasion in one save, where there was a married couple and the husband's parents living together in a house with a cat. The wife had a child, and shortly after that the cat died. It was like a constant musical medly:
VERY HAPPY! (NEW GRANDCHILD!!!!!!!)
VERY SAD! (DEAD PET)
*Grim rolls in*
VERY HAPPY! (NEW GRANDCHILD!!!!!!!!!!!)
VERY SAD! (DEAD PET)
VERY HAPPY! (BIRTH OF A CHILD!)
VERY SAD! (DEAD PET)
*Grim reaps the pet*
VERY HAPPY! (BIRTH OF A CHILD!)
VERY SAD! (DEAD PET)
Flip flop flip flop flip flop flip flop. Also, being very happy at the sight of Grim arriving to reap your beloved pet makes your Sim seem unhinged, or like a psychopath.
Sims shouldn't flipflop between Very Happy and Very Sad. They should have a mood somewhere in between that changes gradually.
As if to make up for the callousness of the joyful VERY HAPPY music, the husband's two sisters came to mourn at the urn every day for over a Sim year and I finally gave up and used an ambrosia treat.
- Scobren4 years agoLegend
Yeah I would use a mod by Zerbu where uncomfortable moodlet would boost negative emotions and it really helped balance the positive room emotional area of effect out better. I do wish there was a fix for it for our console Simmers.
Oh I just can't wait for this system to be fixed.
@bae281995 and @xochiquetzl_xkvn , I agree that the flip-flopping of emotions can get crazy and often doesn't make sense! I also agree with @xochiquetzl_xkvn in that very happy and very sad emotions should kind of meet somewhere in the middle. That is a much more realistic suggestion! 😃 As it is, it is as if our Sims are unbalanced and all have the erratic trait! 🤪🤣
Though now that i think about it, Sims with the Erratic trait should experience emotions in this way! 😅- xochiquetzl_xkvn4 years agoSeasoned Ace
Yeah, I'm using Meaningful Stories by roBurky, and it has uncomfortable boosting negative emotions, "true happiness" (your Sim's default state is fine rather than happy), "emotional inertia" which prevents the awful fipflop, mood rebalance to prevent your Sim from laughing themselves to death because they decided to take a bubble bath on their birthday in a nicely decorated bathroom, increased mood duration, etc.
That said, I know our console users can't do that. ☹️
- daikoyu4 years agoSeasoned Ace
Bust the Dust and the neutral buff from clean floors help a lot in a vanilla game. If they now tune down the sniffing, it would be great. Vampires are too great if your skill Dampened Emotions (not all Ranks only 1 or 2) and Snowy Escape and emotionally/controlled Mindful/emotions.
Generally, more neutral buffs and stronger bad buffs would help a lot in a vanilla game. I like it if my sims are happy but only if something meaningful happen in their game as born a child, make a new friend. Buffs from food and drinks should be removed or the duration should be shortened same with the deco buffs.
I tried Meaningful stories in my modded game, but I personally don’t like it. Now we have Carls Difficult mod which make emotional better, and I personally like his way more how he handle this things.
I'm on console so no mods. I feel like recent packs I've added since cottage living have made my Sims emotions all over the place. I think Eco Living might have aggravated it too. I was already having problems with random sad moodlets getting stuck when Sims shouldn't be sad. So I had animal enthusiast Sims sad as they "were missing furry friends" while they were interacting with an animal. I make my Sims Cheerful too. I get random sad moodlets for being around evil, when they are interacting with a baby.
I've got a Sim at the moment who Loves the Outdoors and is Adventurous. He's living out of a tent right now, camping around the world fishing and collecting, etc, and going to vacation worlds for weeks at a time. But he has a permanent Homesick moodlet stuck next the the Happy moodlet for being outdoors. Every now and then he starts trudging slowly round and snuffling. I'm yelling at him "Dude, you live in a tent and you brought the tent with you!" When he arrives on his home lot, the homesick moodlet stays for 3 hours and he's still in despair.
Even the emotions tree fruit or purchased reward remedies don't work. They add a Happy moodlet next to the sad one and their mood is like a seesaw.
Anything bug related, I've reported but I think it all might need a bit of a shake up.
- xochiquetzl_xkvn4 years agoSeasoned Ace
Yeah, the sad homesick buff from being in Granite Falls longer than X days is really... unfortunate. My tent-dwelling Sim ended up changing gears and moving to a farm over it, but I'm missing her travel!
Does he have the points for a moodlet solver from the reward store? That might help.
- @xochiquetzl_xkvn I've tried the reward potions to no effect and the emotion berries too but I just found that the one thing that does work is the hand made remedies from the Outdoor Retreat pack. The sadness alleviation lotion seems to be the only thing that helps and has to be applied at least once a day. It's daftness when he's got the cheerful and adventurous traits and has the moodlets for enjoying the adventure and loving the outdoors while he's moping through the jungle!
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