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@siirysiir LoL what a Duh! moment, of course there'd need be only one column for Lock. I fixed that in this new mockup.
I've made some changes:
- Simplified wording. Realized that the wording could be further simplified by removing the need to say ALL of something. It's assumed that ALL Chickens would be locked out. So just listing "Chickens" should suffice.
- If the box for Everyone is checked, then all subsequent boxes should auto-check. Then the player can uncheck exceptions.
- Added submenu, the same seen as the Select Sim pop-up.
- Added Ages. Personally, I think specifying Ages would be good for some situations. Like, if someone wanted to create a Child Only clubhouse on the lot. Or a Toddler Only play area at a pretend Day-Care. I read more about Baby-Proofing (I usually don't bother with it) and learned it locks for Infants and Toddlers, but allows an older Sim to come and go freely. Added a Helpful Hint Hover-Over icon for user-friendly explanation.
- Added Visitors section. This would be great for home businesses, like Yoga Instructor, or Stay Over Guests. Included Club Members too, so you're not cornered into just using the Club Door if the room you're meeting is temporary.
- I tested the gendered doors and they did work for me, so I left off gender in this new mockup.
- Accessible from build mode. AGREED! -- Same with Lighting. Would love to adjust Lighting color and brightness while in Build Mode.
- Save locked configurations... apply to another door by copying. AGREED! -- However, I can see this as being coded as a temporary Save To Clipboard with the intent of copying the lock settings and pasting it onto another door(s).
Here is an updated version of the Lock Door Pop-Up mockup. This lists all the possible options for locking. Didn't know where to catalog Celebrities, so I put them under Occult. Keep out Judith Ward!
@Vyo4 Your mockup looks absolutely brilliant!
1. I absolutely agree with the simplification! I basically worded it the same on my paper mockup including the animals being just one category. Partly because I didn't know which animals are considered pets anyways but it got me thinking.. that's basically something the devs know but us players don't have a clear distinction in the game! So why should we even have them in separate categories, why not just have everything under "Animals" as it's the simplest solution. I'd like to think that categories that seem intuitive to players would be the best solution.
2. I'd love to see options greyed out when they're not applicable as it is in many of the UI choices already in the game but ofc I can't come up with any examples right now. 😅 What I mean is that if you check Cats under Animals then the option All Animals would become greyed out, just for clarification.
6. I feel genders would be helpful not only because inevitably the bathroom doors sometimes bug out but because the only ones we have are very modern and don't suit any other styles. They don't look good on more traditional onsens. It would be consistent to have the gender options on all doors, not just a few. I also want the peace of mind knowing that, for example, my teenage girls can change & shower in peace at school without the possibility of an older male teacher walking in to look at decor in there.. It just.. creeps me out. :/
I feel like another section, perhaps Other Sims might be needed as we still have some other groups of sims, the most recent addition being Tenants. I'd probably categorise it so that we'd have animals, household, clubs, employees, other sims, occults, ages, genders and guests. Probably not in this specific order but anyways! I'd have it something like:
Other Sims:
Roommates
Tenants
Landlord/lady (not sure if they follow employees categorisation and it makes sense to me to have them separate)
Teachers
Celebrities
I could see Other Sims including visitors and clubs as well. I'd personally prefer them separate though.
Another category could be Service Sims that are not hired. These would include Vendors (I'm aware they can be hired but the issue is usually with the ones that spawn independently in the world), Mail Carriers, NAP Investigators, Master Gardeners etc. I'd love to stop the mailman entering homes to judge décor, it's creepy. The Landlord/lady would optionally fit this category too.
I see a design strength in having these clear, separate groups because it's a) clear and easy to understand for the player and b) it would be easy later on to expand these categories with additions from new DLCs! Like if we got something like news reporters as NPCs I'd put them to Other Sims, but nurses who visit to take care of elder sims, they'd obviously go to employees same as... chimney sweeps. :D (Burglars don't go to any group because they can get through any door, right?😉) I hope the Sims team would consider these suggestions!
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