Anyone else playing Sims 4 with an AI as a co-narrator?
Curious if others do something like this, because it's completely changed how I play.
I use Claude as a game master for my save. I've built a set of files I paste in at the start of each session: character cards for my Sims (personality, relationships, what they know about each other, ongoing storylines), a "world" file with the town's places and everyone's daily rhythms, and a set of meta-rules for how the AI should run scenes (it controls every character except mine, keeps the story moving on its own, doesn't ask me "what happens next", etc.).
On top of that I roll actual dice to add randomness and drama. After each turn I roll a few dice that decide where an event comes from (a present Sim, someone off-screen, the location, the past...), what form it takes (a confession, a request, a sudden twist, an escalation...), and how well it goes for my Sim. A 2 is a catastrophe, a 12 is a miracle. Some of my best storylines came from rolls I really didn't want.
The setup is two windows side by side. In one, the Sims 4 is running and generating events like it normally does. In the other, Claude is running the scene: I briefly describe what's happening in the game, paste in the cards of whoever is present, and then we play it out with dialogue, reactions, little side conversations between NPCs, and so on.
Example: I throw a party. I paste in the cards of every guest. During the scene the Sims actually talk to each other, react to each other's history, take sides, start things. Two of my Sims who barely spoke in-game ended up with a whole backstory of a fallen-out band project purely from the AI scenes.
After each scene I write a short summary and add it to the files, so the AI remembers what happened and references it later. Old grudges resurface, promises get called in, the town gossips. It really feels like the Sims have inner lives now.
Does anyone else do something like this? I'd love to hear how you set it up, what tools you use, or any ideas for making it better!