"Grynn;c-16354856" wrote:
OP asked who agreed or not about it being too easy, I'm not talking about people who disagree about it being too easy, I'm talking about people who are like "Yeah, it's problematic but it doesn't make the game unplayable so who cares" or even "Yes this is problematic but there's X other stuff that is even more problematic so let's ignore this", if you get what I'm saying then good if not then I'll not bother answering this further, just saying, it's not good feedback.
Where in this thread did anyone say anything like that? Either I'm simply missing it or you're calling out an imaginary argument.. as for what reason, I have no idea.
Second, this isn't the feedback section. This is the pack discussion section. It's not anyone's responsibility here to leave "good feedback" because that isn't the purpose of the thread.
"Grynn;c-16354856" wrote:
Anyway, there's other skills that, once maxed out, do give a lot of money, however none of them are this instantaneous, I challenge you to, from scratch, gain $20k in just 5 days with Writing without using cheats.
I don't get why being "instantaneous" matters at all. It takes at most two or three days to max any given skill, so it's really not all that much of an inconvenience. Even if I didn't want to max a skill out, though, I would still just choose a retail store or a sales table over archaeology. You can make a sim a millionaire with those in under a week without any skill at all.
Like I said, I can relate to the idea that it's way too easy to make money in the game. But of all the money making methods I've used personally, archaeology barely passes "above average", so I'm not seeing a reason to nerf archaeology specifically when it's much more involved and much more dangerous than anything else.