simgirl1010
6 days agoHero
Base Game Update 10/22
For all broken mods issues please refer to luthienrising Broken /Obsolete/ and Updated Sims 4 Mods thread on AHQ.
Patch Notes: Boo-tiful Changes Await! | EA Forums - 4991244
For all broken mods issues please refer to luthienrising Broken /Obsolete/ and Updated Sims 4 Mods thread on AHQ.
Patch Notes: Boo-tiful Changes Await! | EA Forums - 4991244
Not impressed yet.
I mean Occult Selector came the first time with TS3 EP07 Supernatural, 3 years after TS3 has launched so TS4 does nothing new and is very late.
This patch will probably update all the objects (Heirloom system and Ghost woohoo animation).
But Grandmother's urn is still fake 😛
Didn't see this mentioned in the patch notes, good to see they are updating older EPs features with subsequent EPs content!
Also, never in my life would I have expected them to update/enhance such basic base game features such as reactions to a sim dying, this is so cool.
Just a small pet peeve of mine though, it's about the inconsistency in the game's iconography. For example, the different occult icons in CAS are standardized and visually homogeneous with a few elements around the same sim silhouette for each icon, whereas the "cause of death" icons are widely different from each other. Nothing major lol but I couldn't help but notice this.
Another pet peeve is the bad UX in the occult selector. "Human" should be its own icon instead of the "default", because once you have an occult selected you have no way of knowing that to go back to Human you have to hover over the currently selected occult state to display the X icon and effectively cancel it and go back to the "default" human state. This is how the "accessories" section work but I'd argue that this isn't the same typology of user behavior here.
Overall a really great patch and welcome additions/tweaks, 10 years into the life of the game this is unheard of, so props to the Sims team for living up to the "Sims 4 is forever" claims and enhancing base game (both front-end and back-end) for better longevity and sustainability for the years to come.
Another pet peeve is the bad UX in the occult selector. "Human" should be its own icon instead of the "default", because once you have an occult selected you have no way of knowing that to go back to Human you have to hover over the currently selected occult state to display the X icon and effectively cancel it and go back to the "default" human state. This is of the accessories work but I'd argue that this isn't the same typology of user behavior here.
I agree. I expected human sims to be their own category. Now human sims are just the absence of a category. Similarly I think living sims should have an icon like a heart icon where you can select the death cause. The question mark makes it look as if their profile is incomplete.
Of course, nice catch!
The reason why I haven't done turn-on and turn-off thread is that all the traits that affect it are neatly listed in the description. I hope that also means that Sim Characteristics also get updated. And Self-Discovery moments.
I can't check it myself right now unfortunately though.
Well, perhaps the UI should be updated. Yes, it's a trait panel: you can remove traits by hovering over them and pressing the X button, but... Even I at first didn't come at that idea. Either add a tooltip, show the X button when a selection is chosen, or put a separate Alive and Human buttons.
It leaves out one important thing:
The choice of the death type is dependent on sim's age and occult status.
For example, for sims, Death by Old Age wasn't listed there. That's because only one age was looked at. If the sim is made into an elder, Death by Old Age becomes available. Not to mention that children can only have either fire death or drowning death (even though they can also die by steam, pufferfish, freezing, and overheating).
With occults, Death by Sunlight and Death by Overcharge wasn't mentioned. These need the sim to be a specific occult first (vampire and spellcaster respectively). In addition, occult status blocks out some deaths for sims. For example, vampires cannot die by broken heart.
And... Other thing that also wasn't mentioned is that death by old age not only got its description changed, but also new interactions.
But to the description. This was the old description:
This Sim died when their time was up.
And this is the new description:
No need for sorrow, this is the result of a long, long life.
Interesting to see old age ghosts see some new gameplay...
My vampires have died hundreds of broken hearted deaths...and they still live to feel the deal.
It's a horrible curse to never stop loving your beloved...even after death.🤒😪
I agree. 😭
I didn't see this posted till after I updated my thread or I wouldn't have posted.
It looks like I will be getting my 60s outfits started in the NoCC-decates outfits thread in a few days. Might be a good time to clean out some old mods as well.
The patch is one hour before the Reaper Week 5 begins.
I got that wrong - the patch is one hour AFTER at 1:00 pm EST and the Reaper event is supposed to start at noon,
Are you sure? According to the in game countdown, Reaper’s Rewards Week 5 starts in less than an hour at 9AM PT & according to the Sims Community website the base game update will launch an hour later at 10AM PT.
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