Forum Discussion
6 years ago
"aaronrulz;c-17264782" wrote:
what is the appeal of cars for a closed world? you will only be able to see your sims drive to your neighbor's house. Doesn't seem very exciting. It's not like Sims 3 where you can see your sim drive from one side of the world to their home.
I'm honestly just curious, not being snippy. The whole concept of wanting cars in the Sims 4 has been lost on me from the very beginning.
Keeping up with the Joneses.
The Sims is an aspirational game where we live our best lives. Big mansions, lucrative Influencer careers, huge swimming pools... why not include Mercedes and BMWs (or their Sims equivalent) as a new way to flaunt your wealth?
Not to mention, even if it's Sims 2-style, pull out, vanish, reload, that's not the only gameplay cars offer.
- New woohoo/makeout locations
- New character value/skill option for teens (learning to drive)
- Eye candy to stick on your lawn, as said before (check out the latest Jimquisition for a really good argument for why cosmetic items count as valuable gameplay
- Also a new visually rewarding way to communicate career promotions to the player, as suggested by somethingstellar
- New source of handiness skill (repairing/washing your car)
- New Strangerville-style world progression: get a job in an auto factory (finally, a blue-collar job!) and work your way up to the top. Build gas guzzlers or eco-friendly cars and see them on the road
There's lots of potential for cars that are beyond mere "transport".
"PlayerSinger2010;c-17265120" wrote:
They need to re-calibrate the actual roads. That is the problem. Many lots are not connected to any sort of street (Windenburg, Sulani) and would need a lot of work. Maybe they're working on it, maybe they aren't. I don't mind the vanishing at all. Yeah, the carpool was cute, but I like that my sims have more time to get their needs up before they're actually due for work.
This, I disagree with.
With some creative use of clipping, the cars could play an animation that swings out from the driveway and ""through"" the road before vanishing. They don't need to actually route along the road at all. One or two seconds of the car pulling out is all you really need.
Carpools and police cars and delivery vehicles need not even be "real" cars, they can just be creatively-used VFX.
Sim spawns on a spot, plays an animation that shows them "sitting" in a "car", they get out, route onto the ground. Meanwhile the car VFX is playing an animation of pulling up, the door opening, and then driving off later.
You're looking at this like TS3, when you should be looking at it like TS1. You don't *need* to code in an entire point A-to-point B route for cars to travel on. I mean, it's not like the cars we have now are """"real""". They're just VFX, and they accomplish everything a real car would, except without the player control. All we need are objects that play their own VFX.
As for the worlds (Windenburg, Sulani, San Myshuno etc etc) without anywhere to place a driveway or without roads, why not have alternate means of transportation? Bicycles would make a lot of sense, and they don't need roads at all: simply have a Sim route along the jogging route.
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