"Paigeisin5;c-17911056" wrote:
In the beginning, the size of the worlds was said to be a problem because we were still using 32bit rather than 64. That was also the supposed reason why so much was missing from the base game, then it became the scapegoat again when certain game play features in new packs were buggy and lacked the depth of the same features in Sims2 and 3. When EA announced the teams would be creating new content using 64bit, I was hopeful. But then all conversations about it stopped, and we had no idea when the conversion would actually happen. If I remember correctly, one to two years passed before the conversion was finalized just before DU was released, and players with lower end devices were given the Legacy Edition but could not purchase new packs or update the base game in the future. But at least they were able to play Sims4.
Fast forward to now and we are still being given the same excuses about world size as were given three years ago: Performance issues may arise for players running PCs with lower specs. EA is trying to paint itself as a hero for making the game playable for everyone no matter what kind of PC a player owns. But 64bit games have been the norm for several years, and those of us who have kept up with the advances in technology are the ones being fed excuses for Sims4's shortcomings. Sims4 is still lacking, it's buggy and the worlds have become smaller and filled with empty unusable buildings. One of my biggest gripes about all of this is the fact EA lied to us. It painted the conversion as something that would help the teams create new content that was more in line with what we saw in Sims2 and 3. The conversion was supposed to open the game up to new possibilities. But it didn't happen that way at all. Sims4 is flailing because it's more profitable for EA to keep those players with low end PCs buying new packs. The amusing part in EA's plan? Many of us are not buying new packs, or we purchase packs in bundles or at half price because the content doesn't justify the cost of those new packs.
I realize not everyone has the funds to go out and purchase new PCs and laptops. I am not here to offend, or to demean anyone's circumstances. But after almost seven years of being told certain things can't happen with Sims4, something has to change. Fewer decorative buildings we can't use, would ease the loading time and resources used. If the teams would give us a couple of empty new worlds with larger lots that are suitable for players with high end PCs and laptops, we wouldn't be having this conversation. All we're asking for is having fewer restrictions being forced on the players fortunate enough to have the ability to utilize larger worlds. I would happily pay for a pack with a world that isn't bogged down with more CAS and BB assets. I don't need new game play features. I just want a nice big world with a view that doesn't include a phony backdrop. It's called having choices. And that would be an amazing solution at this point.
I have trouble buying the affordability excuse. Im on disability, cant work and are as broke as they come and i still managed to build a PC that can run better than TS4 is giving us.
At this point EA is just making excuses for people who quite frankly just have better things to do with their money and time than play video games. They just dont like games enough to save up for such things, so we are basically being sold out for people who arent even gamers imo.
If you're that broke you probably wouldnt be spending money on all the packs EA spits out anyway. All of them together costs almost as much as a new computer at this point. If you managed to get even close to a complete Sims collection you coulda gotten yourself a decent computer. I doubt a silly video game like The Sims would be the *only* leisure purchase in your budget if you're just a casual gamer.
The community has long said EA wants it to appeal to casual gamers but the term casual gamer implies they choose to spend their money on other things rather than they *have* to spend their money on other things. People spend money on what they prioritize whether they are broke or not.
The fact people would rather scapegoat poor people than just admit EA actively chooses to make a bad game for profit reasons is kinda... gross actually.