Forum Discussion
8 years ago
I feel I have to comment on this, having just spent several days moving through the ranks to become chief of police.
Although conceptually excellent, this career (as with a lot of things in the game) has been poorly and terribly thought through in terms of planning, development and execution. There are so many things wrong with the gameplay, it's not even a joke anymore, and having been in programming and development myself for nearly 40 years, I'd have been headhunting and replacing a long time ago.
It seems they have neither the resource nor the wherewithal to be able to fix things that, to be honest, the modding community has figured out in a very short space of time. There are things completely awry with this particular career - not only major bugs, but gameplay itself and the logic behind it - that it's no longer fun to play once you've reached a certain level.
We're all aware of the major issues with finding and apprehending suspects - it's down to saving your game just before an imminent arrest and, if you get it wrong (which in many cases you do) then it's either take the performance hit or reload your saved game and trying again. Issuing several APB's and travelling to the crime scenes over and over to try and pick up what's supposed to be there in the first place gets very tedious very quickly.
As stated by previous posters, there is little if any interaction between work colleagues, and none that makes any difference in doing your own job. And once you reach the pinnacle of your career aspiration, what happens? As chief, you're supposed to deal with staff, the media, public relations, and keep on top of things (much like your predecessor when you were rising through the ranks) but no... you still have to search suspects, get mugshots and fingerprints, and go off finding case related information. Since when does a chief do that?
Like I said, very badly thought through, and it could (and should) have been so much better than this. But, although I enjoy playing the game itself for the setting of my own scenarios, much of the in-built content is useless and for that, I blame (what I believe to be) the lack of necessary skills (and probably motivation) held by the programmers and their project managers. I have very little faith in the EA developers responsible for this game's content, and honestly, when I buy EPs and GPs etc - anything with some interactive content - I know that a) there are guaranteed bugs, and b) also guaranteed there'll be no fixes anytime soon; I feel that they'd be lazy enough to just let the modders deal with the flak and go onto the next thing they can mess up.
Although conceptually excellent, this career (as with a lot of things in the game) has been poorly and terribly thought through in terms of planning, development and execution. There are so many things wrong with the gameplay, it's not even a joke anymore, and having been in programming and development myself for nearly 40 years, I'd have been headhunting and replacing a long time ago.
It seems they have neither the resource nor the wherewithal to be able to fix things that, to be honest, the modding community has figured out in a very short space of time. There are things completely awry with this particular career - not only major bugs, but gameplay itself and the logic behind it - that it's no longer fun to play once you've reached a certain level.
We're all aware of the major issues with finding and apprehending suspects - it's down to saving your game just before an imminent arrest and, if you get it wrong (which in many cases you do) then it's either take the performance hit or reload your saved game and trying again. Issuing several APB's and travelling to the crime scenes over and over to try and pick up what's supposed to be there in the first place gets very tedious very quickly.
As stated by previous posters, there is little if any interaction between work colleagues, and none that makes any difference in doing your own job. And once you reach the pinnacle of your career aspiration, what happens? As chief, you're supposed to deal with staff, the media, public relations, and keep on top of things (much like your predecessor when you were rising through the ranks) but no... you still have to search suspects, get mugshots and fingerprints, and go off finding case related information. Since when does a chief do that?
Like I said, very badly thought through, and it could (and should) have been so much better than this. But, although I enjoy playing the game itself for the setting of my own scenarios, much of the in-built content is useless and for that, I blame (what I believe to be) the lack of necessary skills (and probably motivation) held by the programmers and their project managers. I have very little faith in the EA developers responsible for this game's content, and honestly, when I buy EPs and GPs etc - anything with some interactive content - I know that a) there are guaranteed bugs, and b) also guaranteed there'll be no fixes anytime soon; I feel that they'd be lazy enough to just let the modders deal with the flak and go onto the next thing they can mess up.
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