Forum Discussion
6 years ago
At the beginning - end of last year, I actually would have said S4 was starting to look up. We'd just gotten some good ep/gps on the gameplay side of things:
Seasons - which added some variety and surprise into the gameplay thanks to the weather and events.
Get Famous - which added an admittedly repetitive but still fun acting career, self-made sim items such as drones, and the (albeit buggy) celeb perk section.
Jungle Adventure - although not so re-playable, added the archaeology skill, the selvadoradan cultural skill, items such as shower in a bottle and more.
Vampires and Parenthood, although developed earlier, continually provided good and interesting gameplay too.
Unfortunately, the packs this year have been not so great.
Strangerville had such awesome potential - a military career, spying devices, alien military secrets... it could have been really rpg and fun to play, but it was let down by the sims themselves, as even if you had two opposing sims (such as a conspiracy theorist and a military sim), there would be no conflict. They could become friends or besties, even though the conspiracy theorist sim was doing some kinda illegal stuff, and the military sim is part of an ethically/morally dodgy operation. You also couldn't really change the outcome of the quest either.
Island Living was watered down, and there was very little gameplay; some of what was there was even copied from other packs. Despite the popularity and acclaim of Vampires, the sims team decided not to make mersims that different from ordinary sims, which in some ways made IL even more disappointing after we knew what the team was capable of.
I was happy about with off-grid living. Despite the bugs, it added some challenge and variety to gameplay, and was absolutely free. I also liked the door swatches (though think beds, windows and counters needed to be recoloured as well) and CAS stories, which I hope will make sims react differently, though I worry it is only used as a means to select their traits, job and money.
Could definitely have done without the rebrand though. I get migraines (from lack of sleep and bright sunlight), so I really feel for the people who got them from the blue loading screen. In some areas, the rebrand wasn't as bad as it looked at first- I like the new dynamic bg cover (a bit ageist though, ugh), and the beginning screen, but think the blues of the packs are too similar. Especially hate how they made some pack meshes base game, as SP's don't have a lot of items to begin with.
With IL, Strangerville, rebrand, and making pack meshes bg, 2019 has not been my favourite for S4, to the point of where I am unsure if I will buy any more packs this year, no matter how well-done the magic gp is (and I've been looking forward to it). I feel a lot of the base game still needs to be fixed, but will reserve judgement until after the anniversary patch comes out. Hopefully the sims team will show us that they've been listening to at least some of our concerns.
Seasons - which added some variety and surprise into the gameplay thanks to the weather and events.
Get Famous - which added an admittedly repetitive but still fun acting career, self-made sim items such as drones, and the (albeit buggy) celeb perk section.
Jungle Adventure - although not so re-playable, added the archaeology skill, the selvadoradan cultural skill, items such as shower in a bottle and more.
Vampires and Parenthood, although developed earlier, continually provided good and interesting gameplay too.
Unfortunately, the packs this year have been not so great.
Strangerville had such awesome potential - a military career, spying devices, alien military secrets... it could have been really rpg and fun to play, but it was let down by the sims themselves, as even if you had two opposing sims (such as a conspiracy theorist and a military sim), there would be no conflict. They could become friends or besties, even though the conspiracy theorist sim was doing some kinda illegal stuff, and the military sim is part of an ethically/morally dodgy operation. You also couldn't really change the outcome of the quest either.
Island Living was watered down, and there was very little gameplay; some of what was there was even copied from other packs. Despite the popularity and acclaim of Vampires, the sims team decided not to make mersims that different from ordinary sims, which in some ways made IL even more disappointing after we knew what the team was capable of.
I was happy about with off-grid living. Despite the bugs, it added some challenge and variety to gameplay, and was absolutely free. I also liked the door swatches (though think beds, windows and counters needed to be recoloured as well) and CAS stories, which I hope will make sims react differently, though I worry it is only used as a means to select their traits, job and money.
Could definitely have done without the rebrand though. I get migraines (from lack of sleep and bright sunlight), so I really feel for the people who got them from the blue loading screen. In some areas, the rebrand wasn't as bad as it looked at first- I like the new dynamic bg cover (a bit ageist though, ugh), and the beginning screen, but think the blues of the packs are too similar. Especially hate how they made some pack meshes base game, as SP's don't have a lot of items to begin with.
With IL, Strangerville, rebrand, and making pack meshes bg, 2019 has not been my favourite for S4, to the point of where I am unsure if I will buy any more packs this year, no matter how well-done the magic gp is (and I've been looking forward to it). I feel a lot of the base game still needs to be fixed, but will reserve judgement until after the anniversary patch comes out. Hopefully the sims team will show us that they've been listening to at least some of our concerns.
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