Forum Discussion
- JestTruRising NewcomerI think the next occult is Fairies. Between all the Easter eggs and now Cottage Living it would fit with what has come out so far. And I think it will be in a game pack.
I don't think they dislike occults in general but are merely following the road map for pack releases. Occults will come. Personally I can't wait for werewolves. Maybe we'll get both before the year is out. Fairies in a game pack and werewolves in an EP. - SilentK008Seasoned NewcomerFairies would be perfect for this world. During summer I have very little time for playing sims so I will probably not get into updating my mods before school starts again.
At least my need-to-have-stuff should be updated again and I will be supporting the modders on Patreon again. Until then I will just stay offline.
If I knew that there was an Occult GP coming then it would be easier. They do get better when they own an entire pack. So now they they will focus on Cottage Living but after that I would be so so happy for occult news.
Ha ha, I used to be a strong Team Werewolf but have now turned into a much needier desperate simmer. Please just give me one occult. Wings or fangs, just something. "TS1299;c-17907522" wrote:
"InuMiroLover;c-17906887" wrote:
Doesnt help whenever we get a scrap of occult anything, here comes the realism-only crowd out in full force demanding that occult presence be nerfed to nothing and anyone who actually enjoyed occult content has to shut up and take it. Maybe if we're lucky we'll get one more occult pack before Sims 5.
This. I mean can you imagine the outrage if they announced a supernatural expansion rather than the farming one? I bet the community would be on fire right now
Every corner of the sims internet would be up in flames if it was supernatural related, meanwhile we get, yet again, MORE country/cottage aesthetic as if we don't already have a catalog saturated with it. This new EP could have easily been a GP."eternalrainn;c-17909112" wrote:
"TS1299;c-17907522" wrote:
"InuMiroLover;c-17906887" wrote:
Doesnt help whenever we get a scrap of occult anything, here comes the realism-only crowd out in full force demanding that occult presence be nerfed to nothing and anyone who actually enjoyed occult content has to shut up and take it. Maybe if we're lucky we'll get one more occult pack before Sims 5.
This. I mean can you imagine the outrage if they announced a supernatural expansion rather than the farming one? I bet the community would be on fire right now
Every corner of the sims internet would be up in flames if it was supernatural related, meanwhile we get, yet again, MORE country/cottage aesthetic as if we don't already have a catalog saturated with it. This new EP could have easily been a GP.
Oh, yes, it could've easily been a GP, that is if you want "Sims 4: Chickens" and to lose bunnies, cows, wild foxes, the world, the new recipes, plants, and farming contests, the village errand system, and several other things. But hey, we'd be able to breed and showcase chickens- maybe they'd even let us keep needlepoint!
I'm sorry, I was hoping for faeries just as much as anyone else here. I was still holding on hope that they were going to be included after the trailer was revealed until a guru came around and confirmed their absence. But this whole "this pack could've been (x smaller version)" thing is completely ridiculous to me. Sometimes, sure, certain ideas could be executed in a way that would fit a smaller pack, and some could be much bigger, but this one? I really can't see it.
I'm still hoping for faeries. I will hope for them till they arrive, and I hope they get a dedicated gamepack. Or maybe an expansion pack full of different faerie types, that'd be something, yeah?"eternalrainn;c-17909151" wrote:
"greydonn;c-17909122" wrote:
"eternalrainn;c-17909112" wrote:
"TS1299;c-17907522" wrote:
"InuMiroLover;c-17906887" wrote:
Doesnt help whenever we get a scrap of occult anything, here comes the realism-only crowd out in full force demanding that occult presence be nerfed to nothing and anyone who actually enjoyed occult content has to shut up and take it. Maybe if we're lucky we'll get one more occult pack before Sims 5.
This. I mean can you imagine the outrage if they announced a supernatural expansion rather than the farming one? I bet the community would be on fire right now
Every corner of the sims internet would be up in flames if it was supernatural related, meanwhile we get, yet again, MORE country/cottage aesthetic as if we don't already have a catalog saturated with it. This new EP could have easily been a GP.
Oh, yes, it could've easily been a GP, that is if you want "Sims 4: Chickens" and to lose bunnies, cows, wild foxes, the world, the new recipes, plants, and farming contests, the village errand system, and several other things. But hey, we'd be able to breed and showcase chickens- maybe they'd even let us keep needlepoint!
I'm sorry, I was hoping for faeries just as much as anyone else here. I was still holding on hope that they were going to be included after the trailer was revealed until a guru came around and confirmed their absence. But this whole "this pack could've been (x smaller version)" thing is completely ridiculous to me. Sometimes, sure, certain ideas could be executed in a way that would fit a smaller pack, and some could be much bigger, but this one? I really can't see it.
I'm still hoping for faeries. I will hope for them till they arrive, and I hope they get a dedicated gamepack. Or maybe an expansion pack full of different faerie types, that'd be something, yeah?
They could have still done all that in a GP and minimized the build/buy and CAS. Anything gardening this pack will bring could have been in Eco Lifestyle, Seasons, or even a base game patch.
So it could be a gamepack if only they removed items, and either invented a time machine to go back into the past and renovate previous packs or give it to us for free. It's a company, so the last part is pretty unlikely, and as far as I'm aware time machines haven't been invented yet.- OEII1001New SpectatorI think that the Sims devs are friendly to the idea of having occults in the game. They made the best vampires we've ever had. I'd say that the issue is more that the "realism" crowd is over-represented among the Game Changers, and that those Game Changers in turn really have the ear of the dev team. Some of them are outright hostile to the idea of having occult life states in the game.
I put "realism" in quotes because that aversion to occults also extends to elements that present more negative outcomes for sims -- things like death types, debuffs, and generally other things that can make sims miserable. Those things are also part of a realistic experience, but they get in the way of the playstyle where one's perfect supermodel sims live their perfect nuclear family lives with their perfect children. It's fine if that's how one wants to play The Sims 4, but it shouldn't be the only way to play it. It's why vampires don't visit anymore. It's why the weirder content get partitioned off into dark little corners, and it makes me wonder if there will even be occult lifestates in a hypothetical Sims 5. "OEII1001;c-17909167" wrote:
I think that the Sims devs are friendly to the idea of having occults in the game. They made the best vampires we've ever had. I'd say that the issue is more that the "realism" crowd is over-represented among the Game Changers, and that those Game Changers in turn really have the ear of the dev team. Some of them are outright hostile to the idea of having occult life states in the game.
I put "realism" in quotes because that aversion to occults also extends to elements that present more negative outcomes for sims -- things like death types, debuffs, and generally other things that can make sims miserable. Those things are also part of a realistic experience, but they get in the way of the playstyle where one's perfect supermodel sims live their perfect nuclear family lives with their perfect children. It's fine if that's how one wants to play The Sims 4, but it shouldn't be the only way to play it. It's why vampires don't visit anymore. It's why the weirder content get partitioned off into dark little corners, and it makes me wonder if there will even be occult lifestates in a hypothetical Sims 5.
And that's the thing, I don't even care about occults as much as having more unique worlds, items, and gameplay. Everything is so plain, suburbia, white picket fence perfection. Why not a world like Magic Town? Aurora Skies? Lunar Lakes? Midnight Hollow? Any of the locations from World Adventures? Base some packs around those, doesn't even have to be occult related. Everything is so plain and boring.- EmeraldEylesSeasoned Traveler
"OEII1001;c-17909167" wrote:
I think that the Sims devs are friendly to the idea of having occults in the game. They made the best vampires we've ever had. I'd say that the issue is more that the "realism" crowd is over-represented among the Game Changers, and that those Game Changers in turn really have the ear of the dev team. Some of them are outright hostile to the idea of having occult life states in the game.
I put "realism" in quotes because that aversion to occults also extends to elements that present more negative outcomes for sims -- things like death types, debuffs, and generally other things that can make sims miserable. Those things are also part of a realistic experience, but they get in the way of the playstyle where one's perfect supermodel sims live their perfect nuclear family lives with their perfect children. It's fine if that's how one wants to play The Sims 4, but it shouldn't be the only way to play it. It's why vampires don't visit anymore. It's why the weirder content get partitioned off into dark little corners, and it makes me wonder if there will even be occult lifestates in a hypothetical Sims 5.
Gotta say, this makes sense, and it's kind of infuriating. My understanding is that Sims could originally date/romance/woohoo (etc) with Grim, up to a certain point when suddenly that gameplay aspect was removed (seriously, why?!). And then people start complaining about vampires visiting their households - well okay, you bought the vampires game pack, you expected to have vampires in the game, what did you think you were getting just some nifty Cas and Build items & a bunch of sparklepires otherwise? Don't even get me started on Island Living & the ability for Sims to get a tan: so besides mermaids being tacked on as an afterthought from the sounds of it, vampires are nerfed from visiting, deaths other than dying from old age occur rarely, you can't get your freak on with Grim anymore, but staying out in the sun to get a tan is just dandy - guess risk aversion in gameplay only applies when it's something that doesn't fit with a barbie clone lifestyle or has anything to do with occults. Yeah this stuff bugs me, a lot. Don't pretend you* want realism in your game play, when what you really want is a perfectly instagram filtered sims life, complete with the perfectly instagram filtered sims family that you can look down your perfectly instagram filtered noses with at the occult players.
(*you as in general, all encompassing 'you', not singling out any one individual or group of individuals). - InuMiroLoverNew Spectator
"OEII1001;c-17909167" wrote:
I think that the Sims devs are friendly to the idea of having occults in the game. They made the best vampires we've ever had. I'd say that the issue is more that the "realism" crowd is over-represented among the Game Changers, and that those Game Changers in turn really have the ear of the dev team. Some of them are outright hostile to the idea of having occult life states in the game.
I put "realism" in quotes because that aversion to occults also extends to elements that present more negative outcomes for sims -- things like death types, debuffs, and generally other things that can make sims miserable. Those things are also part of a realistic experience, but they get in the way of the playstyle where one's perfect supermodel sims live their perfect nuclear family lives with their perfect children. It's fine if that's how one wants to play The Sims 4, but it shouldn't be the only way to play it. It's why vampires don't visit anymore. It's why the weirder content get partitioned off into dark little corners, and it makes me wonder if there will even be occult lifestates in a hypothetical Sims 5.
Ive noticed that too and I find it perplexing. Ive seen suggestions that would seem more like parts of everyday life than outright negatives, but are argued against as "too realistic."
Say for example "sims taking out a loan to buy a house or restaurant, and if they fail to pay the loan, they lose the house/restaurant or repoman takes items to repay the debt."
Or, say you want your sim to become a doctor. Well, in the real world doctors go to school and get a medical degree before becoming doctors. If you have University, sims will never progress far into the Doctor career field without a medical degree (or cheats). Just playing chess to level up your logic will do nothing.
Sims getting paid everyday? Most people are paid bi-weekly or weekly, with a certain amount taken out for taxes. That 2k check your sim just got? Wrong! 1500 is actually the take home pay.
Three realistic scenarios, yet someone could look at this and say "that's too realistic." Now that person has the right to say that, but this game is always flooded with requests for more realism, and these scenarios Ive mentioned are pretty realistic. When does it suddenly become "too realistic"? Why is a line being drawn? Is it because these scenarios dont immediately add to the quality of life to a sim's family? Real life isnt all sunshine and buttercups, and to me, just choosing all the best parts of real life and ignoring the not so best parts of real life isnt very realistic. I find it pretty naive. If you ask me, an actual vampire at my doorstep is just as unrealistic as me calling up the hospital for a job with no qualifications, and being offered a job as a surgeon.
I dont fault anyone that just wants their sims to live the life in a perfect suburban home or an instagram celebrity, but there's alot of cherry picking going on as to what gets to be "realistic". You can't have the good and pretend that the bad doesnt even exist. "eternalrainn;c-17909112" wrote:
"TS1299;c-17907522" wrote:
"InuMiroLover;c-17906887" wrote:
Doesnt help whenever we get a scrap of occult anything, here comes the realism-only crowd out in full force demanding that occult presence be nerfed to nothing and anyone who actually enjoyed occult content has to shut up and take it. Maybe if we're lucky we'll get one more occult pack before Sims 5.
This. I mean can you imagine the outrage if they announced a supernatural expansion rather than the farming one? I bet the community would be on fire right now
Every corner of the sims internet would be up in flames if it was supernatural related, meanwhile we get, yet again, MORE country/cottage aesthetic as if we don't already have a catalog saturated with it. This new EP could have easily been a GP.
Yeah, I got downvoted into oblivion on Youtube and Reddit for saying: "I'm glad we're getting a farming pack, can we please get werewolves and fairies now? Since people have been asking for them for the same amount of time as farming."
This fandom makes me scratch my head honestly like maybe it wasn't the right place to add my comment, but it's still a valid ask. :-/ XD
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