Forum Discussion
5 years ago
Q1: I feel like fame would only make sense if they either sold their items online and/or celebrities wore them.
Q2: I don't personally mind.
Q3: I'm not sure how they would tie together, but it would be fun if gradually yarn and other knitting stuff started piling up on it as you used it more.
Q4: Something like a hat could definitely be done in under a day. I think the more complex/bigger projects should take longer. Maybe it could be similar to writing speeds?
Q5: I mean, personally I would find that super uncomfortable. Would it be possible for them to sit on the floor, as the user above me suggested?
Q6: PLEASE tell me this means kids can knit. PLEASE. Please let kids be able to knit I'm BEGGING. Please. Also, yes. Maybe like, kids sitting at their granny's feet while they knit in their rocking chair, and occasionally the grandparent can like, idk, lift up their knitting to show it to the kid and point out what they're doing if the kid is struggling?
Q7: I've never had an etsy so i can't really answer this.
Q8: First of all, I think knitting items' quality should depend on what yarn they use, if that's an option. It would be cool if, for example, a sim uses a nice merino and or they go all out on cashmere, and the better the yarn is, the better the buffs you could get from them, and the other way around with a cheap, itchy sweater made from a cheap wool or bad quality acrylic, uncomfortable moodlets that get stronger the worse the yarn quality is. Also, knitting with the itchy stuff is painful too, I've rubbed my fingers raw knitting with that stuff, so maybe uncomfortable moodlets for the person knitting it too?
Q9: Why did the knitter jump into the sea? To dive for purls
Q10: If it's autonomous, it should be pretty rare so everyone doesn't start knitting all at once. Maybe it could depend on personality too? Like a loner sim that knits would be less inclined to teach others, while an outgoing sim would.
Q2: I don't personally mind.
Q3: I'm not sure how they would tie together, but it would be fun if gradually yarn and other knitting stuff started piling up on it as you used it more.
Q4: Something like a hat could definitely be done in under a day. I think the more complex/bigger projects should take longer. Maybe it could be similar to writing speeds?
Q5: I mean, personally I would find that super uncomfortable. Would it be possible for them to sit on the floor, as the user above me suggested?
Q6: PLEASE tell me this means kids can knit. PLEASE. Please let kids be able to knit I'm BEGGING. Please. Also, yes. Maybe like, kids sitting at their granny's feet while they knit in their rocking chair, and occasionally the grandparent can like, idk, lift up their knitting to show it to the kid and point out what they're doing if the kid is struggling?
Q7: I've never had an etsy so i can't really answer this.
Q8: First of all, I think knitting items' quality should depend on what yarn they use, if that's an option. It would be cool if, for example, a sim uses a nice merino and or they go all out on cashmere, and the better the yarn is, the better the buffs you could get from them, and the other way around with a cheap, itchy sweater made from a cheap wool or bad quality acrylic, uncomfortable moodlets that get stronger the worse the yarn quality is. Also, knitting with the itchy stuff is painful too, I've rubbed my fingers raw knitting with that stuff, so maybe uncomfortable moodlets for the person knitting it too?
Q9: Why did the knitter jump into the sea? To dive for purls
Q10: If it's autonomous, it should be pretty rare so everyone doesn't start knitting all at once. Maybe it could depend on personality too? Like a loner sim that knits would be less inclined to teach others, while an outgoing sim would.
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