Forum Discussion
125 Replies
- sallycutecat5 years agoRising Ace
"MeowchaFrappe;c-17775943" wrote:
Oh no, I totally get what you're saying. And to be honest, I personally probably wouldn't actually stoop to their level. I'm just stating that part of me is honestly tempted.
And while I'm sure it happens on realistic packs too, it happens twice, or thrice, or ten times as much on occult packs, and it's the realistic players who tend to make a big deal of getting more occult packs. I can't even count the number of times I've seen these so called realistic players complaining about Paranormal Stuff and I fear they're going to make devs nerf the ghosts or turn them down drastically as well, just like they did with practically every other occult.
It also makes me mad, how much the devs cater to the realistic players and how occult players always get put on the side burner. I get that it's a "life simulation" game or whatever, but occult lifestates are still a life you can simulate. Just because they're a vampire or spellcaster should make no difference.
And I'm not just talking about the fact that occult players have only 2 (now 3) packs soley dedicated to them compared to the 30 something for realistic players, but that the devs are willing to punish occult players to coddle the realistic players by nerfing content we actually want or banishing spellcasters to the magic realm.
Well, thanks for clarifying what you mean. I do understand your concern and frustration. I get annoyed when people say about Island Living or Snowy Escape "I didn't want this". Those 2 packs I really enjoy and I was super excited for Snowy Escape cause I have always wanted a snow themed pack and there hadn't been one since Sims 1. So when it was announced I signed into youtube for the first time and liked and commented on it to let the devs know I really like this one. My concern is if they make a Sims 5 they may not put these in it because of those loudly complaining that they personally didn't want those packs. I assume that your concerns about occults in a potential Sims 5 would be similiar.
I don't know myself exactly how many comments like those were for Snowy Escape compared to Paranormal Stuff. I haven't seen the trailer for Paranormal Stuff since I'm not into that particular theme so I haven't seen the comments, but the few I saw on Facebook were positive and people expressing their excitement for the pack. I'm not saying those are the only responses, I've seen very little compared to what there is. I do hope they don't nerf those features, for those that do like them.
I think this is a case of the squeaky wheel. The devs will pander to the loudest voice. In this case those complaining about the main theme of Vampires, Realm of Magic, and now Paranormal Stuff. The skin tone update is catered to the loudest voice, nothing was done till well known youtubers spoke up, and even then it was only because of those riots happening in America. I saw gamechangers comment about the lack of skintones, hair colour and eye colour, but once those riots started they suddenly shut up about hair and eye colours and talked about only skintones. As a result we got more skin tones, but no new hair or eye colours despite the fact that many people can't create a Sim with anything remotely close to their natural hair colour.
I do think it's just ridiculous to complain about a pack just cause you don't want it. These people don't seem to realise that other people have different interests to their own. It causes many problems for those who do want it, especially if the devs nurf that feature. They should ignore those complaints especially because those who don't want vampires or magic can simply not buy those packs.
I myself are not into paranormal, vampires, werewolves, or zombies, but I do like mermaids, aliens, and plantsims. I'm a little mixed when it comes to magic. I have no interest in witches or having regular Sims cast spells and things, but I do like magical creatures like fairies and genies and would really like a pack where they get that advanced power skill tree. I know I wouldn't want them nerfed after release just because someone wanted the pack for the nice flowery outfits and gardens and complained about the magical creatures in it. If a pack like this came out I want to see fairies roaming around in the main worlds and to easily come across a genie lamp. I wouldn't want it to be super difficult to get the genie to come out of the lamp just because someone likes the lamp, but doesn't want the genie. I'm well aware there are a lot of occults not in Sims 4 and if they announce a pack with one I'm not interested in, I just don't buy the pack. I understand that others are excited for it and want to play as these occults. I don't think anything should be nerfed just because someone who never liked that main feature complained about it being in the pack where that very feature is written in the title. - Sheepiling5 years agoSeasoned Ace
"Sallycutecat;c-17774962" wrote:
"Sheepiling;c-17773898" wrote:
"halloweenchild;c-17769484" wrote:
I don't know of many, if any, occult players who ask "WhO aSkEd FoR tHiS? every time a realistic pack is announced, yet that seems to be the question asked every time an occult/supernatural pack is announced.
This is why I've started to comment "If it ain't Werewolves I don't want it" on every realistic pack announcement. I'm lying because I actually like slice-of-life and fantasy content meshed together. But if they're just gonna keep coming at us every time we try to just enjoy occult content and give our feedback to the Simgurus for what we want with supernatural gameplay, then I'm just gonna start giving them back their own medicine.
But isn't that just as bad as what they're doing? And to someone who hasn't seen them do it, it looks like you're just whining that it's not what you personally want. I can say from experience that seeing this kind of thing on a pack you're super excited for is just annoying. I can understand you're frustrated with people complaining about packs you like, but you might want to be careful that you don't end up sounding just like those people. There are so many people out there who don't comment at all and they won't know the difference.
I mean I at least us "I" instead of "we"
I'm not out here implying that no one wants a pack that is clearly wanted, so I'm not being as bad as them, but yes i'm responding to annoyance with annoyance. Also I'm not out specifically bullying anyone. This is just general salt. No need to come in here with "be the better person" type of comments.
SimGurus cater to what they want in responce to their annoying behavior, so it's about time occult fans get buzzing about content we want as well. - I’m an occult player myself and if I’m being honest I prefer it this way. I like that spellcaster sims have to practice the arts in private in order to blend with society. To me it brings element of mystery for story telling purposes that your occult sims are very different from normal sims and their oblivious to this unless they witness otherwise. If that’s not your play style I get it, an option to adjust it to the player would be cool I suppose, however I like being able to have normal experiences without something out of place going on in the background. I feel it gives me control if I want an abnormal event to occur.
"Sallycutecat;c-17776196" wrote:
"MeowchaFrappe;c-17775943" wrote:
Oh no, I totally get what you're saying. And to be honest, I personally probably wouldn't actually stoop to their level. I'm just stating that part of me is honestly tempted.
And while I'm sure it happens on realistic packs too, it happens twice, or thrice, or ten times as much on occult packs, and it's the realistic players who tend to make a big deal of getting more occult packs. I can't even count the number of times I've seen these so called realistic players complaining about Paranormal Stuff and I fear they're going to make devs nerf the ghosts or turn them down drastically as well, just like they did with practically every other occult.
It also makes me mad, how much the devs cater to the realistic players and how occult players always get put on the side burner. I get that it's a "life simulation" game or whatever, but occult lifestates are still a life you can simulate. Just because they're a vampire or spellcaster should make no difference.
And I'm not just talking about the fact that occult players have only 2 (now 3) packs soley dedicated to them compared to the 30 something for realistic players, but that the devs are willing to punish occult players to coddle the realistic players by nerfing content we actually want or banishing spellcasters to the magic realm.
Well, thanks for clarifying what you mean. I do understand your concern and frustration. I get annoyed when people say about Island Living or Snowy Escape "I didn't want this". Those 2 packs I really enjoy and I was super excited for Snowy Escape cause I have always wanted a snow themed pack and there hadn't been one since Sims 1. So when it was announced I signed into youtube for the first time and liked and commented on it to let the devs know I really like this one. My concern is if they make a Sims 5 they may not put these in it because of those loudly complaining that they personally didn't want those packs. I assume that your concerns about occults in a potential Sims 5 would be similiar.
I don't know myself exactly how many comments like those were for Snowy Escape compared to Paranormal Stuff. I haven't seen the trailer for Paranormal Stuff since I'm not into that particular theme so I haven't seen the comments, but the few I saw on Facebook were positive and people expressing their excitement for the pack. I'm not saying those are the only responses, I've seen very little compared to what there is. I do hope they don't nerf those features, for those that do like them.
I think this is a case of the squeaky wheel. The devs will pander to the loudest voice. In this case those complaining about the main theme of Vampires, Realm of Magic, and now Paranormal Stuff. The skin tone update is catered to the loudest voice, nothing was done till well known youtubers spoke up, and even then it was only because of those riots happening in America. I saw gamechangers comment about the lack of skintones, hair colour and eye colour, but once those riots started they suddenly shut up about hair and eye colours and talked about only skintones. As a result we got more skin tones, but no new hair or eye colours despite the fact that many people can't create a Sim with anything remotely close to their natural hair colour.
I do think it's just ridiculous to complain about a pack just cause you don't want it. These people don't seem to realise that other people have different interests to their own. It causes many problems for those who do want it, especially if the devs nurf that feature. They should ignore those complaints especially because those who don't want vampires or magic can simply not buy those packs.
I myself are not into paranormal, vampires, werewolves, or zombies, but I do like mermaids, aliens, and plantsims. I'm a little mixed when it comes to magic. I have no interest in witches or having regular Sims cast spells and things, but I do like magical creatures like fairies and genies and would really like a pack where they get that advanced power skill tree. I know I wouldn't want them nerfed after release just because someone wanted the pack for the nice flowery outfits and gardens and complained about the magical creatures in it. If a pack like this came out I want to see fairies roaming around in the main worlds and to easily come across a genie lamp. I wouldn't want it to be super difficult to get the genie to come out of the lamp just because someone likes the lamp, but doesn't want the genie. I'm well aware there are a lot of occults not in Sims 4 and if they announce a pack with one I'm not interested in, I just don't buy the pack. I understand that others are excited for it and want to play as these occults. I don't think anything should be nerfed just because someone who never liked that main feature complained about it being in the pack where that very feature is written in the title.
Granted most of the complaining is happening on Twitter, and not as much on Youtube or Facebook. But the thing is, most occult players expressing their disappointment tends to be along the lines of "Winter sports? I was hoping for werewolves." or "Meh. This doesn't really interest me. Guess I'll be skipping this pack." Whereas the 100% realism players are the ones who tend to flip a wig and throw a temper tantrum whenever something occult is even mentioned.
They're the ones who are all "MORE occults. What about xyz???" or "We have ENOUGH occults. We want xyz." and those are the really tame examples. Most of them tend to go off on a rampage. One person on here literally followed their annoyance up with "was Realm of Magic not enough nonsense?" And if I'm being honest that's what really set me off.
We only have 2 TRUE occults (I love the mermaids don't get me wrong, but I wish there was a lot more to them) and this Witch with a Capital B is mad that we're getting a STUFF pack with ghosts without even seeing the trailer yet. (since this was before it was even released)
If more of the realism players were more like you and just didn't buy the pack (which they're not being forced to buy anyway) and didn't try to get our occults nerfed, I wouldn't have this issue. But unforuntely, most of them seem to want all occults removed or nerfed to practically non existence because they're "ruining" their game knowing full well that those occults would be present when they bought the pack and cry that we don't need any more occults even though there are people who do want them.
I mean I sincerely hope that we do get a generations pack for family players (despite the fact I have no interest in it, since I wouldn't get much use out of it anyway. I only got Parenthood for the values system and so I could cheat the "reward" traits on my Sims) but I know they wouldn't feel the same happiness if/when I get say, my Superheroes pack, or we get werewolves, or fairies. They're just going to cry that we got more unrealistic gameplay and find something else to whine about not getting instead. And that's what's making it so hard for me to "be the better person."
Again I'm not actually going to go out and bully the devs into nerfing some big realistic thing or act like the entitled realistic players. But if I did in theory want to stoop to their level, I'd only reply to occult haters and write my comment in a manner that shows that I'm just trying to be petty. Heck, I'd probably include a disclaimer too.
And while you make a good point about the louder voices and gamechangers, I also feel that's also part of the problem. None of the Gamechangers (or at least the ones I know of) are big occult fans. The closest we have is Plumbella with Bonehilda which actually worked, but otherwise we don't have those big names advocating for more occult play, so same as always: occult players are going to suffer while realistic gameplay continues to be catered to.
I do thank you for understanding my concern though. I wish more realistic players thought the way that you did. But as much as I want werewolves, fairies and even genies (so yes, we're on the same page with them) I am absolutely afraid that those same "realistic" players (anti-occults would be a better name if I'm being honest) are going to bully the devs into neutering our werewolves and banish our fairies to their own world."Sheepiling;c-17776497" wrote:
"Sallycutecat;c-17774962" wrote:
"Sheepiling;c-17773898" wrote:
"halloweenchild;c-17769484" wrote:
I don't know of many, if any, occult players who ask "WhO aSkEd FoR tHiS? every time a realistic pack is announced, yet that seems to be the question asked every time an occult/supernatural pack is announced.
This is why I've started to comment "If it ain't Werewolves I don't want it" on every realistic pack announcement. I'm lying because I actually like slice-of-life and fantasy content meshed together. But if they're just gonna keep coming at us every time we try to just enjoy occult content and give our feedback to the Simgurus for what we want with supernatural gameplay, then I'm just gonna start giving them back their own medicine.
But isn't that just as bad as what they're doing? And to someone who hasn't seen them do it, it looks like you're just whining that it's not what you personally want. I can say from experience that seeing this kind of thing on a pack you're super excited for is just annoying. I can understand you're frustrated with people complaining about packs you like, but you might want to be careful that you don't end up sounding just like those people. There are so many people out there who don't comment at all and they won't know the difference.
I mean I at least us "I" instead of "we"
I'm not out here implying that no one wants a pack that is clearly wanted, so I'm not being as bad as them, but yes i'm responding to annoyance with annoyance. Also I'm not out specifically bullying anyone. This is just general salt. No need to come in here with "be the better person" type of comments.
SimGurus cater to what they want in responce to their annoying behavior, so it's about time occult fans get buzzing about content we want as well.
I agree with you completely that it's about time occult fans start standing up for the content we want. We just need to get a bunch of us on board.- Daephene15 years agoSeasoned Ace
"halloweenchild;c-17775666" wrote:
"Atreya33;c-17774897" wrote:
"Genkider;c-17774822" wrote:
This issue could be so easily Fixed with a toggle in the options menu, most of the realism players vs occult players drama could be solved with toggles tbh. I hope they add them at some point.
Exactly this. If players get a choice through options (fame system, NAP), lot traits (tiny living, paranormal stuff) or even objects (laundry day) then people can buy it and choose themselves if they want to use certain features or not. It would be so much better than toning down a feature for everyone.
Why does there need to be a toggle for occult focused packs though? The idea behind putting occults in their own centred packs is the toggle, it gives people the choice of opting-out of a feature they know they don't want so they have to be ADULTS and make the conscious decision to miss out on a handful of objects/items. it's just like @Sallycutecat points out in their post, and I have expressed in many of my previous posts.
If you don't like the content, don't by the pack, it's that simple. Don't go to Twitter and start harassing the devs to nerf a core gameplay feature because you don't have any self-discipline. But that's obviously too hard for some people to grasp because the sims kind of enables a weird gambling/collection mentality in people where they just "have to" buy the newest pack, even if they only like the decore. I would use my usual sware acronym here, but I won't because it's "offensive".
Well, in the case of vampires there are also those of us who bought it because we want some of our sims to be vampires... not because we want every sim we play in every save to be vampire prey on a regular basis. There could be a toggle for whether you want random vampire events or player-directed vampire play only, and that would benefit some of the occult player community as well as the realism players. I have no interest in the vampire break-ins at all.
I do wish there was more random vampire activity in Forgotten Hollow. I mean if you move a human sim to a place like that you are essentially asking for trouble. Same with Glimmerbrook and spellcasters. I get not having them all the time in every world but why not the world that came with the pack? "Daephene;c-17776958" wrote:
I do wish there was more random vampire activity in Forgotten Hollow. I mean if you move a human sim to a place like that you are essentially asking for trouble. Same with Glimmerbrook and spellcasters. I get not having them all the time in every world but why not the world that came with the pack?
So much this!"Atreya33;c-17767854" wrote:
I wish they had included some magical lot traits. I was really hoping for something like this when we first heard about the pack. A magical lot trait to allow autonomous use of magic if we want would have been perfect. That way players could have controlled themselves if they wanted to use it or not. Unfortunately I haven't been able to find a mod for autonomous magic use. :(
That is a really good idea Atreya.- halloweenchild135 years agoSeasoned Ace
"Daephene;c-17776958" wrote:
"halloweenchild;c-17775666" wrote:
"Atreya33;c-17774897" wrote:
"Genkider;c-17774822" wrote:
This issue could be so easily Fixed with a toggle in the options menu, most of the realism players vs occult players drama could be solved with toggles tbh. I hope they add them at some point.
Exactly this. If players get a choice through options (fame system, NAP), lot traits (tiny living, paranormal stuff) or even objects (laundry day) then people can buy it and choose themselves if they want to use certain features or not. It would be so much better than toning down a feature for everyone.
Why does there need to be a toggle for occult focused packs though? The idea behind putting occults in their own centred packs is the toggle, it gives people the choice of opting-out of a feature they know they don't want so they have to be ADULTS and make the conscious decision to miss out on a handful of objects/items. it's just like @Sallycutecat points out in their post, and I have expressed in many of my previous posts.
If you don't like the content, don't by the pack, it's that simple. Don't go to Twitter and start harassing the devs to nerf a core gameplay feature because you don't have any self-discipline. But that's obviously too hard for some people to grasp because the sims kind of enables a weird gambling/collection mentality in people where they just "have to" buy the newest pack, even if they only like the decore. I would use my usual sware acronym here, but I won't because it's "offensive".
Well, in the case of vampires there are also those of us who bought it because we want some of our sims to be vampires... not because we want every sim we play in every save to be vampire prey on a regular basis. There could be a toggle for whether you want random vampire events or player-directed vampire play only, and that would benefit some of the occult player community as well as the realism players. I have no interest in the vampire break-ins at all.
I do wish there was more random vampire activity in Forgotten Hollow. I mean if you move a human sim to a place like that you are essentially asking for trouble. Same with Glimmerbrook and spellcasters. I get not having them all the time in every world but why not the world that came with the pack?
You don't have to interact with vampires in every save, you can quite literally avoid them outside of the tutorial, heck you can even miss the tutorial break-in. I've had instances where Vlad doesn't show up to do his whole "welcome to the neighbourhood" or how "unavoidable" first-time break-in. Especially now since there is a "no trespassing toggle" on the door.
You can also ignore the NPC when they come to your door, plant garlic on your front lawn or place a garlic bulb there. Don't talk to other sims about vampires don't interact with vampire NPC's, don't research vampire lore. To avoid nigh time neighbourhood interactions/walk-by NPC visits don't have your sim live in one of the two starter worlds, where they spawn more frequently.
Not to mention vampire sims don't even do autonomous feeding, even back when the pack was first released, literally the only times it happens is if you played on a rotational save that just happened to have a vampire(s) with the "eternally welcome" perk and even then it was a very, very VERY low chance of it happening while off the vampire household.
Seriously, you can play a "normal" save pretty vampire-free without even trying. I DO NOT UNDERSTAND how hard this is for some people to grasp.
*deep breaths* I will agree with you on that more frequent/NPC behaviour should be more commonplace in the worlds that came with the packs, as you said, it's pretty much asking for trouble. - NightwalkerArk5 years agoNew AceI don't think I ever have had a vampire breaking in, in any of my games. There has been a lot of them, but they just knock on the door and eventually goes away.
At least, that was until RoM. Now, I give them warm welcomes to the best of my abilities. My spellcaster Sim throws fire on them or turn them into objects, my active Sim got the freezing gun from his science best friend, my mermaid summons the thunder and hopes they get hit. They can visit my lot all politely if they like, but I'll defend it whether it's needed or not.
OnT: I have to test it again, because I'm unsure if family members react to my spellcaster Sim anymore, or if I just got lucky. Early on, they'd react with surprise everytime he threw a spell, but now...
And boy, do I hope for a 'Magical Supporter' reward trait. My family should have learned to accept my spellcaster Sim and his abilities after all their years together. No more surprise when the spellcaster uses magic, but I'd like it to be fear or anger involved when it's used against them.
P.S - I'm not to keen on the magical world's look. Feels like they overdid it. I'd like a secluded, crammed area - with a bar, a library (castle) where the duelling arena is located, a greenhouse and an oldstyle store where you buy all your stuff. Of course, with the exception of your Sims, who can tag along with their occult friends, only spellcaster Sims visit them. I like the idea of hiding magic for everyone but family and friends.