NEW CAREER - PARK WORKER
This is a purely rabbit hole career. If you want though, you can set Park Worker Career as Role Criteria when picking Sims for Camp Counselor or or other similar roles, so you can see/play them doing active work in the role.
The working pattern of this career is new to the series. This is the first job we've ever gotten (afaik, anyway) where you are on shift for several days at a time, before returning home in between. You are paid per shift, rather than per day and your PTO is indicated in weeks instead of days. This long-weekend working pattern is ideal for Sims that want to spend their free time travelling, as they can fit it around their working weekends, or use vacation weeks for a longer Getaway.
Teens can work in this job! You start out working from 4 pm Friday until 12 pm on Sunday, leaving Mon-Thursday as days off. In testing I cheated a Teen right through to level 10, but not sure if they can get that high organically (note: after level 4 they would need to start their shift on Thursdays, so probably best to stick to level 4 or under whilst still in school).
Skills used are Handiness, Fitness, Logic, Charisma and Outdoor Activity Skills (Archery, Fitness, Fishing, Gardening etc).
Base Career
L1 - Cabin Cleaner - $440/Shift
L2 - Event Helper
L3 - Cabin Leader
L4 - Activity Instructor
L5 - Group Counselor
L6 - Wilderness Safety Guide
L7 - Event Coordinator
Branches
Park Counselor - This branch is the more people-focused one aimed at helping and teaching campers, heavier on Charisma & Logic.
L8 - Assistant Counselor
L9 - Camp Counselor
L10 - Head Counselor - $12,240/Shift
Park Ranger - This branch is the more nature-focused one based on the park itself, heavier on Fitness and Handiness. There's also a Lore element to this branch.
L8 - Assistant Counselor
L9 - Camp Counselor
L10 - Head Counselor - $11,220/Shift
Associated Degrees
Biology - Either Branch
Psychology - Park Counselor