Forum Discussion

Chrisbay's avatar
7 years ago

Things that will improve the Sims 4. What are your ideas?

I know there are other threads out there discussing similar things, but I really want to know what you think could improve the Sims 4. No mods, no cheats ... just good ideas to add to the game by the developers.

EDIT: I would also love for you guys to give a bit of detail on how your improvements function.

I would like to see BANKS.

- A new banking career.
- Weekly Financial Records.
- Incurring debt, specifically a mortgage loan.

I'm honestly surprised that there is no finance option for purchasing homes and you are required to pay cash. Considering how expensive decent homes tend to be, it could take a while to save up the funds for one if you play the game realistically. It's a grind. So introducing a finance feature would be a welcome addition.

How it could look like:


  • Take the cost of the home less a down payment.
  • Add a markup rate for purchasing via financing.
  • Provide 2 types of terms (Long and Short).


Interest
- Determined by the down payment.
- Low down payment means a higher markup rate.
- High down payment means a lower markup rate.

Short Term Loan: 15 Weeks
- Has higher weekly payments.

Long Term: 30 Weeks
- Has lower weekly payments.

They could make so that if you chose a longer term you would end up paying more over time than if you chose a shorter term loan.

Weekly Financial Statements.
A record of your household income and expenses for the week. This already exists as a daily financial report in Get to Work for your retail business so it shouldn't be that difficult to implement.

Loan qualification.
Newly created or playable households shouldn't immediately qualify for mortgage loans without meeting certain requirements.
- Have enough funds for a down payment. The game options could be between 10% lowest to 40% highest.
- Have reached a Career level that ensures you make more than the weekly mortgage payment and/or ..
- Submit your weekly financial report showing income exceeding the mortgage amount. Usually income from other professions (Painter, author etc.,) for those who don't join careers.

Separate Utility Bills.
Having a mortgage would allow for the household to have separate utility bills as an additional expenditure to throw your hard earned simoleons on. Why not?

This would be an incredible selling point for me and would really elevate this game into a whole new dimension. I would also like to see finance options for purchasing/building Retail stores and Restaurants as well as the addition of separate utility bills for those businesses. If you hardly make money in one business because you don't use it as often as another, the game will not excuse you from paying the bills. You would need to dig into personal funds to keep the business running.
  • "So_Money;c-16729343" wrote:
    "V_Ice;c-16729277" wrote:
    "So_Money;c-16729255" wrote:
    Stats for each sim, like an RPG. And a more robust relationship system.


    That sounds interesting. I'm not very familiar with RPGs, what would the stats look like?


    A lot them would precipitate an overhaul of the traits and skills system - which is either too binary (traits) or not impactful enough (skills). For example, I'd prefer it if my sims had some level of ambition, rather than simply be ambitious or not because they don't have the trait.

    I'd combine some of the traits with skills, and we would be able to "roll" these stats in CAS, with less points available for younger sims. We'd have base stats like humor, intelligence, charisma, handiness, endurance, greed, confidence, ambition, cleanliness, flirtiness, etc. From there, we would select certain perks for our sim, based on stat thresholds.

    But the important thing would be that each of these impacts what our sim can do in the game to a significant degree and also control what perks they qualify for. So a sim with a humor stat of 8 would then be able to choose some cool humor-based perks at creation.

    I also think that the stats of adult sims should be very hard to raise through gameplay. Kind of like when you reach a high level in an RPG and levelling up can be painfully slow. Furthermore, elders should start losing points from their stats.


    Nice, nice!

    Something like that would probably be a next generation iteration of the game because that would require the entire system revamped.
  • I'd really like to have the ability to visit your sims in the workplace like the Get To Work expansion, but with some of the jobs in the base game. :)
  • "TheGayestNick;c-16729475" wrote:
    I'd really like to have the ability to visit your sims in the workplace like the Get To Work expansion, but with some of the jobs in the base game. :)


    If there was a "Bring your child to work day" that would be a really nice touch. Seasons was also an opportunity for the game to have workplaces hosting Christmas parties or something ...

  • "stilljustme2;c-16730439" wrote:

    I do like the idea of banks, though maybe not as detailed in the original post. I'd especially like the ability to split money between household members -- you'd have the base household account then every member would have their own portion. It would make part-time jobs for teens a lot more meaningful -- they could save money for their own place or the eventual University experience. Right now, you could have a teen who takes up programming in their spare time, make a few thousand Simoleons making apps or doing freelance work, but when they move out they lose that money and are stuck with the base §20K. Or you have a roommate, the roommate gets married and you get kicked out with all the money you earned lost (and even the goodies you earned in career rewards get left behind so you have to buy them all oover again). Or the roommate moves out and you get all his/her money and stuff.


    I was trying to keep it simpler by having the banking system be based mainly on two things: household income and property value ... it doesn't bother calculating expenditures and try to account for circumstantial changes (Debt to income, credit etc.,). Furthermore, it's not looking beyond 7 days of reported income (which is usually the default of many in-game features, like seasonal changes.). Plus broadening functions that already exist in the game. Markup Rates and Financial Statements came with Get to Work EP.

    Anyways ..

    I love your idea of individual wallets for sims. That would bring with it entirely new interactions, like giving children allowances. Very Nice.
  • The Sim “timing” would be an improvement. I despise how time in sims is such an over exaggeration; for example it takes no one an hour to climb a pair a stairs or make a grill cheese sandwich, or to go to the bathroom every time...everything in sims takes more time than it realistically should, sometimes it wastes a few hours to a whole a day completing a simple task like cooking or getting the mail. If time could be fix that would be a major improvement.
  • I'd like to see the two track careers opened up so that the same sim could complete both.