Forum Discussion

NightwalkerArk's avatar
NightwalkerArk
Seasoned Newcomer
11 months ago

Vampires and Werewolves: Peacemaking

Putting Vampires and Werewolves that are not related has made for interesting dynamics, and carefully watchful schedules about who's where in the house when a discussion is brewing. I'm trying to make them friends, but it's proving harder than I expected. The Vampire is a Werewolf ally, but that doesn't stop them from bringing out the red strikes to the relationship bar everytime they as much breathe a vocal to each other. In very rare cases, I can have them bond over training, but that does absolutely zero to the positive relation when you have 10 other failed conversations, just because you can't lock them away from each other without changing the family dynamics.

Bonding over shared interests have failed, apologizing fails, cloudgazing suggesting is immediatly rejected and the bar is somewhere at 60% red. Having other Sims 'help to fix bad relationship' does nothing as far as I can see. Anyone who succeeded in this endeavor with tips to share? The only things I can think of at this point is to have them play chess together and hope they forget the bickering or in worst case, have the Vampire drain the Wolf's memory and start from scratch. But it's a desperate last step, since building a friendship on memories being taken away doesn't sit well.

  • Vampire werewolf. :D

    Spoiler
    https://www.youtube.com/watch?v=BTHBS3sKGBI

  • @Lenny_Ogg I assume you have autonomy off? It's off in my game. My sims do retain some autonomy in choosing their conversation topics, but when I cancel a talk, then they won't start another one on their own. That makes relationships much easier to curate, especially between vampires and werewolves, that are unfortunately coded to feud. (In my rotational save Daniel and Tina are werewolves and Gavin is a vampire, and they are almost always at a full relationship bar.)

    The surest way I found to reconcile enemies is to give both the same weather preference and then have them talk about that all the time. Works like a charm, but may not always be possible for roleplay reasons.
  • I have an Occult Short Lifespan Legacy challenge going on where each generation heir (occult) has to have the next heir baby with another occult of another type etc, and the second generation was a werewolf heir romancing Caleb Vatore. I have autonomy on, but had no overwhelming issues at all. Later on as Caleb moved in and Lilith became a relative, I even introduced them to Lily Zhu since they're cousins, and although that was a bit tricksier, it worked out eventually. I do remember using the 'fix the relationship' conflict resolution style a few times, too.

    It's been quite a while since that happened, so don't even remember what I did or didn't do. It's perfectly possible that my heir had Incredibly Friendly reward trait before introducing herself to Caleb, and that gives quite a bump to the initial friend-relationship, even with the negatives the werewolf-vampire situation creates. I feel that once you get the friendship level high enough, the situation calms down, but until that point you really cannot trust them alone for one moment, careful micro-management and pausing often and checking what they're talking about and doing is the only way.

    As for general befriending in difficult situations, try cloudwatching or starwatching together, that raises friendship quite a bit without them doing or saying anything risky. Also if you have the high school pack, the social bunny messaging is the new photography in the terms of raising friendship level fast. Anything that has sims doing stuff together but not talking might work out too, sand castles, snow stuffs, maybe bowling, fishing together, hiking together, juice pong?

    Also if they have high enough charisma, you can do 'smooth apology' when something goes wrong, it fixes the damage somewhat, and sometimes gets rid of the bad sentiments, too.
  • "Lenny_Ogg;c-18335156" wrote:
    Strange. I play our household with two vampires and a werewolf (sometimes they are even three vampires and two werewolves) everyday for almost a year and a half and they never made a fuss.
    Sometimes other werewolves and vampires join them. I never had this happen.
    We even have a very happy vampire/werewolf couple.

    That was my first experience as well with a teen wolf and a teen vamp. Slight hostility, but it was easy to overcome and the romance bloomed quickly even without Werewolf diplomacy. I thought they had changed something, or maybe my young adults are just more stubborn. I'll just have to keep trying, thanks for the reply. :)
    "Lumiasta;c-18335300" wrote:
    I have an Occult Short Lifespan Legacy challenge going on where each generation heir (occult) has to have the next heir baby with another occult of another type etc, and the second generation was a werewolf heir romancing Caleb Vatore. I have autonomy on, but had no overwhelming issues at all. Later on as Caleb moved in and Lilith became a relative, I even introduced them to Lily Zhu since they're cousins, and although that was a bit tricksier, it worked out eventually. I do remember using the 'fix the relationship' conflict resolution style a few times, too.
    As for general befriending in difficult situations, try cloudwatching or starwatching together, that raises friendship quite a bit without them doing or saying anything risky. Also if you have the high school pack, the social bunny messaging is the new photography in the terms of raising friendship level fast. Anything that has sims doing stuff together but not talking might work out too, sand castles, snow stuffs, maybe bowling, fishing together, hiking together, juice pong?

    Also if they have high enough charisma, you can do 'smooth apology' when something goes wrong, it fixes the damage somewhat, and sometimes gets rid of the bad sentiments, too.

    That 'fix the relationship' seems to be having fun with me. After doing nothing more than giving me a text bubble over and over, suddenly the Vampire Sim in question goes and actually talks to the Werewolf, giving me some positive development. Seems this is my best bet for the moment. Thanks!

    Didn't know about the charisma apology, but it's another door for me. That's what I get for ignoring that skill.
    Appreciate all the answers, this has gone on for about 40 Simdays and was driving me nuts.