Forum Discussion
- brenjay91New SpectatorI would like to see consequences big and small. I would like to see the consequences effect different sims in different ways compared to more in depth personalities they should have. For example a hopeless romantic sim who gets cheated on by their spouse may have a much harder time trusting their next lover or have thoughts or worries about them cheating again. Where as a sim that is a “Player” may just be hurt because they feel “Played” instead of doing the playing. And would get over it much quicker and would have what would be called a minor life impression. Where as the hopeless romantic it would have what should be called a lasting impression or life long lasting impression. Their should be a log or memory system where this is kept for each individual sim and it should effect their relationships with other sims and how they go about their daily lives. This of course should be the next sims game which would be the 5th one. And this should be the games main selling point and focus, instead of “Emotions”. It should be “Impressions”. There should be minor impressions, long impressions, and life long impressions. And their should be good and bad ones that effect a sims life and personality over time. In my opinion this would make endless hours of gameplay with endless possibilities of updates to their personalities and consequences to their actions. A good impression would be a sim who is a little more reserved than most maybe with a socially awkward trait And a sim their attracted too flirts with them or makes a big kind gesture and it effects their impression log. Which effects how they view that particular sim and other sims around them. Like the impressions effect may leave a minor impression for the socially awkward sim to have more confidence and make them short term feel well liked or want to do something socially daring they wouldn’t normally do. Or say this socially awkward sim also has An erratic trait it might effect the sims impression of the other sim as the greatest best sim they have ever known and may cause them to constantly think about that sim that flirted with them or made a nice gesture. And because that sim is erratic they may now have a long life impression of that particular sim where they can’t stop thinking or talking about that sim and it it’s like an unhealthy obsession for them because the erratic trait they have as well. Where if it was just the socially awkward trait it wouldn’t have effected their personality that way but because of them also having unstable emotions it’s caused them to become obsessed and effects their impression log on a medium to high level. There’s lots of ideas that could go along with this that I think players could have a lot of fun with. That have to do with mixing personality traits for different reactions and outcomes as well as also it leaving imprints on their lives.
- I would certainly like to see the return of the robber, and the alarm system! The music that would suddenly come on when the robber is approaching will forever be in my brain haha!
- BabykittyjadeRising ObserverLove the ideas in here and the concept of actually having to play out jail time. I know a lot of people beg for burgerlers but I don't think it's the burgerlers themselves that people love. Most people hate getting their stuff stolen including me. I hate klepto sims ??? I believe it's the concept of "danger" that people are crazy about. And being the sims that's about as close to danger/crime as we get so I'll take it over nothing.
One of the best things about the werewolf pack is the sense of danger you can get with werewolves and Greg.
If we get burgerlers it would be great as a lot challenge along with a lot trait that mimics a dangerous neighborhood.
I wish we could get vampire break ins back as a lot challenge as well ?
An overall crime system would be great though!
Still wish we could use the police station and the interactions for our own roleplay instead of being locked to the career. - BabykittyjadeRising ObserverOh and I know someone pointed out that we have crimes already such as hacking, but none of it feels dangerous or consequential so I always just looked at it as a normal interaction ?
- bruceleroy98New Rookie
"Babykittyjade;c-18169324" wrote:
Love the ideas in here and the concept of actually having to play out jail time. I know a lot of people beg for burgerlers but I don't think it's the burgerlers themselves that people love. Most people hate getting their stuff stolen including me. I hate klepto sims ??? I believe it's the concept of "danger" that people are crazy about. And being the sims that's about as close to danger/crime as we get so I'll take it over nothing.
One of the best things about the werewolf pack is the sense of danger you can get with werewolves and Greg.
If we get burgerlers it would be great as a lot challenge along with a lot trait that mimics a dangerous neighborhood.
I wish we could get vampire break ins back as a lot challenge as well ?
An overall crime system would be great though!
Still wish we could use the police station and the interactions for our own roleplay instead of being locked to the career.
All of this ^^^! Being a Klepto is fun, but it sucks that the NPC sims don't have a system to replace what's stolen. If you never return the stolen object, your furnished lots just end up being ruined aesthetically.
On the flipside, I've learned to keep kleptos out of your home or God knows what would end up missing.
I also hope for free access to the police station. Imagine walking into a police station and seeing a friend npc locked up. What if you could bail them out? They'd be thankful and you take them to your home and find out why they were locked up. It would be cool if they presented a danger to you at that point.
That would make long term or even new found relationships much more mysterious. Imagine getting in a fight with someone in the PD and being locked up and forced to serve 2 seasons of time...in 1st person and 3rd...would be cool.
You might even make some friends in the pen, that could have nefarious benefits when you all are released.
So I agree, burglars in general should come with a real crime and consequences system, opening up the entire sims gameplay to law breaking mayhem. - nanayemasRising NoviceI like the idea of hacking and criminal career having consequences. Particularly if a Sim has a low level skill with chances of being caught lowering as they develop.
It would be fun if at higher levels the dice roll makes it less likely to be caught but if you do then the consequences are higher. So a criminal Sim might go to prison and not be in game for a year or something. Also burglar coming back would be ace. If you had any alarm and a high fitness they were no problem and just added some suprise.
My most memorable Sim moments have been unexpected and out of my control changing the story somewhat. Makes it feels bit more organic and yes I agree with @Babykittyjade that an element of danger makes it a bit more spicy and fun. I like a certain amount of control (like autonomy off on selected Sim lol) but I also like to be surprised and not have to actively force/orchestrate Happenings. - It's possible for a crime system to appeal to most people. A toggle for someone to disable different crimes and for lots to replace stolen items could limit opening people's trauma and minimalize annoyance. In TS3, sims that had been caught committing crime were taken to jail for a bit. That was an acceptable consequence because it added realism but wasn't long enough to be truly obnoxious. Combine crime with the current reputation and sentiments systems and we have a pretty good base for consequences.
Like others have mentioned, random crimes according to professions would be cool. A klepto sim.. honestly wouldn't change much, but a mean or hot-headed sim could commit vandalism. An evil sim could commit any crime, but would be more prone to super crimes.
Speaking of super crimes... this would go great in a superpowers/natural disaster/crime pack. Those of us who love that danger factor NEED this pack so badly. Just imagine a boring night at the bar and suddenly a weirdo in a costume summons a swarm of bees or starts freezing people and taking their simoleons. Then cops or a superhero show up, and a showdown happens. Meanwhile your sim is trying to chat up the cute bartender who pees themself with fear and then dies from embarrassment. Your sim gets hit by a stray lightning bolt and passes out in a cloud of bees.The grim reaper swing by to reap the barkeeper and just eats a rotten bowl of olives. The chaos potential is limitless! - Random Sims already do break dollhouses.
- SheriSimSeasoned Hotshot
"Amapola76;c-18162684" wrote:
"bruceleroy98;c-18160951" wrote:
"Amapola76;c-18160810" wrote:
None. This is the Sims, not Grand Theft Auto.
(Ok, ok, I wouldn't hate a tame pickpocketing skill for our criminal sims. But that's pretty much it.)
No jail time? I think serving a prison term in 3rd person would be cool. Hard beds and horrible food. Cmon devs.
There are other games for that. Or I'm sure you could find or create a mod that would suit your needs. But not all games have to be all things to all people.
I don’t use mods and I would love something more for my criminal sims!! - EmmaVaneSeasoned Veteran
"LeGardePourpre;c-18154919" wrote:
The sims can emotionally kill other sims but it's not a crime.
Stealing is legal, "Sharing is Caring" is an official legal activity.
Fight, pickpocket, threaten, blackmail, hack, bite and drink plasma, abduct, curse, mind control, lock somebody in the basement are legal too.
Fighting and littering are illegal. You can issue citations for them when patrolling in the Detective career. Vandalism, theft and homicide (simicide?) are also illegal, as these crime scenes are investigated and perpetrators arrested.
There are also various crimes or civil cases you can make judgements on via the Law career.
Unfortunately, we don't get to see the civilian side of things.
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