Forum Discussion
"Busufu;c-16708602" wrote:
I would like that the Sims (werewolves) can turn themselfes in to real wolfes, similar like Vamps turn in to bats.
https://i.imgur.com/ZxYxzPW.png
But the players should be able to play (control) them as wolfes.
I'd love that! <3
I agree, For werewolves I think they should be able to have 3 potential CAS Customizable forms.
Human
Werewolf
Wolf Form- As was said, Level 2: Beta, Power Unlock, Werewolf can Turn from Human to Werewolf, or Human to Wolf.
Conflicts with Beast Form.
Beast Form - A Weakness Unlock, Conflicts with Human Form/Wolf Form. My idea was that Sim has lost all humanity, therefore their human form becomes inaccessible, until rehabilitated. For players who want that Horror movie looking Beast of a werewolf look."akaniki0;c-16709150" wrote:
I would like an option to turn them off. I don't mind a few of the in my game but if they over populate my worlds, like the aliens did, it would ruin my game.
there should be no problem there. Vampires haven't even overrun my game. I guess I have enough of my own small group of 8 vampires so more wouldn't spawn. Even still my vampires don't possess the power to break into homes, and such so they don't bother my other house holds much.
And the power to turn them is a perk unlock so it's not something that can easily be spread, even at the player's will.
And remember you can control spawning by staying away from Interactions that trip Spawning.
but I get it, I sometimes wish there were options to stop townies from generating all together.
Unless They Fulfill NPC Jobs, Like Mailman, Pizza Delivery, Butler, Maid, Gardener, Repairman, but some the rest who serve no purpose but just to walk around aimlessly just need to go away.- Body Hair. Is that really too much to ask?
- LatinaBunnyNew Spectator
"Dannydanbo;c-16714374" wrote:
I absolutely do not want werewolves that turn into wolves. Then, they are just wolves. A werewolf is half human and half wolf. Take one away and they are no longer a werewolf, just a human or a wolf. If a sim changes to an animal, they are changelings, not werewolves.
And don't use Twilight as an example of werewolves. They were changelings and turned into giant wolves which was just as silly as vampires that sparkle in the sun.
I want a scary creature that's half human and half werewolf.
A wolf man is pretty common and popular, so I assume that it would be a thing again.
I think it depends on one’s definition. For me and for some other people, a werewolf is a person who can change into a wolf or wolf-like thing (whether mentally, physically, or both), and whether by curse or by bites. (Though there are shapeshifters who put on animal skins become said animals, and some are combined with animal spirits or whatever.)
There are different kinds of werewolves and lycanthropes and shifters out there in folklore and various mediums. Just like there are some varied vampires, mermaids/sirens, fairies, etc. Different cultures may portray them differently as well.
Edited to add: I know that Sims have the popular Hollywood wolf man types, but that doesn’t mean there aren’t other were types in the diverse folklore and fiction.
I was glad the devs looked at multiple sources for vampires, so I’m hoping they use multiple references for werewolves. (I personally love wolf man types, but I also like the other shifters as well.) - Personally I don't understand why they still don't plan to add werewolves because I think it has a lot of potential and I consider it one of the basic occult Sims. You could get an awesome skill/ability tree like they introduced with vampires.
SimGuruGrant tweeted about them yesterday again btw and said they're still not planned and "there are many others we think will be more fun". I don't get why they have to be so patronizing and decide that other things are more fun, but that's probably another topic all over again. Just want to post the discussion link to show that's it's confirmed they haven't planned it at all yet.
https://twitter.com/SimGuruGrant/status/1037479698136068097 "elelunicy;c-16717481" wrote:
"wormstache999;c-16717261" wrote:
Personally I don't understand why they still don't plan to add werewolves because I think it has a lot of potential and I consider it one of the basic occult Sims. You could get an awesome skill/ability tree like they introduced with vampires.
SimGuruGrant tweeted about them yesterday again btw and said they're still not planned and "there are many others we think will be more fun". I don't get why they have to be so patronizing and decide that other things are more fun, but that's probably another topic all over again. Just want to post the discussion link to show that's it's confirmed they haven't planned it at all yet.
https://twitter.com/SimGuruGrant/status/1037479698136068097
Not a surprise at all as werewolves lost to life states like fairies and imaginary friends in Grant’s polls. A werewolf pack is very unlikely to happen, as they are not remotely popular enough to warrant a whole pack dedicated to them.
The polls happened AFTER they announced that there are no plans for werewolves if I recall correctly. And I'm honestly still surprised werewolves lost to something like imaginary friends. I know both have potentials but I thought imaginary friends were disliked by so many players. And when I look at the things Simmers wish for it always seems like they want things that have worked in the past instead of a new approach.
I don't want to attack anyone who wants imaginary friends :D I'm just surprised the polls turned out that way.- Werewolves have a long history in this series, and I'd hate to see them not return in TS4. They can work really well with existing systems - form changes exist for vampires and aliens, after all. There's a lot of potential good gameplay here - can't we have this rather than the 50th useless stuff pack? I'd like to see them integrated into GT as well, and some special interactions with dogs if you have C&D - boosts to relationships with dogs, that kind of thing.
It'd just be disappointing if vampires and maybe witches and fairies get an in-depth overhaul, but werewolves get left behind. - user316New SpectatorI agree with and support this thread. In fact, the foundation of werewolf creation is already in the game, such as the club system from GT for wolf packs with alpha(s) as the leader(s), the large dog meshes from C&D for the standard wolf form, the dark form system for the more beastly forms to customize any way, and the powers system from Vampires. I mean, these can be reused and tweaked for werewolves, which will ultimately mean less work than starting from scratch with a life state that can't really use these features. Plus, this can be an excuse to bring back the full moon system from TS3 SPN. :)
- LoanetRising ScoutI want to get to have really hairy Werewolves. I hate it when they're just a little bit hairy.
- LatinaBunnyNew Spectator
"Dannydanbo;c-16717168" wrote:
"bunny-gypsy;c-16716244" wrote:
"Dannydanbo;c-16714374" wrote:
I absolutely do not want werewolves that turn into wolves. Then, they are just wolves. A werewolf is half human and half wolf. Take one away and they are no longer a werewolf, just a human or a wolf. If a sim changes to an animal, they are changelings, not werewolves.
And don't use Twilight as an example of werewolves. They were changelings and turned into giant wolves which was just as silly as vampires that sparkle in the sun.
I want a scary creature that's half human and half werewolf.
A wolf man is pretty common and popular, so I assume that it would be a thing again.
I think it depends on one’s definition. For me and for some other people, a werewolf is a person who can change into a wolf or wolf-like thing (whether mentally, physically, or both), and whether by curse or by bites. (Though there are shapeshifters who put on animal skins become said animals, and some are combined with animal spirits or whatever.)
There are different kinds of werewolves and lycanthropes and shifters out there in folklore and various mediums. Just like there are some varied vampires, mermaids/sirens, fairies, etc. Different cultures may portray them differently as well.
Edited to add: I know that Sims have the popular Hollywood wolf man types, but that doesn’t mean there aren’t other were types in the diverse folklore and fiction.
I was glad the devs looked at multiple sources for vampires, so I’m hoping they use multiple references for werewolves. (I personally love wolf man types, but I also like the other shifters as well.)
I understand and agree in principal with what you said. But taking into account the fact that PETS can not be controlled in this version (they did that for a reason) and that we are getting fewer choices in packs (one vacation location, not three, etc.), I believe that we will get wolfmen, not wolves and only werewolves, not were-every thing else. Just my opinion.
I’m just disagreeing with you on the general concept that fictional people who change into wolves are not “real” werewolves, when I feel that such characters are still a type of werewolf.
I’m just saying there are varied were-beings and shape changers in folklore.
I know Sims game packs are going to be very focused, and Sims4 is going to be super-limited in their scope. I know it’s going to be the typical popular wolf-man types.
I just hope we can at least still have varied personalities like the silly or lighter werewolves like those in Sims 3. I’m hoping for lighter witches and such as well. The Vampires pack shows the potential that the devs can allow some bit of freedom in the personalities and some customization of some powers of occults.
I know it’s going to always be the wolf-man in the Sims games.
I’m just defending the wolf-shifter types of werewolves as being a type of werewolf that is in folklore in a general sense. They’re werewolves, too, and I hate the whole absolute “this is what a real “” statements without considering there are varied versions of the supernatural beings in folklore. (Like when some people don’t consider that some early vampires could go walk in daylight, and they would state that all vampires must never walk in the daylight and so on, and that daywalkers are not “real” vampires.)
I’m just saying beings are varied, and there are not always “absolutes”, just like how our human cultures and personalities are diverse and such.
I hope I am making sense? ^_^;;
Anyway, whatever, I am pretty sure Sims 4 would do the wolf-man (which I also love), so I wouldn’t worry about that. That’s if they’re still doing werewolves after all.
(If they can include other types of werewolves, that would be icing on the cake! But this is Sims 4, the game of limited budgeting and who else knows what, and is sometimes focused on doing narrowed down versions of specific themes. I’m going to wait to see how witches, fairies, and mermaids are done in Sims 4.) - paradiseplanet27Seasoned NewcomerDid anyone mention body hair yet? And for a free pre-werewolves patch too?
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