Forum Discussion
9 years ago
"SimGuruEugi;15231718" wrote:
A few notes:
Overlapping parts and adjacent parts don't refer to subroot indices. They refer to list indices (since more than one part could reference the same subroot).
List indices for what, exactly? What do the values correlate to? Are they referencing the number of the list itself within the script that belongs to the subroot in question? I.E the "adjacent" list gets numbered as 0 for the first subroot, then "overlapping" is list "2", etc? That doesn't seem to make sense, though, as I see values from 0 - 6; if each of the 3 original seating positions have two lists, what is the 7th list? That can't be right. I get that it's a list, but a list *of what*? I'm at a complete loss, I can't find (or at least recognize) any appropriate documentation, nor can I logically deduce what is happening.
Any values I change to the lists at this point simply make my sims completely ignore the couch, all interactions just drop out of the queue.
I've also tried moving all of the seating positions several game tiles apart, and it still behaves the same, so I don't think it's a "physical" overlapping problem.
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