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isadorak1's avatar
isadorak1
Seasoned Novice
1 day ago

Don't know how to locate broken CC

Hi, how do I identify this error from MCCC/Last exception? I haven't updated yet. 

 

Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver')

Possible Cause

(Confidence: 10%)

outcome

Category ID: outcome.py:177

7 Replies

  • isadorak1's avatar
    isadorak1
    Seasoned Novice
    1 hour ago

    I did rename the mods file and then got a notification saying there was a change to the gameplay since no mods were in but got no notification. 

    My sim keeps grabbing water out of the fridge, outfits are changing and she’s resetting at times. I just got a new error from MCCC now saying the same Attribute Error:’NoneType’. 

    Raw LE:

    <report><version>2</version><sessionid>c20413e5e468b92f6a0875c0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-05-16 10:04:39</createtime><buildsignature>Local.Unknown.Unknown.1.124.55.1030-1.200.000.708.Release</buildsignature><categoryid>outcome.py:177</categoryid><desyncid>c20413e5e468b92f6a0875c0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 177, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 193, in apply_operationsAttributeError: 'NoneType' object has no attribute 'apply_to_resolver'rtim=0&#13;&#10;Client Session Time: 42.13&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,696,0,6209&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 4050 Laptop GPU nvldumdx.dll 32.0.15.9166, GUID: D7B71E3E-6BA1-11CF-D457-331E0EC2ED35&#13; &#10;</desyncdata></report>

     

    Exception Attriubutes: 

    • self: <scheduling.Timeline object at 0x00007FF4AAB6BAD0>, until: 09:10:58.960 day:2 week:9, max_elements: 10000, max_time_ms: 33, count: 30, start_time: 1532.375, end_time: 1532.408, early_exit: False, handle: [None, 236235, <scheduling.Timeline object at 0x00007FF4AAB6BAD0>, False, <Fn; build_outcome_actions.<locals>.on_loot@168>], when: 09:10:57.600 day:2 week:9, _: 236221, _t: <scheduling.Timeline object at 0x00007FF4AAB6BAD0>, _s: True, e: <Fn; build_outcome_actions.<locals>.on_loot@168>, calling: True, result: [None, 236235, <scheduling.Timeline object at 0x00007FF4AAB6BAD0>, False, <Fn; build_outcome_actions.<locals>.on_loot@168>], exc: 'NoneType' object has no attribute 'apply_to_resolver', will_reschedule: False,
    • self: <Fn; build_outcome_actions.<locals>.on_loot@168>, timeline: <scheduling.Timeline object at 0x00007FF4AAB6BAD0>,
    • _: <scheduling.Timeline object at 0x00007FF4AAB6BAD0>, has_loot_been_awarded: True, loot: <interactions.utils.loot.LootOperationList object at 0x00007FF4BFAECC10>,
    • self: <interactions.utils.loot.LootOperationList object at 0x00007FF4BFAECC10>, loot_action: None,

     

    Formatted Attributes: Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver')
    Traceback (most recent call last):
      File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate
      File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
      File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 177, in on_loot
      File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 193, in apply_operationsAttributeError: 'NoneType' object has no attribute 'apply_to_resolver'rtim=0
    Client Session Time: 42.13   Num Save Errors: 0   Num Load Errors: 0   Current Game State: 0x96d01090   LoadingScreenActiveFlag: 1   Origin Version: 13,696,0,6209   Modded: True   SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 4050 Laptop GPU nvldumdx.dll 32.0.15.9166, GUID: D7B71E3E-6BA1-11CF-D457-331E0EC2ED35  

  • isadorak1's avatar
    isadorak1
    Seasoned Novice
    18 hours ago

    It says the file is located in one drive but also located locally on my PC. I don’t know if that is causing the issues since I unlinked my one drive to my pc. Im not home this second but when I get back I will check. I’ll keep the original mods folder that’s in my folder now and just rename it? I shouldn’t take any mods out and just wait for the game to create a new mod folder, right? 

  • isadorak1's avatar
    isadorak1
    Seasoned Novice
    19 hours ago

    Yes, I got an MCCC error and file generated but when I try to upload it on here it doesn’t say anything is attached. I also did unlink my one drive and my PC but it does say that some files are still kept in my one drive, and/or on my PC. 

  • luthienrising's avatar
    luthienrising
    Hero+
    1 day ago

    isadorak1​ Let's find out if a mod or CC is the cause of this at all. 

    1. Rename your Mods folder (something like MODS OLD will help avoid confusion)
    2. Delete the file called localthumbcache, in the folder Mods is in
    3. Delete your old lastexception files there too.
    4. Start Sims 4 and open a save. Do what you were doing when the game generated that file. Exit without saving.
    5. Check if there's a new lastexception file.

     

    Did you get an error (lastexception) file?

  • isadorak1's avatar
    isadorak1
    Seasoned Novice
    1 day ago
    • File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 222, in c_api_server_tick [ absolute_ticks : 430459160398, clock_service : server_clock, previous_ticks : 430459160364, zone : <Zone ID: 0xf741667ae361ff3>, persistence_service : persistence_service]
    • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v185i\injector.py', line 26, in _wrapped_function [ args : (<Zone ID: 0xf741667ae361ff3>, 430459160398), new_function : <function _turbolib_zone_game_update at 0x00007FF4A062DCB0>, original_function : <function Zone.update at 0x00007FF4A7E27B90>]
    • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v185i\zone_tick.py', line 83, in _turbolib_zone_game_update [ original : <function Zone.update at 0x00007FF4A7E27B90>, self : <Zone ID: 0xf741667ae361ff3>, args : (430459160398,)]
    • File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 520, in update [ self : <Zone ID: 0xf741667ae361ff3>, absolute_ticks : 430459160398, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, lunar_cycle_service : lunar_cycle_service]
    • File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 117, in update [ self : time_service, time_slice : True, max_time_ms : 33]
    • File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 253, in simulate [ self : <scheduling.Timeline object at 0x00007FF4AAC46B10>, until : 03:21:53.320 day:1 week:9, max_elements : 10000, max_time_ms : 33, count : 30, start_time : 367655.71800000005, end_time : 367655.75100000005, handle : [None, 477705, <scheduling.Timeline object at 0x00007FF4AAC46B10>, False, <Fn; build_outcome_actions.<locals>.on_loot@168>], when : 03:21:43.800 day:1 week:9, _ : 477691, _t : <scheduling.Timeline object at 0x00007FF4AAC46B10>, _s : True, e : <Fn; build_outcome_actions.<locals>.on_loot@168>, calling : True, result : [None, 477705, <scheduling.Timeline object at 0x00007FF4AAC46B10>, False, <Fn; build_outcome_actions.<locals>.on_loot@168>], exc : 'NoneType' object has no attribute 'apply_to_resolver']
    • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v185i\injector.py', line 26, in _wrapped_function [ args : (<scheduling.Timeline object at 0x00007FF4AAC46B10>, <Fn; build_outcome_actions.<locals>.on_loot@168>, AttributeError("'NoneType' object has no attribute 'apply_to_resolver'"), 'Exception running Element'), new_function : <function _suppress_replaced_exception_of_asm_request_on_timeline at 0x00007FF4A1A4CB00>, original_function : <function Timeline._report_exception at 0x00007FF4B1C8B320>]
    • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v185i\asm_states_traversal.py', line 44, in _suppress_replaced_exception_of_asm_request_on_timeline [ original : <function Timeline._report_exception at 0x00007FF4B1C8B320>, self : <scheduling.Timeline object at 0x00007FF4AAC46B10>, args : (<Fn; build_outcome_actions.<locals>.on_loot@168>, AttributeError("'NoneType' object has no attribute 'apply_to_resolver'"), 'Exception running Element'), exception : 'NoneType' object has no attribute 'apply_to_resolver']
    • File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 744, in _report_exception [ self : <scheduling.Timeline object at 0x00007FF4AAC46B10>, element : <Fn; build_outcome_actions.<locals>.on_loot@168>, exception : 'NoneType' object has no attribute 'apply_to_resolver', message : Exception running Element]
    • File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 196, in _on_exception [ self : time_service, timeline : <scheduling.Timeline object at 0x00007FF4AAC46B10>, element : <Fn; build_outcome_actions.<locals>.on_loot@168>, exception : 'NoneType' object has no attribute 'apply_to_resolver', message : Exception running Element, name : Sim Timeline]
    • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v185i\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x00007FF4A6D9E7D0>, 'Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'apply_to_resolver'"), 'log_current_callstack': False}, new_function : <function _on_exception_occurrence at 0x00007FF4A36BC290>, original_function : <function Logger.exception at 0x00007FF4A6A23290>]
    • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v185i\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : <function Logger.exception at 0x00007FF4A6A23290>, self : <sims4.log.Logger object at 0x00007FF4A6D9E7D0>, args : ('Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'apply_to_resolver'"), 'log_current_callstack': False}]
    • File 'F:\Projects\Sims 4 Modding\Mods\TMEX Mods\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : (<sims4.log.Logger object at 0x00007FF4A6D9E7D0>, 'Exception in {}: {}', 'Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'apply_to_resolver'"), 'log_current_callstack': False}, new_function : <function tm_be_class_exceptions at 0x00007FF4A6CB55F0>, target_function : <function Logger.exception at 0x00007FF4CFECD950>]
    • File 'F:\Projects\Sims 4 Modding\Mods\TMEX Mods\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 148, in tm_be_class_exceptions [ target : <function Logger.exception at 0x00007FF4CFECD950>, self : <sims4.log.Logger object at 0x00007FF4A6D9E7D0>, message : Exception in {}: {}, args : ('Sim Timeline', 'Exception running Element'), kwargs : {'exc': AttributeError("'NoneType' object has no attribute 'apply_to_resolver'"), 'log_current_callstack': False}, item : Exception running Element]
    • File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 335, in _run [ self : <Fn; build_outcome_actions.<locals>.on_loot@168>, timeline : <scheduling.Timeline object at 0x00007FF4AAC46B10>]
    • File 'T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py', line 177, in on_loot [ _ : <scheduling.Timeline object at 0x00007FF4AAC46B10>, has_loot_been_awarded : True, loot : <interactions.utils.loot.LootOperationList object at 0x00007FF469B06110>]
    • File 'T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py', line 193, in apply_operations [ self : <interactions.utils.loot.LootOperationList object at 0x00007FF469B06110>]

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