Forum Discussion

seven0404's avatar
5 years ago

Camp Output

Hi,
on Wrath 26 we have problems with the camp output.
A level 64 off generates range 63 - 66 camps.
Now with a level 65 off the range is 64 - 66 camps.
Why don't we get 67 camps?
We are on a big world with units up to level 80.... so level 66 is to small.

37 Replies

  • "Polux37;c-2195619" wrote:
    About Outposts was another thread but that’s already closed. However the highest tunnel exit is 63 on F14, and new highest outpost is 65(+2) instead 61 so that also plus. But at this stage of advancement in server it’s not beneficial or using @Soixie words worthless.
    I may have hope that it will also have influence on infected camps, no info about this, but who knows.


    That particular thread was closed because it wasn't relevant. The Current Camp/Outpost thread containing the developer code is HERE. I haven't updated it yet as patching and level 80 still hasn't been fully implemented.

    As you have experienced and as we are seeing on PTE, the code for tunnels was changed to +2 (from +5) but, these are impossible to spawn unless the qualified base is +2 levels over tunnel or higher. This is a fundamental core change to the physical game from the players perspective. Previously, there was no limitation on level cap to outposts. If you could trigger a tunnel, you were rewarded with up to +5 levels. Today, outposts shall spawn "at" your own offensive level and most camps spawn below your level. Effectively today; Outposts are capped below Camp levels making them "not beneficial".

    On PTE, I would greatly enjoy farming 72-77 OPs with my 67 offense but instead, nothing but 70s spawn (occasionally 71s). Since they only spawn once an hour, they are impossible to farm as everyone wants them. Even if / when they do spawn, no one "farms" them, we simply go hit level 75/76 forgotten bases for FAR better resources per CP/RT. NOD players are farming 79/80 Forgotten but, that's a whole other issue about power imbalance and our 1000% inflated POIs.

    Once all the Forgotten bases are dead (probably within the next week), offensive advancement will cease to a dead crawl as we will have no means of obtaining resources respective to our level.

    Level 66 Camps produce about 250G in resources, while a level 71 outpost (cannot farm) produces about 6x that and a level 75 forgotten (cannot farm) produce nearly 10x that. For long term sustained resource gathering, players had better get used to farming camps.
  • Polux37's avatar
    Polux37
    New Traveler
    5 years ago
    The thread I mentioned was relevant as it reproduced bug with max level, the one that you pointed is not relevant here. Those are seperet issues.
    This thread is about Camps not Outpost. It's good to know that Outpost was also fixed and thats all, but on every regular server is the same, there is a point when you need to farm on Camps, and any bug in Camp spawn mechanism is critical.
  • "Soixie;c-2195638" wrote:
    As you have experienced and as we are seeing on PTE, the code for tunnels was changed to +2 (from +5) but, these are impossible to spawn unless the qualified base is +2 levels over tunnel or higher. This is a fundamental core change to the physical game from the players perspective. Previously, there was no limitation on level cap to outposts. If you could trigger a tunnel, you were rewarded with up to +5 levels. Today, outposts shall spawn "at" your own offensive level and most camps spawn below your level. Effectively today; Outposts are capped below Camp levels making them "not beneficial".


    For clarification, you mean +5 to the player level who is in range of the TE, or +5 to the TE level? Because that sounds like a bug that was not supposed to happen.
  • So after 2 months, patch 21.2 has been installed which should correct the camp respawn error. I am standing here with my 66 off together with 3 other 65s off and "nothing" changes.
    There are now 2 65 camps ready and I have shot 10 64 camps today and one has a 65 come back. Are you trying to take us for fools?

    I now have the feeling that this was never a mistake, no, they had simply throttled the respawn factor too tightly, so that as few +2 or +1 camps as possible come back. With the patch you have now increased the factor a bit, but of course never to the value it had before.

    How stupid do you think we are?
  • Like I said in response to your other post, we are monitoring the situation and can make further adjustments if needed. Changes simply take a while to properly take effect on worlds.
  • "EE_Elephterion;c-2195717" wrote:


    For clarification, you mean +5 to the player level who is in range of the TE, or +5 to the TE level? Because that sounds like a bug that was not supposed to happen.


    Excellent question and one I cannot answer. I do seem to recall such a limitation on outposts years ago, but I didn't remember it. Outposts on our world spawn +5 to TE. Every player in this region is at least level 50 offense/defense and we get level 50 OPs.

    If I'm understanding you correctly, there is another layer to outposts coding; preventing outposts from spawning greater than +5 to the player offense triggering the TE.



  • Polux37's avatar
    Polux37
    New Traveler
    5 years ago
    "ratamni;c-2195733" wrote:

    There are now 2 65 camps ready and I have shot 10 64 camps today and one has a 65 come back. Are you trying to take us for fools?


    You are referring to regular 65 world I assume.
    Yes reaching 65/80 lvl does not come with extra benefits. then you have 0 or -1. That's kind of problem because you cannot increase defence lvl beyond 65/80 but you can increase off lvl. Irregularity that can bugs you, and tweaking here can be helpful.
    I was trying to recreate your situation on lvl 80 word. So a base with lvl offence 65 on remote location, and one Camp constantly killed.
    My results
    1 day | sample 10
    65|66|65|64|65|65|64|64|67|65
    0|+1|+1|-1|0|0|-1|-1|+2|0
    2 day | sample 20
    65|64|66|64|67|67|65|65|66|66|67|66|67|64|65|66|67|64|64|67
    0|-1|+1|-1|+2|+2|0|0|+1|+1|+2|+1|+2|-1|0|+1|+2|-1|-1|+2
    The -1 is not appearing so often (25-30%), but on world with limit 65 you will not get +1 or +2 and the proportions are different, and -1 will appear more often. It would be nice to not have -1 on maxed 65/80 or it the rate of appearance -1 would be changed to the benefits of player. As I said you ca only increase offence in that point to be sure of 65/80 Camps, so you need offence accordingly 66/81.

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