Season 4 Update removed a crucial part of Hippy Jumping
Hey Devs,
BoneyardX0 again. It's raining here so I can't skateboard, but I've been meaning to report a few bugs so now's a good time.
I have been using Hippy Jumps in ways you wouldn't imagine. I use hippy jumps not just to clear obstacles and let my board go under em'. I use the hippy jump to wall run and return to the board down a slope, I also use the hippy jump to do a baseball slide down a ledge and get back on, I ALSO use the hippy jump to tuck and roll off board then hop back on.
I'm quite literally changing the Hippy Jump game single handedly. I'm the first person to use the TikTok Hashtag "#HippyJumpParkour"
Season 4 Update has completely removed my ability to do a hippy jump, then do a super-fast "KICK" (B button) to stop my character in the air right where I originally hippy jump to send the board rolling forwards on its own.
I have become creative with this and have sent my board alone off staircases landing on rails and jumping to meet the board and grinding the rail. You can even just send your board straight up a ramp by hippy jumping and pressing B super fast and it would shoot your board forward while you stay in the spot you jumped from, and your board would go up the ramp alone and come back down where you could meet up with it again.
Separate Idea:
If you bring back the hippy jump fast-kick board launch I'll also need you to crank up the bounce on the collision of the lone-skateboard. It would be a lot more fun and interesting if the board had some more bounce and play to it so you could ricochet it off of stuff like walls, poles, ledges, etc.
This would only be interesting or helpful once we get the Hippy Jump, fast kick, board launch tech back. Because I'm imagining a SKATE. where you can hippy jump during Pop Shuvits, Manuals, etc and send the board forwards alone and it'll bounce off a corner, hit the other corner, and turn 90 degrees away.
What got me thinking of this is this cool parlor trick I do with a No-Comply and a Late Front-foot Impossible. The late impossible doesn't complete but if you do it JUST RIGHT your board will collide with the ground while spinning/rotating and this causes the skateboard to go FLYING over your shoulder or twisting on 1 end fast, bouncing forwards.
Yes I've landed a No-Comply, Late front foot Impossible board pop, bounced it to a rail, landed on the board and grinded it.
This is some 400+ Hour tech I'm talm' bout here but tbh I was crushed when I hippy jumped, pressed B and kept rolling with the skateboard. :(