Ideas

Jerecsw's avatar
Jerecsw
Rising Newcomer
2 months ago
Status:
Under Investigation

Zuckuss Leadership "FORESIGHT ZUCKS"

Bug Report: Zuckuss Leadership Ability ("Rite of Pursuit") Triggers Incorrectly on Enemy Foresight Presence Instead of Evades

Expected Behavior Zuckuss's Leadership ability states: "Whenever an enemy with Foresight evades, Zuckuss gains 10% Turn Meter and other Bounty Hunter allies gain 5% Turn Meter."

This effect should only activate when an enemy who has the Foresight buff successfully evades an incoming attack. It should trigger once per evade event, regardless of how many enemies have Foresight.

Actual Behavior The ability is coded to trigger whenever an enemy has Foresight (not on evade), causing the following issues:

  1. It activates at the start of battle against any enemies who gain Foresight (e.g., via their leader ability or other sources), even if no attacks or evades have occurred.
  2. It applies once per trigger event (e.g., every turn) and multiplies per active enemy with Foresight. For example, with 5 enemies having Foresight, Zuckuss gains 50% Turn Meter (10% x 5) and other Bounty Hunters gain 25% (5% x 5).

In practice, this turns the ability into a repeated Turn Meter gain every turn as long as enemies have Foresight active—not tied to actual evades.

Evidence

  • Video : https://youtu.be/_qYpjqDOeXM?si=agPT7_yhY-5WHk85
  • Code: The internal ability code checks for "enemy has Foresight" instead of "enemy with Foresight evades." 
  • Reproducible in any matchup where enemies gain Foresight at battle start (Kelleran Beq lead Jedi for example)

Impact: This massively overpowers Zuckuss lead Bounty Hunters, providing unintended free Turn Meter acceleration unrelated to the stated evade condition. Please fix to match the kit text.

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