Ideas
Hi crinrict!
I've never had any mods, I play on a Mac. In the latest save I made I started 100% new. I created a new family and I build a new house. Didn't even open the gallery or my library scared of corruption.
It starts with some lag when I'm in live mode or if I'm in build mode suddenly I can't place objects anymore. If I then try to reload the game I am stuck with endless loading screen when going into the save.
The thing that worries me is that the signs of the bug are exactly the same as when I played my multigenerational save. Only now it seems to be happening much faster.
- crinrict6 months agoHero+
Hi AlyTortall
Endless loading is unfortunately a very hard to pinpoint issue but it happening in new save pretty much straight away makes it even more difficult.
Do you have any LastException files in Documents\Electronic Arts\The Sims 4 ?
- Delete the ones you have
- Trigger the error again
- Check if new ones are created
- If that is the case, please copy/paste the content here. You can open the file with any text editor.
Deleting the file won't fix your issue. Uploading the file is meant for troubleshooting.- AlyTortall6 months agoSeasoned Newcomer
Hi @crincrict
I managed to get back in my last save by loading into it from the list of saves. I tried it a couple times, the screen would freeze a few seconds after loading into the lot. I needed to force quit the game as it was just sounds and a frozen screen nothing to do. I also tried to play with random townies in that save, that worked perfectly. Until they would visit the lot I was using. I could reach the lot so it wasn't stuck on endless loading as before. One time the game just crashed.
I also tried to play from a recovery file of this save - I played a few days in game and it went very smooth so I thought maybe it's fixed... When I next tried to open the recovered save the screen froze almost instantly.
I noticed while testing the freeze is triggered by moving my camera angle. I also noticed I can prolong the inevitable freeze by going to other lots. I remember when the issues came in my big save they were also bound by lots. In the beginning I just kept switching to unaffected lots in the same save so I could keep playing.
I haven't been able to trigger a new LastException file being made only a LastCrash. I will upload the one from 17th of march in case it is useful. And I will keep trying to break the game and get a new last exception file.
other random things that happen: I get this pop up that there is a max of 200 notifications/notice board is full (I'm trying to translate this my game is not in English so I hope it makes sense). And in this last save my sims keep changing into swim wear. - I don't know if they are related to the game breaking issue but just in case.
Thank you for helping out!!
- AlyTortall6 months agoSeasoned Newcomer
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>5f21e3290c9e6e5467d817f9</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2025-03-17 14:01:31</createtime><buildsignature>Local.Unknown.Unknown.1.113.291.1220-1.300.000.207.Release</buildsignature><categoryid>__init__.py:468</categoryid><desyncid>5f21e3290c9e6e5467d817f9</desyncid><systemconfig/><screenshot/><desyncdata>[miking] Exception occurred when creating FGL context for placing object_EcoFootprint_SunRay:0x0000000000000000 (AttributeError: type object 'ComponentContainer' has no attribute 'get_footprint') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 519, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\situations\complex\moving_objects_situation.py", line 336, in <lambda> File "T:\InGame\Gameplay\Scripts\Server\objects\placement\placement_helper.py", line 709, in try_place_object File "T:\InGame\Gameplay\Scripts\Server\objects\placement\placement_helper.py", line 347, in try_place_object File "T:\InGame\Gameplay\Scripts\Server\objects\placement\placement_helper.py", line 875, in _try_place_object_internal File "T:\InGame\Gameplay\Scripts\Server\placement.py", line 1122, in create_fgl_context_for_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 468, in exported_func AttributeError: type object 'ComponentContainer' has no attribute 'get_footprint'rtim=0 Client Session Time: 19.64 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,417,0,5930 Modded: False SystemInfo: Mac OS X Version 12.2.1 (Build 21D62) GPU: Apple M1 Pro macOS Metal driver 0.0.0.0 Architecture: arm64 </desyncdata></report>
</root>
About The Sims 4 Bug Reports
Read First
- EA_Cade12 months ago
Community Manager