Ideas
I've been working on a build for MerMay, and I might've stumbled onto something relevant to this.
Part of the build I was making was to create a sunken wreck that also looks different with the time of day. To accomplish this, I intentionally created a basement that didn't have a ceiling. This is what the build looks like after changing the time of day in build mode between day, afternoon, night, and morning. One of my motivations for even trying this is because the debug coral in Sulani also changes with the time of day.
And while you can see the time of day changing, this does have a "Ceiling" only a very small part of this doesn't have a ceiling. The actual shipwreck is 3 floors down so the floor has been deleted multiple times.
No "Ceiling"
The "Ceiling"
When building the ceiling, it also covered the basement with the natural ground. So I had to get creative to maintain the desired effect in the build. I painted the terrain a deep green so you can see that the space under the foundation has been replaced with a proper ceiling. I only needed a very very small part of the build to not have a proper ceiling to achieve the changes in the time of day underground. The plants I placed here helped to cover it up so no one would notice.
In my game, I've been encountering this bug, and it has made getting screenshots inside for my story more difficult. The build in the screenshots uses rooms I saved to the gallery and placed in this build. I imagine that what I experienced in game would have shown in the build. But, exactly why this happens was more noticeable when building underground. I suspect the game doesn't completely recognize the indoors as being inside when it rains.
After noticing this, I did some tests with a room I transferred to this build from a build I experienced this with. I transferred the rooms through the gallery.
I had multiple rooms that did not have a proper ceiling when I placed them underground and a significant portion of this build had the basement visible. I focused on a smaller portion after fixing this in other rooms to show what I did to give my rooms an actual ceiling the game recognized.
For my first test, I tried to place a platform to add a roof. The end result looked like this. I do not think this was a fix because the room is underground, but the ground was artificial.
Placed the bricks to make things more noticeable.
For my next test, I dragged the walls to see if that would complete the room.
This did not fix things. It created a new room, but the room still didn't have a ceiling.
Now, this is what I did that fixed this. I used the tool to create a room by dragging a full room.
As you can see, the room I just made looks very different. You can see the terrain above the underground room.
The rest of this was pretty simple, I just dragged the room to fill the space that didn't have a ceiling.
For the odd shapes, I took a small piece of a triangle room. Any full room is built with a ceiling. It's the pieces of a room like a wall you drag or the platforms to complete a roof that don't get registered the same. Walls you drag inside a room with a ceiling do not remove the ceiling.
After a bit of work, the room is now underground. The game recognizes the ceiling and replaces the surface above with natural terrain. This mostly tells me that something in build mode is recognizing indoors as outdoors and that's why you can see the rain. After I did this, the room underground displays as being inside and does not change with the time of day.
I didn't want to stop here, I wanted to see if there was an easier way to identify a room that the game thinks is outside when indoors. So, I copied the bugged room and placed it next to the room that was fixed to identify any differences.
And I found what I was looking for. The floor texture is exactly the same but the floor in the outdoors room is lighter than the floor in the indoors room. Same color floor that looks different because of outside lightning. This might not fix the bug, but it might help players fix the builds. I have not tested the builds after these fixes, but given that merfolk can make it rain anytime, I'll see if I can test this as soon as I can.
Hopefully the rooms that are fixed don't have rain effects. But, this could be related to this bug.
- Intern_Waffle_649 months agoSeasoned Ace
Is this a beach lot?
- Metior_Ice9 months agoHero
The Lot is Admiral’s Wreckage in Mua Pel’Am, so it isn’t a waterfront lot.
Sulani has distinct weather in the Spring and Summer with more frequent rain in the spring and a unique version of Thunder Storms in the Summer.
Merfolk occults can change the weather at will, so they might make testing lots for the visual bug easier cause you can create a random mermaid or merman in cas and immediately test to see the weather bug.
I suspect that it is a visual bug that comes from builds thinking indoors is actually outdoors. A very tiny part of the ceiling is all it takes for the game to register the indoors as outdoors visually.
- indygerl9 months agoSeasoned Rookie
How would you translate this to rooms that are above ground?
- dmorr439 months agoSeasoned Traveler
EA needs to fix this, we should not have to go through a whole thing just so we dont have weather inside our builds.
- Speedy12369 months agoSeasoned Adventurer
I tried to replicate this fix, with the basements and the missing ceiling patches. I have definitely seen ceilings that randomly miss a tile or two of ceiling in builds I made and attributed them to a mistake in drawing the walls. Affected rooms have outdoor lighting effects (sun glare on floors, artificial lighting only turns on at night etc), because they don't have a ceiling and are thus outside. Fixing the missing ceiling tile fixes this lighting problem for me.Unfortunately that is the only problem it fixes. I did some experiments with cloning rooms from existing builds and moving them to a basement to see if they have the ceiling hole (they don't), I tried to redo all their walls with a drawn room over them, I built a new empty room with the draw entire room tool, and it rains in all of my rooms although they have clearly visible and hole-free ceilings. Bit bummed here lol, I was hoping this might be it.
Rooms made by connecting individual walls having broken ceilings/the ceilings not being applied properly is definitely a bug I have seen a few times in my game, but it might not be the same as the weather bug? Weather persists even in rooms with intact ceilings. ¯\_(ツ)_/¯
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That aside, more findings re:moodlets and lifestyles.
The "trapped inside" tense moodlet (from Loves Outdoors base game trait) gets green "going down quickly" arrows inside buildings. But while Sims can gain the outdoorsy lifestyle while hanging out inside, but the bored "needs outside" moodlet from the lifestyle buff doesn't go away indoors. They seem like very similar buffs, but they seem to decide what counts as outdoors based on different things?
Also, unsure if that is related or a bug at all or if it has always worked like this, the seasons thermostat reaction sims do when it's hot out and they enter a pleasantly cool room, respectively when it's cold and they enter a room with central heating, also happens on porches and in gazebo style buildings (no walls, but a roof with pillars, spandrels and/or fences). My main household has a house with front porch (roof, fence, spandrels), and they always do the happy about the thermostat animation already on the porch. This doesn't happen for the back porch, which has only a fence, no roof. Happy thermostat reactions happen when entering the actual house through the backdoor. I have another build that's a garden lounge for parties in summer, and it has the bar area under a roof with pillars and spandrels, with one solid wall at the back (so should keep out the rain but not the cold?), and thermostats work in this gazebo building too. I feel like they shouldn't?
- Metior_Ice9 months agoHero
I’m hoping the reply to this helps others find it. I didn’t see some testing for this bug and the way you build rooms is a big part of what is causing this. I’m currently working on a new build for another scene of my story and will put this to the test, but for now, the best way to get around this might depend on how you create your builds. Certain things will make the game think indoors is outdoors and using full rooms to build instead of dragging walls is your best option.
- dmorr439 months agoSeasoned Traveler
This bug effects previous builds that were fine before as well as EA builds themselves. They need to fix this.
- Metior_Ice9 months agoHero
I agree, but it’s something that players can do while they are investigating the bug.
- 8 months ago
Our best option is not to experiment with walls, but for EA to finally fix this bug after 4 months
- Metior_Ice8 months agoHero
I understand it can be frustrating, but it’s something that can be done. I don’t work for EA so I can’t say when a fix will happen. All I can do is offer something that can be done in the meantime. Just finding any of this information took me quite a bit of time.
I imagine that EA investigating this will take time as well.
- dmorr438 months agoSeasoned Traveler
I think it's more a visual glitch than a build glitch. It's effecting builds that were previously fine as well as EA's builds that come with the game.