Broken and Updated Sims 4 Mods and CC: patch 1.124, May 12 and 21, 2026
About This Thread This thread tracks Sims 4 mods and CC that have been "broken" or made obsolete by game update 1.124, May 12, 2026, and the May 21 hotfix, or declared unsupported by their creators. It also tracks updated game mods, important updates to custom content, general news from/about creators, and new bugfix mods. SORT THE THREAD FOR WHAT YOU NEED: For the COMPILED LISTS, sort by Oldest For the MOST RECENT INFO, sort by Newest … or FOLLOW to receive notifications of new posts! Click on the bell symbol 🔔, top right. Notifications can even be sent right to your email! Some things are NOT covered here: Early-access content and anything else behind a paywall Content outside the T (for Teen) game rating (no adult mods! including alcohol, violence) Creators/mods outside the EA and EA Answers HQ rules (especially trademark or copyright infringement and having permanently paywalled “exclusives”), and the Maxis guidelines for Sims 4 content creators. NOTE: The Marketplace is not a paywall: it’s items published by EA. The paywall rule is about content that creators self-publish. Creators who update active creators' CC/mods without permission, who upload folders of other people's mods and CC, who copy other modders' code without permission, or who make tools that will break your mods Separate translation files Loading screens, CAS backdrops, main menu backgrounds, and poses unless the creator says an error is fixed Sims 4 Multiplayer Mod updates that don’t change the version number CAS and Build/Buy CC unless the creator says they're fixing an error or catching up pack content Mods and CC hosted on sites that are mostly adult content or that require joining an 18+ site NEW: Updates to complex mods and tools from new creators will not be reported here unless I’m satisfied they know what they’re doing as Sims modders, not just AI-coding. In addition, news for mods/CC hosted only on Mod the Sims may be selective and/or delayed due to recent security incidents. In the end, YOU are responsible for your mod use. Because not all content and creators are covered on this official forum, many of you should be following creators directly for news. The pinned topic How to Use Mods and CC includes advice about game updates, mod management, finding broken mods, and how to avoid downloading broken and malicious content. And remember… Back up your Saves folder! Index for This Topic Newly Broken/Obsolete Game Mods and Tools Updated Game Mods and Tools, sorted by creator Newly Broken CAS and Build/Buy Updated CAS and Build/Buy Creators Clearing Mods for This Patch - gameplay mods reported by the creator or their testers to be compatible with the game update Core, Injector, Testing and Protection Mods Status: what you should be on for mods like ModGuard, Better Exceptions, venue lists, Lot51 Core, XML Injector, and MC Command Center Creator News New Bugfix Mods Start of Ongoing Reports - scroll down or sort replies by NEWEST Other Resources Previously Broken/Obsolete Mods and CC: up to patch 1.123 [MASTER POST] Common Symptoms of Mod/CC Issues, with Known Causes, including links to earlier Broken/Updated Mods threads. The previous Broken/Updated Mods thread, for patch 1.123 and its mini-patches. Patch Notes for this game update. How to use Mods and CC: including how to test for broken mods/CC ("vanilla" testing and the "50-50" method) Malicious Scripts and Malware55KViews18likes55CommentsUnauthorized Grim Skin Purchase Before I Even Entered the Game
I am seeking assistance regarding an unauthorized purchase that occurred in Skate. I launched the game and was on the “Press A to Continue” screen. As the game was loading, I was pressing A to move through the startup screens and enter the game. During this process, the game displayed a black screen. Believing the game was still loading, I continued pressing A. Without entering the store, without browsing items, and without selecting any item for purchase, I suddenly received a notification that the Grim skin had been purchased and thousands of SV Bucks had been deducted from my account. I had not even reached the game’s menus yet, let alone opened the shop. The first time I saw the Grim skin was after the purchase had already been completed. I never knowingly authorized this transaction and never intended to spend my SV Bucks on this item. At the beginning of Season 4, I purchased the Dim Bones Pack and had been saving those SV Bucks to spend throughout the season. Before this unauthorized purchase occurred, I had around 3,000 SV Bucks on my account. After the transaction, I was left with roughly 1,000 SV Bucks and a skin that I have no interest in using. If I had intentionally decided to spend over 2,000 SV Bucks, there are many other items currently available that I would have chosen instead. The Grim skin is not something I would have purchased. I contacted EA Help regarding this issue and explained exactly what happened. Unfortunately, I was told that in-game purchases are non-refundable and that there was no way to reverse the transaction. What I find frustrating is that this was not a normal purchase made through the store. I was not shopping, I was not browsing cosmetics, and I had not even entered the game yet when the purchase occurred. As a customer, it doesn’t feel right that an unauthorized purchase can happen during a black screen before reaching the game and there is apparently no way to have it reviewed or corrected. I am not asking for free currency or a cash refund. I am simply asking for the Grim skin to be removed and the SV Bucks returned to my account This happend less than 24 hours ago from this post I started EA help as soon as it happend. Has anyone else experienced this issue, or can a member of the Skate team please review this situation?Vampiric Grimborn Infant Issues
Hello, I am having an issue where my Grimborn infant has no interactions for her. Mom is a vampire in a house with roommates. No one can interact with the baby and says the caregiver needs to introduce her ...to her own mother. I removed all mods, I cleared cache, I repaired the game and even loaded a back up. Even re aging her up from the backup with out any mods installed caused the same issue. I have no last exception saying anything about it. I double checked and no one has the beloved trait either, if that is still an issue that even occurs. Is there a way I can fix this? Or do I have to force it past the infant and hope the toddler works fine?Game keeps crashing - drama_scheduler
hello i was wondering if someone could help me out with this game error I keep receiving I can not go into live mode in my save file and all of my households are not opening in this specific save. This is from my mccc report: Last Module Called: drama_scheduler.py Last Function Called: _update_cooldowns Error message: Exception raised while processing zone spin up sequence: <CooldownGroup.INVALID = 0> (KeyError: <CooldownGroup.INVALID = 0>), CategoryID: drama_scheduler:367 File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 130, in wrapped [ finally_wrap : <function synchronous.__call__.<locals>.wrapped.<locals>.finally_wrap at 0x00007FF4F3BDA5F0>, run_callback : <function synchronous.__call__.<locals>.wrapped.<locals>.run_callback at 0x00007FF4F3BDA7A0>, fn : <function c_api_client_connect at 0x00007FF45F5B0200>, self : <areaserver.synchronous object at 0x00007FF45F5AD6C8>, args : (3, 1000077112002, 884697821803579322, 'Moodsims', 678933000132217555, <built-in method client_connect_completed of NoneType object at 0x0000000077AA7960>, 0, 'en-us', False)] File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 126, in finally_wrap [ args : (3, 1000077112002, 884697821803579322, 'Moodsims', 678933000132217555, <built-in method client_connect_completed of NoneType object at 0x0000000077AA7960>, 0, 'en-us', False), ret : -1, fn : <function c_api_client_connect at 0x00007FF45F5B0200>, run_callback : <function synchronous.__call__.<locals>.wrapped.<locals>.run_callback at 0x00007FF4F3BDA7A0>] File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 383, in c_api_client_connect [ session_id : 3, account_id : 1000077112002, household_id : 884697821803579322, persona_name : Moodsims, zone_id : 678933000132217555, callback : <built-in method client_connect_completed of NoneType object at 0x0000000077AA7960>, locale : en-us, account : ID: 1000077112002; SaveSlotID: 0; locale:en-us, zone : <Zone ID: 0x96c0df76b2bcad3>, client : <Client 0x3>, spin_up_mode : FullZoneSpinUp, time_stamp : 1781498023.974896] File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 612, in do_zone_spin_up [ self : <Zone ID: 0x96c0df76b2bcad3>, household_id : 884697821803579322, game_clock : game_clock, time_service : time_service] File 'T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py', line 1881, in update [ self : zone_spin_up_service, state_result : _ZoneSpinUpStateResult.DONE, e : <CooldownGroup.INVALID = 0>, error_code : ErrorCodes.SCHEDULE_STARTUP_DRAMA_NODES_STATE_FAILED, exception_string : 3ce8528f, exception_call_stack_string : 3ed9c7a4, hook : <sims4.telemetry._TelemetryHookWriter object at 0x00007FF45B14AE10>, exception_callstack : Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1858, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1247, in on_enter File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 1120, in schedule_scorable_nodes_on_startup File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 1082, in _score_and_schedule_drama_nodes_gen File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 804, in score_and_schedule_nodes_gen File "T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py", line 367, in _update_cooldowns KeyError: <CooldownGroup.INVALID = 0> , dialog : UiDialogOk(additional_texts=None, anonymous_target_sim=False, audio_ok=None, audio_sting=None, audio_sting_owner=None, background_audio=None, background_image=None, custom_mask_target_sim=None, dialog_bg_style=UiDialogBGStyle.BG_DEFAULT, dialog_footer_type=FooterType.AUTOMATIC, dialog_options=UiDialogOption.DISABLE_CLOSE_BUTTON, dialog_style=UiDialogStyle.DEFAULT, icon=None, icon_ok=None, icon_override_participant=None, is_special_dialog=False, phone_ring_type=PhoneRingType.NO_RING, secondary_icon=None, show_dialog_message_override=None, subtext_ok=<sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF47CE16168>, subtitle=None, text=<sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF3EA3B9C90>, text_ok=<sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF47CE16130>, text_tokens=Default, timeout_duration=None, title=None, tooltip_text_ok=None, ui_responses=(), validation_command=None), error_string : 135:3ce8528f:3ed9c7a4] File 'F:\Projects\Sims 4 Modding\Mods\TMEX Mods\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : (<sims4.log.Logger object at 0x00007FF45ABF6910>, 'Exception raised while processing zone spin up sequence: {}', KeyError(<CooldownGroup.INVALID = 0>)), new_function : <function tm_be_class_exceptions at 0x00007FF45A264B90>, target_function : <function Logger.exception at 0x00007FF44E76FF80>] File 'F:\Projects\Sims 4 Modding\Mods\TMEX Mods\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 148, in tm_be_class_exceptions [ target : <function Logger.exception at 0x00007FF44E76FF80>, self : <sims4.log.Logger object at 0x00007FF45ABF6910>, message : Exception raised while processing zone spin up sequence: {}, args : (KeyError(<CooldownGroup.INVALID = 0>),), item : <CooldownGroup.INVALID = 0>] File 'T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py', line 1247, in on_enter [ self : <zone_spin_up_service._ScheduleStartupDramaNodesState object at 0x00007FF45771A310>, __class__ : <class 'zone_spin_up_service._ScheduleStartupDramaNodesState'>] File 'T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py', line 1120, in schedule_scorable_nodes_on_startup [ self : drama_schedule_service] File 'T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py', line 1082, in _score_and_schedule_drama_nodes_gen [ self : drama_schedule_service, from_zone_spin_up : True, active_household : Household Berry (884697821803579322): ; ; ; ; ; ; , current_time : 22:31:19.200 day:4 week:37, current_day : 4, bucketted_nodes : 'defaultdict(<class 'list'>, {<DramaNodeScoringBucket.EP17Festival_DailyFestival = 92>: [<class 'sims4.tuning.instances.festivalDramaNode_EP17_FuneralBBQ_Sunday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_FuneralBBQ_Thursday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_CasketSale_Wednesday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_CasketSale_Monday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_CasketSale_Friday'>, <class 'sims4.tuning.instances.festivalDramaNode_EP17_FuneralBBQ_Tuesday'>], <DramaNodeScoringBucket.SpecialScoring = 2>: [<class 'sims4.tuning.instances.dramaNode_NPCInvite_Story_Progression_ChildrenStories_AdoptedDog'>, <class 'sims4.tuning.instances.collegeOrganizationEvents_BarNight_Party_Sunday'>, <class 'sims4.tuning.instances.collegeOrganizations_DramaNodes_Events_PaintinInThePark_Sunday'>, <class 'sims4.tuning.instances.venueEventDramaNode_University_StudentCommons_Arts_DebatePractice_Tues'>, <class 'sims4.tuning.instances.collegeOrganization...', drama_node_manager : InstanceManager_drama_node, drama_node : <class 'sims4.tuning.instances.runAffordanceDramaNode_ActorCareer_Auditions_Commercial_Hospital'>, buckets_to_score : [(<DramaNodeScoringBucket.EP21_Onboarding = 106>, ImmutableSlots({'days': {<Days.SUNDAY = 0>: True, <Days.MONDAY = 1>: True, <Days.TUESDAY = 2>: True, <Days.WEDNESDAY = 3>: True, <Days.THURSDAY = 4>: True, <Days.FRIDAY = 5>: True, <Days.SATURDAY = 6>: True}, 'number_to_schedule': ImmutableSlots({'number_of_nodes': 1, 'option': 0}), 'refresh_nodes_on_scheduling': False, 'score_if_no_nodes_are_scheduled': False}), TimeSpan(1756980))], buckets : frozenset({<DramaNodeScoringBucket.EP21_Onboarding = 106>}), bucket : DramaNodeScoringBucket.EP21_Onboarding, rules : ImmutableSlots({'days': {<Days.SUNDAY = 0>: True, <Days.MONDAY = 1>: True, <Days.TUESDAY = 2>: True, <Days.WEDNESDAY = 3>: True, <Days.THURSDAY = 4>: True, <Days.FRIDAY = 5>: True, <Days.SATURDAY = 6>: True}, 'number_to_schedule': ImmutableSlots({'number_of_nodes': 1, 'option': 0}), 'refresh_nodes_on_scheduling': False, 'score_if_no_nodes_are_scheduled': False}), day : Days.SATURDAY, day_enabled : True, potential_modification : 5, time_modification : 19.52 hours, bucket_type : DramaNodeScoringBucket.EP21_Onboarding, time_modifier : 19.52 hours, nodes_to_schedule : 1] File 'T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py', line 804, in score_and_schedule_nodes_gen [ self : drama_schedule_service, nodes_to_score : [<class 'sims4.tuning.instances.dialogDramaNode_EP21_Onboarding_Start_DynastySystem'>, <class 'sims4.tuning.instances.dialogDramaNode_EP21_Onboarding_Start_ScandalSecrets'>], nodes_to_schedule : 1, time_modifier : 19.52 hours, active_household : Household Berry (884697821803579322): ; ; ; ; ; ; ] File 'T:\InGame\Gameplay\Scripts\Server\drama_scheduler\drama_scheduler.py', line 367, in _update_cooldowns [ self : drama_schedule_service, now : 22:31:19.200 day:4 week:37, drama_node : <class 'sims4.tuning.instances.dialogDramaNode_GetawayPhoneCall_KidsCamp'>, time : 21:21:22.400 day:4 week:37, cooldown : ImmutableSlots({'cooldown_option': <CooldownOption.ON_SCHEDULE = 2>, 'cooldown_type': 0, 'duration': 336.0}), cooldown_length : 6.00 days] Here are some things ive already done to try to fix it Last successfully played in December 2025. After updating The Sims 4 and opening the save for the first time in april 2026, every household crashes to desktop when entering Live Mode. I can still access Manage Worlds, CAS, and Build Mode. Other saves load and play normally. Tested with Mods folder removed and cache cleared. Created a brand-new household in the affected save and it also crashes. Recovered multiple backup versions of the save and they all crash.I can’t access the cheating console, can someone please help!
Using ctrl+shift+c used to work fine for me but for the past couple months it stopped working. I have tried uninstalling all my mods and tried other combinations of keys but nothing is working! Does anyone have any other solution for this? I’m playing on mac btw.Desperately In Need Of Builders' Help
So I'm trying to recreate this lot found in Brindleton Bay's Cavalier Cove neighbourhood, but I just CAN'T get past the front entrance. Have a look at the pictures... As you can see from the above picture the wall isn't on a raised platform, as shown from the siding going all the way to the ground, and also no partition between the colour separation. OK, easy enough. But as you can see from the stairs in front of the door, it's raised from the ground, also with no platform separation. The front entrance is also taller than the wall it is against ⬇️ The second picture shows it from another angle. So my question is this... How do I create a lower staircase that ends by the brick section of the panneling (because putting a staircase in front extends it to the top of the wall). 2. How do I make the front wall taller than the wall it is against (because when I do it as a separate room and select the tall wall, the rest of the lot is automatically converted to tall walls, as well). Phew... I hope I got the message across clearly enough for someone to understand and help.Please scrap Skate.
This game has nothing to do with the grime and grunge of real skate culture and replaced it with AI slop and corporate greed. And to add a subscription service perfectly shows how this game was made with little thought with only the intentions that it will make money. We have a little joke in the car mechanic buisness, "cars are being made now for old people and tasteless corporate desk jockeys" the average game saying... "games are now made for money, greed, and kids" if you really do "hear out" your people look deeper into what people think of games like this and make changes based on what people wants, not what makes wealthy people more wealthy. Thanks for hearing me out From a loyal gamer, SublimeSmokeCommunity Park "Voting"
Could you implement an easy voting system on Community Parks in the game? I love the new changes to the Community Parks. I feel like the layouts are designed much better and flow really smoothly compared to previous seasons. Today, for example, the Hedgemont one had nice setups that I'd love to be implemented in the map or upcoming parts of the map in the future. I was wondering if like a simple voting system wouldn't be useful to get feedback from the community on what is (dis)liked. It'll also give us a reason/incentive to check out the rotation of parks more frequently. And getting feedback from the community... isn't that what early access is all about?