EA, Stop Ignoring Us: Xbox and PSN Accounts Stuck on Unrecoverable EA Profiles
This is a collective appeal on behalf of the many users who have, over the years, experienced the same recurring issue – and still have no solution. The problem is simple but severe: Players lose access to their EA account, and as a result, they are unable to unlink it from their Xbox or PS profile. Without EA's help, they are permanently locked out of using EA services on Xbox/PS. And EA Support has failed to provide effective assistance. We are not talking about isolated incidents. This is a widespread and years-old problem, affecting hundreds (if not thousands) of players. It continues to appear regularly in EA Forums, Reddit, Microsoft and Playstation support threads, and gaming communities. It’s time to acknowledge that this is not a user mistake – this is a systemic failure in account management and support policy. The Problem Xbox and Playstation profiles often become automatically linked to old EA accounts – sometimes accounts that are no longer accessible, deleted, or tied to an email that no longer exists. Players cannot unlink the Xbox/PS profile from the EA account unless they verify the original EA account. If the user has no access to the email or recovery methods (due to age, lost credentials, or deactivated accounts), EA support refuses to help. Microsoft/Sony confirms they cannot unlink EA accounts on their end. EA's stance is rigid: “No verification, no unlinking.” Even if the account is clearly inactive or the user is verified through Xbox/PS->Origin credentials. Support tickets are often closed without action. Chats end with no resolution. Users are passed between departments, but nothing changes. Recent Example (May 2025) Just yesterday, I posted the following here on EA’s forums, and it summarizes the problem: “I can't unlink my Xbox account from an old EA account that I don't have access to anymore. EA Support told me there’s nothing they can do. I just want to play EA games again, but I’m locked out of all online services because my Xbox is linked to a ghost account.” Full Post Here This is not a one-off. It is one of many. What Players Are Asking For We are not asking for special treatment. We are asking for a realistic, user-focused solution to a well-known issue. Specifically: A process for unlinking Xbox or Playstation accounts when the original EA account cannot be recovered. This could involve verifying identity via Xbox Live/PSN data, Xbox/PS account ownership, or linking proof. Better support escalation paths. Not just canned responses and auto-closed tickets. Real human review for unresolved account access cases. Transparency on what can and cannot be done. Many users are told “there’s nothing we can do” – while others manage to get unlinking done after dozens of failed attempts. The policy is inconsistent. The Bigger Picture Many affected users have: Lost access to EA Play/Game Pass benefits despite paying for them. Abandoned EA games completely because the account issues make playing impossible. Created entirely new Xbox/PSN accounts, losing years of progress and purchases. Spent hours or days dealing with EA support without a single result. We are asking EA to take responsibility and implement system-level fixes. This is a trust issue. Players who lose access to their EA account should not be cut off from Xbox/PS games they legally own or subscribe to. Supporting Evidence: Community Reports Date Source & Link Summary May 16, 2025 EA Forum User unable to unlink Xbox from old EA account; EA Support states "nothing we can do". April 2025 Microsoft Community Xbox Gamertag linked to an old/unknown EA account; EA will not unlink it, stating the account is deleted. April 2022 Microsoft Community EA refuses to unlink Xbox from deleted EA account; GDPR request ignored. February 2021 Reddit - r/Xbox EA demands code sent to inactive email; user locked out despite valid Xbox account. Early 2021 Microsoft Community User unable to unlink EA account; Microsoft confirms EA is sole authority. November 2018 Overclockers UK Forum Player locked to 10-year-old EA account; EA support unhelpful after multiple attempts. And many more... Final Call EA, this is a growing trust and accessibility issue. Gamers should not be permanently blocked from their Xbox/Playstation content because of a policy that assumes email access is forever. Technology evolves. People change accounts. But support systems must evolve with that. We urge you to: Recognize this as a longstanding issue. Commit to a workable solution for affected users. Respond to the community with clarity and action. This isn’t just about one player. This is about hundreds of us, waiting for a fair resolution. EA - in the name of all gamers - please fix this! Beruthien EA_AgentX EA_Bogdan Melcious EA_UltraSlide EA_Shrike EA_Cekiel EA_Chimere EA_Kat SimGuruPopcorn1.3KViews51likes60CommentsTheres nothing to do?
Why keep asking for feedback when you’ve listened to nothing that literally EVERY player has been begging for for years? You can’t even progress at your own pace, you finish all the boring easy challenges and have to wait for them to refresh the next day! Into the same soulless boring challenges on repeat! No story mode, fine. Didn’t listen to what anyone wanted and gave us an AI bot instead of pros, fine. But where are the game modes? Where is hall of meat? Where is skate? Where are death races? Where are any of the online MODES? Where is the mega park at lesst? Also regarding customisation why can’t we even get jewellery, tattoos, decide how to wear hats & hoods etc. everything we had on old skate games. The actual gameplay and physics is great but EVERYTHING IS MISSING!! Sorry but we waited 15 years for this game, this feels unacceptable.863Views47likes31CommentsBanned - Stuck in loop - Not showing on help pages
Edit: For all the keyboard warriors that I see around the forum, save yourself some finger-pain and leave this thread. I posted this because I clearly can't appeal, and the ban is invalid. Thanks. Edit 2: For anyone unable to appeal, please scroll to the bottom of this thread. I am at a loss for words. I purchased the game yesterday, to preload it and to play it today. Only to find that I am, just like a tonne of other people, stuck in a bug because of the game content not being recognized. I tried to play one or two games via the community and ended up leaving because I got stuck in a spawn trap. Coming back later in hopes the game would get fixed, and I can play with my friends. About an hour later, I get an e-mail that I am suspended?? Trying to launch the game, I see this; I follow the "ban history" / "Penalty history" link to find out what in the world is going on, and I am brought to a page that says this???: And then when following the "webform" that is linked on their ban appeal page, FAQ and this forum Ban info from this forum, it brings me to a generic FAQ help page where it redirects me back to the ban history tool where it shows no ban! : In other words, I am stuck in a loop, haven't played 1 minute of the actual game and can't appeal. For the love of god, help me! I want to play the game! Edit 2: Hi Guys, User Gripen888 found a way to appeal, even if the ban doesn't show in the penalty-history. Go the the EA help pages and make sure to log-out or clear cookies. Then use the "Continue as a guest" option. https://help.ea.com/en/customer-care/ You can then go through the motions of filling in the form, as usual, appealing the ban. From there, a new option "Contact us via email" will pop up. Press this, and you will get a notification regarding your case being opened.8.7KViews46likes171CommentsI've missed you all!
Hi Simmers, I just thought I'd share something personal. Two years ago, I was in a coma and woke up completely paralyzed. During that time, I missed The Sims — and this community — more than I can express. I had to stop reading the forums after a few months because it was just too hard. The Sims community has always been such a big source of comfort and a creative outlet for me. Yesterday, for the first time in over two years, I was finally able to play The Sims 4 again. I actually cried during the loading screen. Like full on runny nose, headache inducing crying. LOL It was like coming home, or getting a tiny part of the old me back. My birthday is coming up next week, and I’m so incredibly happy to not have to miss out on my favorite birthday tradition again this year. I'm gonna grab a slice a cake and burn some poor sims house down LOL I’ve really missed being part of this community. I probably won’t post much since typing is still difficult and painful, but I’m so happy to be here again — even if I’m just quietly lurking in the background. 💛 Thanks for being here. cass ps, can someone give me advice on what to start saving up for? I missed 4 (ish) expansion packs and tons of kits and stuff. Recommendations please!762Views46likes34CommentsRip Chips in new update
Why are the challenges back to giving only five rip chips per objective? When it was changed to 20 per, it made the smaller challenges actually worth it. Now there’s almost no point in doing any challenges since some boxes are over 400 rip chips 🤦♂️🤦♂️889Views36likes50CommentsToggle Coming For Ailments 8/19 (New Blog)
Update: New Blog https://www.ea.com/games/the-sims/the-sims-4/news/ailments-dev-diary Ailment Tuning in The Sims 4 Enchanted By Nature Sul Sul! This is Nate, lead Designer of the Enchanted by Nature Expansion Pack. I’m here to talk a little bit about Ailments, how we developed them, and the game settings toggle we’re adding to give more agency to choose how Ailments manifest in your game. Our hope with Ailments was to create interesting situations that ask you to change up how you play. The way they affect a Sim’s life can look and feel different depending on how you meet it: it can be a bump in the road, a chance to flex the Apothecary skill, or perhaps an unexpected benefit! For instance, Greenie Meanie’s symptoms can strain relationships, but also provide a Gardening skill boost. If you’re a Sim who spends more time with plants than other Sims, it’s actually quite helpful! Living up to this aspiration of challenge and reward for each of the broad array of Ailments was no small task and I’m proud of the team’s hard work. At the same time, we heard your feedback loud and clear that Ailments were happening too often! We’re going beyond the recent patch, which reduced the chance of contagious Ailments spread across the game, to also add a new settings toggle which disables Ailment spread completely. Find it by going to the Main Menu and selecting Game Options > Pack Settings. Under the section for Enchanted by Nature, you’ll see the settings toggle Enable Ailment Spread. When this is disabled, Ailments can no longer jump from one Sim to another and Sims have no chance of picking up Ailments in their day-to-day life. Sims with current Ailments will still have them, which you can wait out or cure through whichever method you prefer. You can change the toggle back and forth at any time. Check out the FAQ for more details! We hope that adding this toggle setting will help you find new and more satisfying ways to incorporate Enchanted by Nature in your play and storytelling. Now if you’ll excuse me, my Sims have a date to press some flowers then take a nap in the forest. Dag Dag! F.A.Q. What will I see with this new Ailments Spread toggle? The Ailment Spread toggle is enabled by default. If you do nothing, Ailments will continue working the same way (including the reduced chance of spreading added by the recent patch.) What will happen in my save if I choose to disable Ailments Spread? Sims won’t get Ailments from any contagious source. This means no chance of Ailments from day-to-day activity like going to work or high school, or from Foraging. It also means no chance of picking up an Ailment from being around a Sim who has one. Ailments that are present in your save when you disable the toggle will still be there. Sims will still need to wait it out or seek a cure, but no new Ailments will occur due to spread. If I disable the toggle, what happens to other features in this Expansion Pack that use Ailments? Everything still works the same, just that Ailments are no longer contagious! Here are the details: Fairy Sims’ Cure or Apply Ailment Ability is unchanged. You can still direct Fairies to give Ailments to other Sims. While controlling a Sim with an Ailment, you can still try asking a friendly Fairy to cure you. For the Naturopath Career, clients coming to your Sim’s home will still have Ailments that need treatment. You can still craft Ailment cures at the Apothecary Table to sell, treat Naturopath clients, etc. Sims who become Very Imbalanced will still develop an Ailment, but it can’t spread to anyone else. (If you’d prefer not to play with Ailments this way, you can disable the Enable Balance & Imbalance toggle on this same settings panel!) So if I disable both Ailments Spread and Balance & Imbalance, will I see any Ailments in my game? The only Ailments you’ll see are: Ailments that Sims already had at the moment you disable the toggle. Ailments you direct your Sims to put on others, via Fairies’ Cure or Apply Ailment Ability or PlantSim’s Poison Kiss interaction. Ailments on Sims that visit when you opt for your Naturopath to receive clients at home.1.1KViews24likes27Comments[GUIDE] - How to Read a DxDiag
Publication Date: 2025-04-02T16:22:15+01:00 Last Edited: 2025-07-23T14:39:37+01:00 For now placing this guide in the EA Community Discussion Subforum as there currently is no Community Resources section. In this guide, I’ll cover the main sections of a DxDiag, focusing on the most important details for troubleshooting, along with tips to keep in mind. Before the switch from AHQ to the new EA Forums, a similar thread existed, but unfortunately, it didn’t carry over. However, I found an archived version of the old thread here: [Internet Archive] - (AHQ Community Resources) How to read a DXDiag The original thread, created in 2014, was maintained until the forum change. In this updated version, I’ve expanded the coverage while omitting outdated info (e.g., SLI/Crossfire, Service Packs). This guide assumes basic knowledge of Windows, software, and hardware. It serves as an introduction to troubleshooting with a DxDiag, though keep in mind that it may not always provide a clear solution. This guide is based on a DxDiag from Windows 10 (DxDiag Version: 10.00.19041.5438 64bit Unicode) and may differ on Windows 11. The guide follows the same order as the sections within a DxDiag. If you notice any missing or incorrect information, or have suggestions for improvements, feel free to leave a comment, and I’ll review it when I can. Table of Contents Excluded Sections >> Click here to go back to the Table of Contents << There are several sections in the DxDiag report that will not be covered in this guide. These sections are either outdated, legacy features, or not directly relevant to most troubleshooting scenarios. The table below outlines these sections and the reasons they are excluded: DxDiag Section Reason DirectX Debug Levels Provides debug levels for specific APIs, which are not pertinent to typical user troubleshooting. DirectInput Devices Includes devices like game controllers (potentially steering wheels like the G502). Not universally relevant for all controllers, and unlikely to be needed for most troubleshooting cases. Gameport Devices Likely related to legacy devices connected via the outdated Game Port. Not relevant for modern systems. DirectShow Filters DirectShow is a Legacy feature, not really used anymore. Preferred DirectShow Filters DirectShow is a Legacy feature, not really used anymore. Media Foundation File Versions DirectShow is a Legacy feature, not really used anymore. Media Foundation Transforms DirectShow is a Legacy feature, not really used anymore. Media Foundation Enabled Hardware Categories DirectShow is a Legacy feature, not really used anymore. Media Foundation Byte Stream Handlers DirectShow is a Legacy feature, not really used anymore. Media Foundation Scheme Handlers DirectShow is a Legacy feature, not really used anymore. Preferred Media Foundation Transforms DirectShow is a Legacy feature, not really used anymore. Disabled Media Foundation Transforms DirectShow is a Legacy feature, not really used anymore. Disabled Media Sources Related to Media Foundation, therefore not relevant. EVR Power Information Enhanced Video Renderer, related to Media Foundation, therefore not relevant. Figure 1 (Overview of DxDiag Sections and Their Relevance for Troubleshooting) System Information >> Click here to go back to the Table of Contents << This section provides various details about your computer that can be useful for troubleshooting. Key information includes: Operating System: Specifies the OS and its version. System Model: Information about the motherboard and overall system. BIOS: Displays the BIOS version. Processor: Details about the CPU. Memory: The total installed RAM. Page File: More on this below. Windows Directory: The location where Windows is installed. DirectX Version: The highest version of DirectX supported. DPI Settings: Details about screen scaling. These entries are often the most relevant when diagnosing issues. To troubleshoot effectively: Compare System Specs with Game Requirements: Check the system specifications against the minimum and recommended specs for the game you're troubleshooting. If the system falls short of these specs, it could explain the issues being experienced. BIOS Version: Ensure that the BIOS is up to date for your specific motherboard model. BIOS updates are typically released only when necessary, such as for system stability improvements, addressing hardware compatibility, or fixing issues like incorrect voltage delivery. Page File: A correctly configured page file is critical, especially for systems with limited RAM. The page file acts as virtual memory, storing inactive data from RAM onto your storage device (e.g., HDD or SSD) to free up more RAM. Proper configuration is especially important if your system has a small amount of physical RAM. For guidance on the appropriate page file size, refer to this article: [Learn.Microsoft] - How to determine the appropriate page file size for 64-bit versions of Windows. DirectX Version: The version of DirectX is crucial for gaming performance. Newer games may require DirectX 12 instead of DirectX 11. For example, Apex Legends has begun phasing out DirectX 11 in favor of DirectX 12. However, the version of DirectX is just one factor—some games require specific DirectX feature levels, which we will cover in the Display Devices section. DPI Settings: DPI settings control how your screen content scales. A setting other than 96 DPI (100%) can cause text to appear misaligned or even prevent some games from launching properly. For more information on DPI scaling, refer to [Learn.Microsoft] - DPI and device-independent pixels. DxDiag Notes >> Click here to go back to the Table of Contents << One of the key features of DxDiag is its ability to flag issues such as unsigned drivers. These flags indicate that the drivers may be unstable, potentially due to being in beta or corrupted. Here’s an example of how such issues might appear in the DxDiag report: DirectX Files Tab: No problems found. Display Tab 1: The file ialmrnt5.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Sound Tab 1: The file RtkHDAud.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. Source: https://forum.multitheftauto.com/topic/60173-mta-crash-dxdiag-included/ In addition to identifying unsigned drivers, DxDiag can also detect other types of issues. Below are a few examples of how this may appear: I am not aware of an exhaustive list of all items that will be caught under the DxDiag Notes section, though any problems detected under this section will typically be detailed enough to guide you through further troubleshooting steps. Display Devices >> Click here to go back to the Table of Contents << This section provides details about the monitors connected to your system and the associated display settings. Key information includes: Monitor Name Monitor Model Current Mode: The current resolution and refresh rate being supplied by the GPU to the monitor. Native Mode: The native resolution and refresh rate that the monitor supports. Driver Version: The version number of the GPU driver being used. Driver Date/Size: The release date and file size of the installed driver. WHQL Logo'd: Indicates whether the driver has passed WHQL testing. Display Memory: The total memory available for the display, including both dedicated and shared memory. Dedicated Memory: The VRAM (Video RAM) physically available on the GPU itself. Shared Memory: The portion of system RAM allocated for use by the GPU. Output Type: The type of display connection in use (e.g., HDMI, DisplayPort). DDI Version: The DirectX Device Interface version supported by the GPU. Feature Levels: The DirectX feature levels supported by the GPU. This is important as some games may require specific feature levels to run properly. If you have multiple monitors, then there will be a separate entry with all the corresponding information. Key Checks Current Mode vs. Native Mode: Ensure the monitor is running at its native resolution and refresh rate. For example, if a 1440p monitor is running at 1080p, it may be due to the user forgetting to change their resolution. Similarly, check if the refresh rate is lower than what the monitor supports natively. Driver Version: It's important to check that the GPU driver is up to date. You can verify the driver version and check the Driver Date for the release date. Staying on the latest stable driver version is recommended, but it's important to be cautious of any issues with the most recent updates. Note: Nvidia driver versions are usually shortened to the last 5 digits of the version with 2 decimal points. (This: 32.0.15.7242 Becomes: 572.42) This means that if you want to look up a Nvidia driver, you should look it up in that format. Looking up a GPU Driver and checking if it needs updating First off we’ll need to check the card to see if it’s from Nvidia, AMD or Intel. This can be found under the Manufacturer section for each entry under Display Devices. Once you've figured it out, navigate to the corresponding section below. Nvidia 1. Go to this site: https://www.nvidia.com/en-us/drivers/ 2. Under Manual Driver Search, fill in the required specifications according to the information that is present in the DxDiag 3. Press “Find 4. Compare the Game Ready Driver version with the driver version present in the DxDiag, if it’s newer, then the driver should be updated AMD 1. Go to this site: https://www.amd.com/en/support/download/drivers.html 2. Fill in the specifications from the DxDiag inside of the "Search or Browse Drivers and Support by Product” section 3. Press "Submit” 4. Select the correct Operating System 5. Compare the driver version with the driver version present in the DxDiag, if it’s newer, then the driver should be updated Intel (You might not be able to find the corrrect Intel drivers via the steps below, you can find all Intel Graphics Drivers on this page: [Intel] - Driver Search (Graphics) but do keep in mind that it also includes drivers for integrated chipsets) Go to this site: [Intel] - Intel® Arc™ & Iris® Xe Graphics - Windows* Compare the driver version with the driver version present in the DxDiag, if it’s newer, then the driver should be updated Sound Devices >> Click here to go back to the Table of Contents << The Sound Devices section lists all the devices used for audio playback, including headsets, speakers, or any other audio output devices. This list corresponds to the devices found in Windows Settings > System > Sound > Sound Control Panel > Playback. It will also display Virtual Playback Devices. If you use software that creates virtual audio devices (e.g., Voicemod, Virtual Cable), these will appear in the list as well. Each sound device contains several pieces of detailed information, but the following key details are most relevant: Description (The name of the sound device) Driver Name Driver Version Date and Size (The release date and file size of the driver) WHQL Logo’d (Indicates whether the driver has passed WHQL Testing and is certified by Microsoft) Default Sound Playback (Shows whether the device is set as the default audio output for Windows) One of the key things to check here is whether your driver is up to date. Outdated drivers can mess with your audio, so keeping them current is a good way to avoid problems and make sure everything’s running smoothly. If you're not hearing sound from the device you want, check the Default Sound Playback setting. If it says "Yes," that device should be the one Windows uses for audio. If it’s not working right, you can change it here, or sometimes in the settings of the app you’re using to play audio. Sound Capture Devices >> Click here to go back to the Table of Contents << The Sound Capture Devices section lists all devices used for capturing audio, such as microphones. This list corresponds to the devices found in Windows Settings > System > Sound > Sound Control Panel > Recording. It will also include Virtual Microphones. If you use software that creates virtual audio devices (e.g., Voicemod, Virtual Cable), these virtual microphones will also appear in the list. For each sound capture device, the following key details are provided: Description (The name of the sound capture device) Driver Name Driver Version Date and Size (The release date and file size of the driver) Default Voice Capture (Indicates whether the device is set as the default audio input device for Windows) It’s important to check that the driver for the sound capture device is up to date, as outdated drivers can lead to performance issues or limited functionality. Additionally, verify that the Default Voice Capture is set to ‘yes’ for the correct device. This ensures that Windows will use the intended device for audio input. However, some applications may allow you to select a specific microphone within the app itself, overriding the default Windows setting. If audio capture isn't working as expected, this could be the cause. Video Capturing Devices >> Click here to go back to the Table of Contents << The Video Capture Devices section lists any device used for capturing video, including webcams and capture cards. Key information to focus on includes: FriendlyName (The name of the Video Capture Device) Manufacturer DriverVersion DriverDateEnglish Service (The service used to interact with the Video Capture Device) When reviewing this section, it's crucial to check if the driver is up to date. Outdated drivers can lead to issues with video capture functionality. USB Devices >> Click here to go back to the Table of Contents << The USB Devices section provides a hierarchical view of all USB devices connected to the system, similar to what you’d see in Device Manager. For each USB device, the following information is displayed: Vendor/Product ID (These IDs can be used to identify the USB device, which can be looked up in the USB ID Database - [the sz development] Matching Device ID (This ID is used by the Plug and Play (PnP) manager to locate a driver package that matches the device. For more information, refer to [Learn.Microsoft] - Device Identification Strings Service (The service used by Windows to interface with the device) Driver (This includes the driver file name, the date and time of the driver, and the file size of the driver) (Some will also include a “Location:” tag, this will not be covered in this guide) This list can be valuable for troubleshooting, especially when identifying hardware-related issues. In some cases, anti-cheat systems may flag Removable Storage devices, preventing the game from booting up. This is why it may be good to check this list if you are aware of certain USB Hardware causing issues within a game PS/2 Devices >> Click here to go back to the Table of Contents << Note: This is considered legacy technology. While it’s generally not relevant for most users today, it may still be important in certain troubleshooting scenarios, which is why it is included here. In some cases, PS/2 Devices may appear in a DxDiag report even when no PS/2 device is physically connected. This could be due to hardware or software quirks during the DxDiag capture process, so don’t assume that a device listed in this section is actually connected. If you do need to troubleshoot PS/2 devices, make sure to confirm that the user has a device actually connected via the PS/2 port. PS/2 devices typically refer to input devices like keyboards and mice connected via the PS/2 port, as shown below: While PS/2 used to be more common, USB has largely replaced it for these devices. As such, PS/2 should be considered legacy technology. If a user is still relying on PS/2 devices, it’s generally recommended to switch to USB unless they have a specific reason for using PS/2. NOTE (2025-07-2025): With some laptops you will see integrated keyboards and touchpads listed as PS/2 devices for design-reasons. I personally believe this can be ignored, as it shouldn't really cause any issues depending on how the manufacturer has implemented it. If it were to be causing issues, I'd personally consider it out of scope for technical support. Here are some important considerations: PS/2 devices are not hot-pluggable: These devices need to be connected before booting up the computer. They will not work if plugged in after the system has already started. Potential instability: PS/2 communication with Windows can sometimes cause generic instability, particularly if there are compatibility issues. BIOS/UEFI support: Not all BIOS or UEFI firmware versions support PS/2 devices. It’s important to verify that the system’s firmware can recognize PS/2 if troubleshooting these devices. Given these limitations, if PS/2 devices are malfunctioning, it’s often better to recommend switching to USB devices to avoid dealing with potential hardware or compatibility issues. Disk & DVD/CD-ROM Drives >> Click here to go back to the Table of Contents << & DVD/CD-ROM Drives) In addition to providing details on your system’s storage, the DxDiag tool will also display information about your DVD/CD-ROM drives and their associated drivers. For each drive, the following information is provided: Free Space Total Space File System Model The most critical piece of information to focus on is the Free Space of the drive where Windows is installed. If this drive doesn’t have enough available space, it can significantly impact system performance and lead to instability. To maintain optimal performance, I would recommended to keep at least 15-20% of free space on the drive where Windows is installed. Additionally, it's worth checking the model of the drive used for both your Windows installation and game storage. If you notice that the storage device is outdated and has exceeded its typical life expectancy or its read/write capacity, this could lead to performance degradation or potential failure For a more thorough analysis of your drives, you might consider using [Crystalmark] - CrystalDiskInfo. This tool provides detailed health information about your storage devices, helping you identify potential issues like failing drives before they cause significant problems. System Devices >> Click here to go back to the Table of Contents << This section lists all devices connected to the motherboard. These devices can include: Controllers (e.g., Audio Controller, SATA Controller, Ethernet Controller) PCIe Devices (e.g., GPU, Wi-Fi Card, Ethernet Card, Sound Card, USB Card, etc.) And many other hardware components (Note: A full list of every possible device type would be too extensive for this guide.) Each entry will include the following information: Name: The device's name or description. Device ID: A unique identifier that can help you locate more details about the device, especially if the name proves insufficient. Driver: Details about the device's driver, including its location, version, release date, and size. Locating Information Using the Device ID The Device ID is a key piece of information. If the device name doesn’t provide enough detail, you can use the Device ID to look it up. To search the Device ID: Copy the Device ID (e.g., `PCI\VEN_10DE&DEV_24C9&SUBSYS_88AE1043&REV_A1\4&8BD6E8D&0&0008`). Identify the Vendor ID and Device ID: Vendor ID: `VEN_10DE` Device ID: `DEV_24C9` Visit the following website and search with the PCI type: [DeviceHunt] - Search by PCI A repository of all PCI ID’s can also be found here for those interested: https://pci-ids.ucw.cz/ Diagnostics >> Click here to go back to the Table of Contents << The Diagnostics section in the DxDiag lists the 10 most recent application errors reported through Windows Error Reporting (WER). To view older WER entries, you'll need to check the Event Viewer. Important: An entry in this list does not necessarily indicate a direct cause for the issue you're troubleshooting. Especially with unrelated applications, the error might have occurred at a different time or may not be relevant at all. Each WER entry includes the following data: Fault bucket: A unique identifier generated by Windows based on the error's context. Fault bucket Type: A type differentiator (more information here). Event Name: The type of crash (I have yet to find a exhaustive list of event names). Response: Not covered in this guide. Cab ID: Not covered in this guide. Problem Signature: More details below. The Problem Signature section contains various columns (denoted as "P" + numbers 1-10) that provide specifics about the crash. Though there’s no official mapping standard for these columns, here's a breakdown of what you might encounter: AppName: The application's EXE filename (e.g., "Explorer.exe"). AppVer: The version number of the application or assembly. AppStamp: The timestamp of the executable. AsmAndModName: The name of the assembly/module if it’s part of a multi-module assembly. AsmVer: The version of the faulting managed assembly. ModStamp: The timestamp of the faulting module. MethodDef: The token for the faulting method. Offset: The IL offset for the faulting instruction. ExceptionType: The name of the exception type, with "Exception" removed (e.g., "System.AccessViolation"). Sourced from: [Learn.Microsoft] - Windows Error Reporting and CLR Integration Note: The specific information in WER entries may vary depending on how the application integrates with WER. Not all WER data will be visible in the DxDiag. For more comprehensive details, including crash dump files, check the Event Viewer or the full WER report. I may create a more in-depth guide on Event Viewer and WER in the future for more in-depth troubleshooting.755Views23likes7Commentsfor the DEV's
im gunna make a compiled list of the good and bad things as a person that has played the skate series since i was a child. goods: building is actually cool just wish i had a private park so i could make something for the community to try like skate 3, flick it system doesnt feel bad updated and i like that i can climb most things when that wasnt an option before hand; matter of fact i feel like the parkour is really cool but it takes away from this being ya know a SKATE GAME. my bois at the park after a couple tricks in a bowl irl arent just doing gainers over stuff idk its odd. thats it for the goods unfortunately. bads: no fingerflips,darkslides eliminating pages of tricks that have existed since the first game. you cant advertise how this NEW version of the game has a bunch of new options for tricks and not even have the full catalog of original tricks. most of the tricks just look like im jumping off the board (doesnt feel like you guys have sat down and watched how feet and legs go off a board to do a trick just how the board is supposed to flip.), no one wants a loot box based progression system even if its free,not being able to break bones is lame and childish, the ai model voice over is annoying and unnecessary cause of izzy, izzy is an annoying hipster that chirps in your ear every 2 seconds to say "FoOtY" even though getting footage means nothing in this game/the replay system is 100% worse than skate 3 and even skate 2. the visual representation youve provided this game is for mall skaters aka people who like skater fashion but dont really skate aka someone who wears a thrasher hoodie and vans but cant ride a board. the visual style of the game is horrible idk who thought that the sims and the skate series has a fanbase that intersects at all but they need to be straight up fired. no pro skater missions/what missions exist dont feel like old missions from the older games they feel like tony hawk missions hands down (doesnt feel like you guys have played through any of the skate games imo just watched slide shows or something), you keep saying this is a community based game but the community has been pointing out a lot of these issues for YEARS, no skate brands in said loot boxes just generic stuff that wouldve been given to the player starting the game instead of starting them out as a homeless person. you made meat man a 25$ pack when you would get him for BEATING HALL OF MEAT AS A REWARD EVERYGAME? theres no broken bones. the only real skate brand i saw chocolate? ANOTHER 25$ pack. wtf man. i only saw girl wheels and even those cost real money. this is a disgusting practice. what you should have done is provided the community with REAL skate brands and make your generic stuff buyable if we wanted too like the grim reaper set up. gives you guys incentive to actually create for the community instead of just take from the culture. only character body modification is for **bleep** and butt,only like 5-6 guy hairstyles and 2 pages of girls hair styles (im a dude with long hair and i dont feel represented), every face is androgynous when SKATE GAMES ALWAYS HAD WOMEN let alone representation. if you wanted to represent women skaters you couldve LICENSED WOMEN PROS TO BE IN YOUR GAME MAKE TEAMS WITH THEM ALONG WITH THE MEN ITS NOT THAT HARD THAT WOULDVE BEEN AMAZING ACTUALLY AND IM A DUDE SAYING THAT. not by washing the game down into a game where you dont know if you are a he she or them thus giving the game no representation for every day regular people when the skate series was an in the life of a every day skater. as a man that waited 15 years to play this game; i could only stomach 10 hours of play time before re downloading skate 2. your team doesnt know what skaters want edit:ive put more time in to find more that youve missed. cant grab your board while grinding. which was a feature since skate 2. i figured id be able to finger flip off of rails in this game for how much ads were done for how many new tricks were being added to the game. it feels like you guys spent so much time making a parkour game that yall forgot this is a SKATE game. edit on top of edit: no comply's dont inheritly do shovits irl. its just a push to ollie. another example of your team only knowing skateboarding from videos and not having any real skaters consulting your team edit on top of edit on top of edit my god guys: no underflips. removing again pages of tricks. yall really didnt play the last games and with how everything is set up im 100% expecting these tricks to be added in a 40$ throwback trick pack or some bs because of how predatory the rest of the game is with micro transactions and theres a dickies hoodies for free before anything a real skater would wear. this is gross. i wouldve paid 60$ for a GOOD skate game and more for dlc. i paid for every dlc in every skate game previous. this game straight up ruins the legacy and tries to take money from people over pixels.785Views22likes34Comments[OLD] Broken and Updated Sims 4 Mods and CC: patch 1.118, Sept 18, 2025
About This Thread THIS THREAD IS OUTDATED AS OF NOVEMBER 4. See: Broken and Updated Sims 4 Mods and CC: patch 1.119, Nov 4, 2025 | EA Forums - 12868987 This thread tracks Sims 4 mods and CC that have been "broken" or made obsolete by game update 1.118, September 18, 2025, and the October 2 hotfix, or declared unsupported by their creators. It also tracks updated game mods and important updates to custom content. SORT THE THREAD FOR WHAT YOU NEED: For the COMPILED LISTS, sort by Oldest For the MOST RECENT INFO, sort by Newest … or follow the topic to receive notifications of new posts. See the bell symbol, top right. Notifications can even be sent right to your email! Some things are NOT covered here: Early-access content and anything else behind a paywall Content outside the T (for Teen) game rating (no adult mods! including alcohol, violence) Creators/mods outside the EA and EA Answers HQ rules, and the Maxis guidelines for Sims 4 content creators Separate translation files Loading screens, CAS backdrops, main menu backgrounds, and poses unless the creator says an error is fixed Sims 4 Multiplayer Mod updates that don’t change the version number CAS and Build/Buy CC unless the creator says they're fixing an error or catching up pack content Mods and CC hosted on sites that are mostly adult content or that require joining an 18+ site Creators who update active creators' CC/mods or who upload folders of other people's mods and CC. In addition, news for mods/CC hosted only on Mod the Sims may be selective and/or delayed. In the end, YOU are responsible for your mod use. Because not all content and creators are covered on this official forum, many of you should be following creators directly for news. The pinned topic How to Use Mods and CC includes advice about game updates, mod management, finding broken mods, and how to avoid downloading broken and malicious content. And remember… Back up your Saves folder! Index for This Topic Newly Broken/Obsolete Game Mods and Tools Updated Game Mods and Tools, sorted by creator: list 1: core mods + A-P, list 2: S-Z Newly Broken/Obsolete CAS and Build/Buy Updated CAS and Build/Buy Cleared by Creator for This Patch: gameplay mods reported by the creator or their testers to be compatible with the game update Core, Injector, Testing and Protection Mods Status: what you should be on for mods like ModGuard, Better Exceptions, venue lists, Lot51 Core, and XML Injector Creator News New Bugfix Mods Start of Ongoing Reports - scroll down or sort replies by NEWEST Other Resources Previously Broken/Obsolete Mods and CC: selective; up to patch 1.117 [MASTER POST] Current and Common Mod/CC Issues, including links to earlier Broken/Updated Mods threads. Start here to find out if your symptom has a known cause. The previous Broken/Updated Mods thread, for patch 1.117 - NOTE: This patch saw a LOT of issues with household loading Patch Notes for this game update How to use Mods and CC: including how to test for broken mods/CC ("vanilla" testing and the "50-50" method) Malicious Scripts and Malware Need to tell me something? If you need support or have a broken mod to report, post in the forum. My DMs are open for creators only.94KViews22likes58Comments“Blast From The Past” event (week 3) - “Repair or Replace the computer” problem
After completing the Time Travel Component interaction on a PC, the computer breaks and the next quest item is to repair that computer. When hovering over the task, the listed suggestions are to repair, replace or hire a repairman service. HOWEVER, I selected the “insta-repair” option as my sim has level 10 handiness and that doesn’t seem to be compliant with the task. So I have a non-broken PC and this outstanding task. Planning on putting the PC out next time it rains and see if that breaks it again. In the meantime, any suggestions on what else I can do? (At the very least hopefully this can be a warning for others who are yet to start this week’s event!) SOLVED! After a couple of in-game days, the task resolved itself on its own, appearing with a pop up “Computer Back Online” (“Whew! That was indeed close. The computer is available again, and the Time Travel Component is intact and back in place.”)Solved