Black screen after half time
Whenever i go into a game i have no problems, until it gets to half time.. Whenever i reach half time and we press continue to play the 2nd half, the screen just turns black. My opponents sometimes leave or try to pause but nothing happens, so its a problem on both ends However when we just keep waiting the game eventually does come back, with no time passed so the game doesnt keep going while the screen is black. And if we reach the end of the game and i win, as soon as i complete the game i get kicked from ultimate team and it gets counted as a if i left the game, and i get a loss.. it worked fine yesterday, the issue started coming today651Views4likes5CommentsUnable to link custom names in local kick-off mode
Hello, It is currently not possible to link a custom name to an offline Kick-Off profile, which prevents us from keeping long-term head-to-head statistics. It was available in previous FC games. Would it be possible to re-enable this feature? Kind regards,338Views2likes42CommentsFC 27 Champions – EA-Serverfehler nach Abpfiff wird als Niederlage gewertet
Hallo zusammen, ich möchte einen Fehler in Ultimate Team Champions melden. Am 03.10.2026 gegen 01:29 Uhr habe ich eine Champions-Partie regulär gewonnen. Der Schlusspfiff war bereits erfolgt und das Spiel vollständig beendet. Direkt danach, während der Verarbeitung des Spielergebnisses bzw. im Nachbereitungsbildschirm, erschien eine Fehlermeldung, dass der EA-Service bzw. die Datenverarbeitung nicht erreichbar sei. Anschließend wurde ich aus Ultimate Team getrennt. Nach dem erneuten Einloggen wurde mir angezeigt, dass ich das Spiel abgebrochen hätte, und die bereits gewonnene Partie wurde mir als Niederlage in Champions angerechnet. Ich habe den Vorfall glücklicherweise dokumentiert. Im angehängten Video ist zu sehen, wie der Fehler nach dem bereits beendeten Spiel auftritt. Zusätzlich habe ich Screenshots des EA-Verbindungsqualitätsberichts beigefügt. Der Verbindungsbericht für genau diese Partie zeigt: Spielende: 03.10.2026, 01:29 Uhr Verbindungsqualität: 98/100 – Sehr gut Ping: 16,5 ms Jitter: 1,94 ms Paketverlust: 0,01 % Die Verbindung während des Spiels war entsprechend unauffällig. Entscheidend ist außerdem, dass die Trennung erst nach dem Schlusspfiff bei der Verarbeitung des bereits abgeschlossenen Spiels auftrat. Ich bitte darum, den Vorfall bzw. die Server-/Matchdaten dieser Partie zu überprüfen. Besonders ärgerlich ist, dass dadurch ein regulär erspielter Sieg in Champions verloren gegangen ist. Falls eine nachträgliche Korrektur der Wertung möglich ist, würde ich darum bitten, die fälschlicherweise eingetragene Niederlage entsprechend zu korrigieren. Video und Screenshots sind diesem Beitrag als Nachweis beigefügt. Vielen Dank.12Views0likes2Commentsenter a match, the screen turns black and the game does not display any image.
Hello, I have a problem with EA SPORTS FC 27 on PC. When I try to enter a match, the screen turns black and the game does not display any image. My PC specifications: Processor: AMD Ryzen 7 8700 Graphics card: Intel Arc B580 RAM: 16 GB Operating system: Windows 11 I have already tried: Repairing the game through the EA app Updating my Intel Arc graphics driver Installing Windows updates Disabling the EA in-game overlay Changing display settings and V-Sync settings Restarting my computer After using the “Repair” option, the game sometimes works, but after closing and reopening it, the black screen problem comes back. Other games work normally. Windows detects my Intel Arc B580 without any errors. Please help me determine the cause of this problem and let me know what logs or diagnostic files I should send you. Best regards816Views4likes8CommentsFC 27 crashing/freezing mid-match on Xbox Series X/S — same issue as FC 26
Hi everyone, I’m experiencing the exact same crashing/freezing issue in FC 27 that I had throughout FC 26, and at this point it’s becoming extremely frustrating. I’m playing on an Xbox Series S. During a match, the game will suddenly freeze completely for around 3 seconds, then crash and quit straight back to the Xbox home screen. This usually happens around the second or third match, and when I restart the game, the match is counted as a loss because of the disconnection. What makes this even more frustrating is that I already reported this exact issue during FC 26. I contacted EA Support multiple times and went through the suggested troubleshooting, but the problem was never actually resolved. Now I’ve moved to FC 27 and the same problem is happening again. How is this still happening across two games? I’m not talking about an occasional crash — this has been a recurring issue that can completely ruin a match and give me a loss for something that is clearly caused by the game crashing. EA, I really need an actual explanation and solution this time. Please don’t just send the usual generic troubleshooting steps. I’ve already gone through those with support before. Is anyone else on Xbox Series S experiencing the same freezing → crash → Xbox home screen issue in FC 27? If EA staff are reading this, please acknowledge the issue and explain whether it is being investigated. I’d also appreciate any actual fix or workaround that has worked specifically for this problem. Thanks.2.5KViews14likes167Comments“The EA Servers are unable to process your request.” Error after WINNING
This game is ridiculous, I’ve won 2 games in Champs league, once where the other guy rage quit and once after full 90 mins and both times I got kicked off with the error “The EA Servers are unable to process your request at the current moment. Please try again later.” WHAT DO I DO. I deserve to be rewarded for the time and effort spent playing and winning these matches. Do something EA. Platform - PS5 Gamertag - omarologist Region - USA East(New Jersey area) ISP - Verizon Connection type (wired or Wi-Fi) - WLAN Timestamp of the latest occurrence, including your time zone - Around 1:25am EST26Views0likes2CommentsSeasons: No Loss Glitch / Match Desync Hack
The no loss hack is still rife on the new game, EA FC 27. I couldn't play Seasons in FC 26 last year (the main game mode I've played since it was introduced in 2011), as the hack was extraordinarily prevalent all year. Now, when you return to the Seasons menus after a match, the result always seems to show against the opponent you've just played, giving the impression the match has been registered. This is shown both on the Next Game page and the Season Results page. However, the match result does not show against your W-D-L record and you are not awarded the win or the points. This is now the second year in a row Seasons has become completely unplayable, as so many people are clearly aware of how to quit a match without receiving a loss. Are you every going to fix this? The match result now appears to show after an opponent quits the match but it does not reflect against your actual record. Last year, in FC 26, the match result wouldn't show anywhere when an opponent used the hack. I have cross-play turned off, as this workaround significantly reduced the issue in previous years. However, it appears to have made very little, if any, difference between the past two games, FC 26 and now FC 27. I'm playing on Xbox Series X.19Views0likes1CommentFC 27 – Persistent Input Latency in Both Offline and Online Gameplay on PS5
I am reporting a persistent input-response issue in EA SPORTS FC 27 on PS5. The issue is not simply high ping or connection instability. I experience a noticeable delay between the moment I provide a controller input and the moment the corresponding action is visibly executed in the game. The delay affects several different inputs: X button: passing occurs a fraction of a second after pressing X. Left analog stick: player movement, turning and direction changes feel delayed. L1/R1: player switching and other commands also show delayed response. The overall gameplay can sometimes feel heavy or as if the player is reacting late to my inputs. The most important diagnostic result The same input delay occurs in Kick-Off while completely offline. I physically disconnected the PS5 from the Internet and tested Kick-Off. The delay remained. Therefore, the issue is reproducible without an Internet connection and without communication with EA’s online gameplay servers. This makes me concerned that the underlying problem may involve the local input-processing, game-engine timing, frame pacing, animation system, or input-to-display pipeline rather than being solely a network/server issue. Hardware and network testing I have tested the following: PS5 Standard PS5 Slim Multiple controllers Wired Ethernet Different ISPs and Internet connections Different locations in Saudi Arabia Different network configurations VPN/routing solutions Online gameplay Completely offline Kick-Off The problem has remained consistent. I have also experienced similar behavior across FC 25, FC 26 and FC 27, which makes me question whether there is a deeper FC-specific input/engine issue rather than a problem with one particular PS5 console or one particular network. Frame rate and frame timing I would also like to know whether FC27 on PS5 has any known issues involving: Frame pacing Frame-time consistency Input buffering Input-to-action latency Input-to-photon latency Controller polling/input processing Animation systems delaying the visible execution of an input The PS5 version is primarily operating at 60 FPS, where each frame represents approximately 16.67 ms. Even without network latency, inconsistent frame timing or additional input buffering could potentially create a noticeable delay between physical input and visible player response. I am not claiming that this is definitely the cause. I am asking whether EA can investigate these areas because the problem is reproducible offline. Request for investigation Could the technical/development team investigate whether there is a reproducible input-latency issue in FC27 on PS5, particularly in offline Kick-Off? I would also appreciate clarification on whether EA has any internal tests or recommended diagnostic procedures for measuring local controller input-to-action latency independently from network latency. The most important point is: The delay is present both online and completely offline, and it affects multiple types of controller inputs. I would appreciate any technical explanation or diagnostic steps that could help identify the underlying cause.753Views7likes9CommentsEA FC 27 Server Stall Report 110-195ms delivery stalls exactly 3.21s apart
EA ID: Gh0st0406 | EA SPORTS FC 27, PC (Steam) | Johannesburg, South Africa during online matches, the match server 34.1.218.60 (UDP ports 21024 and 21089) repeatedly stops sending game updates for 100-195 ms, then sends 4-6 at once. Every gap between stalls is a whole multiple of 3.21 seconds: 45 stalls in a 10-minute match at 01:01 SAST and 107 in a 16.5-minute match at 12:00 SAST on 3 Oct 2026. No packets are lost. The game feels laggy and jumpy, and competitive matches are unplayable like this. It is not my connection. I recorded both matches with Windows pktmon while pinging my router, ISP and 1.1.1.1 four times a second. Pings sent during the stalls returned in 0-6 ms with 0% loss, and my PC kept sending its 30 updates a second throughout. The exact 3.21-second rhythm suggests a periodic process on the server. Please escalate to the server or network team. Attached: packet captures of both matches (Wireshark pcapng, match traffic only), an Excel workbook with every stall, packet and ping, and a README. Setup PC - CPU: Intel Core Ultra 9 275HX - GPU: NVIDIA GeForce RTX 5070 Ti Laptop GPU - RAM: 32 GB - OS: Windows 11 Pro (build 26200) - Network adapter: Realtek PCIe GbE (driver 1168.27.50.919), wired at 1 Gbps Connection - ISP: Home-Connect, 200 Mbps fibre (Celerity Networks fibre line) - Wired Ethernet to the router, no Wi-Fi Match server - Server: 34.1.218.60, UDP ports 21024 and 21089 - My PC's game port: UDP 3659 - Servers the game tested before matching: 35.214.86.214, 35.215.205.74, 35.212.74.2525Views0likes0Comments