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Apex can reclaim its throne by getting rid of aim assist. part2
I'm talking strictly about the PC sever; consoles are a completely different story. What actually happens if they get rid of aim assist. Pros First off, making this change would make Apex much more competitive compared to its rivals on PC. If we look at Steam's player counts for free-to-play Battle Royales, PUBG still maintains a massive player base. On the other hand, since the devs describe Apex as a competitive shooter, Valorant it its biggest rival-and Valorant's player count simply higher than Apex's right now. I believe that removing aim assist, Apex has a high potential to absorb players from these titles. Right now, FPS community is fragmented across many different games, and minor tweaks aren't going to bring the player base back in a big way. Since the majority of the current player base uses controllers, removing aim assist would mean many of them would perform at their actual skill level. This would naturally lower the entry barrier, making it much easier for true beginners to get into the game. Removing aim assist will increase the overall difficulty of the game, which will help distribute the rank population more naturally. This could solve the "Diamond elo smurfing" i mentioned before. Ultimately, this creates a much healthier environment for beginners. Lastly, it simply makes the game more competitive. This could breathe new life into the pro scene and make it even more exciting to watch. In fact, there's player named NIRU who actually hit solo Master rank on controller with aim assist turned OFF. It would also wipe out all those third-party devices that give aim assist to mice. This would finally put an end to that king of hardware-level chaeting. Cons Some might argue that controller players will quit the game. While that might be true for consoles, I don't think it applies to PC. PC gamers don't just stop gaming overnight; they usually look for a similar game to migrate to or smurfing, but the problem is-there isn't one. If the devs themselves use controllers, they won't be able to win anymore. Plus, they probably just don't want the hassle if massive update or the headache of dealing with the inevitable crying from the controller community. If you’re going to criticize this idea, please bring a counter-proposal that has more pros than mine. Let’s keep this a logical debate.c01234567892 hours agoRising Rookie12Views0likes1CommentCan’t get a match
So I’ve been playing apex from about day one and it was really fun back then but now I feel like the player base is getting smaller I’m on eu servers and just trying to play a quick public/casual match but the wait time to get into a match is like 10 minutes really need to look at the sbmm again to make lobbies quick and playable8Views0likes0CommentsEAは本当にこのゲームをよくする気があるのか?
とにかく初期ランクの分け方がおかしすぎると思っている。ランクは実力が均衡しているプレイヤーたちが集まるべき場所であり、ゲームの説明でもそう書いてあるのに、なぜかプレデターやマスターに何度も言ったことのあるプレイヤーと同じマッチに入る。ランクポイント制ではなく、内部レート制にしたり、とにかく今の現状を何とか直してほしい。今のランクマッチは、ただチーターと、スマーフィングなどが良い思いをしているだけになっている。多くの人が私と同じ意見を出しているにも関わらず、まったく解決していない。新たなアップデートなどを通して盛り上げたりするのはいいのだが、このような人が嫌な気持ちになる状況が多くある以上は、そのような問題を優先して解決するべきだと思う。11Views0likes1CommentMirage Rework: Prioritizing "Trickster" Identity over Utility
Introduction: Mirage’s Recent Performance I’ve been a Mirage main since the early days of Apex, but I’m currently unsatisfied with his recent performance. While I understand why "More Me" was removed (it was admittedly overtuned), I’m not a fan of the new "Renaissance Man" Perk. It feels like Mirage’s value is being shifted too much toward "accessing all class objects" rather than his signature decoys and cloaking. Using broad utility to buff a Legend just because their pick rate is low feels like it neglects their unique identity. Personally, I’ve always wanted to see buffs that lean into his original kit—specifically his offensive and supportive potential through bamboozling. Therefore, I’d like to propose a change to his Ultimate, "Life of the Party." The Proposal Remove Level 2 Perk "Boogle Eyes" (Make it base kit or remove it entirely). Add New Perk: "Upon activating Ultimate, spawn +1 extra decoy and Mirage becomes cloaked. The cloak lasts until the decoys expire or until a weapon is drawn (drawing a weapon cancels the cloak immediately)." Reasoning for this Proposal The Return of Cloaking: I want to bring back the essence of Mirage’s Ultimate, "Vanishing Act," from the pre-Season 5 era. That ability had a fundamental flaw: spawning six motionless decoys made it obvious that Mirage was cloaking somewhere nearby. For players focusing on audio or visual effects, it wasn't a major threat. This led to the current "Life of the Party" rework. My proposal creates a "psychological gamble." By making the cloak a Perk choice, enemies won't know for sure if Mirage is cloaked or just one of the six moving decoys. This uncertainty adds uniqueness and tactical depth without being predictable. Why remove "Boogle Eyes" instead of "Renaissance Man"? While I criticized "Renaissance Man" earlier for diluting Mirage’s identity, I am intentionally suggesting we keep it to serve as a necessary counter-weight. Actually, when I play Mirage, I always choose "Boogle Eyes" over "Renaissance Man" to maximize combat advantage through decoys—even though I know it provides less direct utility for the team. The reason I want to keep "Renaissance Man" as the alternative is to maintain the "cloak gamble." If the new cloaking perk is too dominant and everyone picks it, we repeat the past: "Ultimate = Cloaking" becomes a certainty again. To prevent this, "Renaissance Man" must remain as a powerful, high-tier alternative. By forcing a tough choice between "Broad Utility" and "True Deception," we ensure that cloaking remains a rare, unpredictable tactic. This preserves the "psychological gamble" and keeps enemies guessing whether Mirage is hidden or hiding in plain sight. Alternative Idea: I also considered making this change part of his base kit instead of a perk. However, as I mentioned, if he "always" cloaks, it becomes predictable and repeats the failure of the "Vanishing Act" era. If it were base kit, I believe it should have a 50% chance to trigger the extra decoy and cloak. Allowing players to freely choose the cloak every time would make it too consistent; if the community decides cloaking is the "superior" option, we end up right back where we started with a predictable, easy-to-counter ability. Closing Thoughts: Mirage’s Identity I may not be the most skilled or hardcore player, but I’ve spent a significant amount of time with Mirage. My priority with this proposal is that Mirage should not become "too strong." Mirage’s concept of "bamboozling" shines brightest when it’s subtle. If he were given a massive advantage—like a "flash effect when shooting a decoy"—people would study him so intensely that the trickery would become harder to pull off. To me, Mirage should be a Legend that requires mastery to find small windows of advantage. Making him a "top-tier meta pick" would actually ruin his concept. I appreciate the dev team’s continued attention to him. I just hope that future adjustments focus on his unique "trickster" gameplay rather than generic utility like "Renaissance Man." I welcome any and all feedback, positive or negative! Also, please note that this post was translated using AI. I apologize if any of the phrasing is a bit awkward or unclear.CaramelLess21 hours agoNewcomer17Views0likes0Commentsyou guys going to try and stop cheating any time soon?
literally becoming unplayable, wildcard and bot royale are full of aimbotters, trigger bots with wallhacks, and everything inbetween. This is what made me quit in season 16, I'm about done with this bs again. Fix your gameYoko-Ono-U-Didnt1 day agoSeasoned Traveler12Views0likes0CommentsSquads,Solos, campaign
This game is really fun but you should definitely bring back quads and Solos for people with some more modes. I feel more people can invest in the game this way and also bring back Arenas and ranked Arenas it was like a breath of fresh air from all the other modes. I think the community would also like a playable campaign where you can play it online or solo it was really fun doing things and having objectives to complete with Legend loves. Also bring back good trailers please!!22Views0likes2Commentsseparate Jump/Mantle inputs from Legend-specific movement
I would like to suggest an option to bind "Mantle Boosting" to a dedicated key. Currently, since mantle boosting relies on the jump command, any key assigned to it also interferes with Legend-specific abilities such as: Octane: Double jump on the Jump Pad. Valkyrie: Jetpack activation. Ash, Wraith, or Revenant: Tactical and passive dashes. It is frustrating that trying to optimize mantle mechanics forces a change in how I interact with these specific Legend abilities. While this can sometimes be adjusted via CFG files, many players are unsure if that is safe or considered fair play. Adding an in-game setting to separate these binds would improve the movement experience and make it more accessible for everyone. sorry my english is not good9Views0likes0CommentsMovement ability key bindings suggestion
Hello, (hopefully devs). Fan of the game here. Can we make it so that when we change the "movement ability bind" to scroll wheel, we can also keep scroll wheel as bind for jump. I still can't understand why we cant. Thank you for reading.zunuzas2 days agoRising Newcomer14Views0likes0Commentsabandon penalty
Can you guys remove the penalty of leaving rank match, like why are we getting penalized when our own teammate just wants to camp and not fight like, i'd like to queue up and not wait around for this guy to die when all he's gonna do is camp, i dont care losing a few point if i can get more if i can get more kills and place higher.Syple_g2 days agoRising Newcomer33Views0likes1CommentWingman back to it's glory as a heavy weapon!
The Wingman is one of the most iconic weapons of Apex Legends and a weapon a lot of people like or at least liked to use. Back in the day when this weapon used heavy ammo it was seen way more often than it is today. Sure the reason it is less used today is likely not just due to the ammo type but I do believe it is a fairly big reason. I for one loved using the Wingman back in the day and I have barely even touched it after it's change to sniper ammo. One of the main reasons I feel the sniper ammo is bad for the weapon is due to the sniper ammo's limited stack size. It makes sense for the other sniper weapons as they are slow firing - long range - precision weapons, however I don't really feel the Wingman fits into this category. You just cant really afford to use a weapon "designed" to fire a decent amount if it requires sniper ammo. Bringing it back to heavy ammo will undoubtedly allow more people to use it and bring it back to its fun, iconic state that I feel makes sense and it deserves. I Genuinely cannot see any reason this change would be bad but instead would make it more usable for anyone wanting to give one of Apex Legends most iconic weapons a go.BA5S32 days agoRising Novice20Views1like0CommentsCheaters worse after the banwave
Since banwave on PC almost every pubs game i just die to the most blatant aimbotter ever... and somehow they always have an heirloom. prior to the 70k id met maybe 1 obvious cheater in 1k hrs gameplay, now its almost every other game. the bans did nothingrobloxboy20173 days agoSeasoned Newcomer34Views1like2CommentsApex built a system that keeps players hooked but not valued
This isn't about difficulty anymore its about being ignored by a system that clearly sees player behavior and still chooses to push frustration instead of fairness I've put money into this and stuck around even when it stopped being fun not because its rewarding but because the loop is designed to keep me there and thats the problem I'm not even a hardcore gamer, apex is basically the only game I play and I'm not some top skill player either but the experience makes it clear players like me aren't actually valued just used to keep the ecosystem going if the goal is long term loyalty this ain't it cause all its doing is burning out the very people who were willing to stayVoorheesOhm3 days agoSeasoned Newcomer41Views1like3CommentsApex can reclaim its throne by getting rid of aim assist.
I want an experimental event with no aim assist.c01234567893 days agoRising Rookie154Views1like18CommentsRemove ability to punch teammates & make death boxes not block movement
Title is self explanatory. Eliminate toxic teammate vs teammate mechanic that has no purpose but to sabotage your own teammates. And remove death boxes blocking players movement as it makes no sense. Even in recent ALGS competitions pro players are getting trapped and stuck on death boxes. There's no real reason why death boxes should work as cover anyway. And it's rare you ever really stack deathboxes to make them functional cover. Which makes the mechanic meaningless. let players walk through the boxes unhindered, no more stuck pro players in ALGS which just is awful to watch, and no more botched gameplay for everyone else due to random death box placements hindering players mid fight for no reason. Why should this even be a factor in the game? It adds nothing as a viewer of the game as a sport, and it adds nothing actually meaningful to the skills or gameplay and arguably just griefs and sabotages the gameplay experience more often than not. And for what? So that the boxes MAYBE can block some bullets one time? Not worth it. Remove both of these things.MetroOdin3 days agoRising Vanguard76Views1like8Comments
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