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Bring back Winter Express. Stop replacing unique LTMs with BR reskins
I’m writing this because the 2025 holiday event honestly feels like a letdown. While a snowy Olympus looks great, "Wildcard" is just the same Battle Royale loop we’ve been playing for years with some AI Spectres and a few buffs thrown in. The Winter Express was the soul of the Holo-Day Bash. It wasn't just another BR variant; it was a fast-paced, objective-driven mode that forced unique Legend metas and non-stop action. It was the perfect "warm-up" and a break from the sweatiness of standard matches. I understand there are "technical hurdles" with legend abilities on the moving train, but the community would rather see a "Classic" version with limited legends than lose the mode entirely. Sticking to the game's roots is what keeps long-time players around. Right now, it feels like we’re trading high-quality unique modes for low-effort BR modifiers. Please bring back the train for 2026.3Views0likes0CommentsDismantling system for heirlooms or crafting materials
I play on PC now, but on my PSN account (I'm about to switch back) I have 2 heirlooms, Wraith and Bloodhound. Regrettably, I want to suggest a dismantling system. What I mean is maybe the game can add a dismantling system such that if you have an heirloom or skin you accidentally bought, you can dismantle it, but after doing so, you have a time period until you can dismantle something again. For example, for heirlooms, you can dismantle your heirloom weapon that you bought and don't want anymore for 150 heirloom shards, and it gives you a warning saying, "Upon the dismantling of this weapon, you will receive 150 heirloom shards and lose the (heirloom skin name). In return for these shards, you will also have to wait 6 months to be able to dismantle any heirloom weapon again. Do you accept?" And in my opinion, the game should give you 2 available dismantles for any heirloom weapon, and after using 1, you can gain another after 6 months." This suggestion for the heirloom dismantling system, in my opinion, SHOULD be a thing because it can help people with the same dilemma as me. For the crafting material skins, you should have 10 available dismantles, so you can, for example, dismantle a skin such as Vengeance Seeker for Wraith. It does the same pop-up as the heirloom dismantle, except you can receive a dismantle every 2 weeks but not the suggestion for crafting materials. This suggestion for the crafting materials shouldn't be a thing, in my opinion, because people can just abuse this for the heirloom events to get free event packs to complete it. Other than this, if this is not allowed or EA does not want this to happen, then they should allow account merging, but you need proof that both of the accounts are yours. The reason I say this is because I have a PSN account that I spent money on and have 2 heirlooms on, and I have a PC account that I also spent money on. I'm around the same level and have the same kills but fewer 4k 20-kill badges. This will make it so much easier, so instead of deciding upon which account you should get rid of, you can merge both with sufficient proof that both accounts are yours. As of now I am deciding between keeping or getting rid of my PC account for my PSN account, and I most likely won't have my PC account by the time this gets seen by a lot of people or gets seen by any content creators or admins for EA, but I hope my idea can come to fruition.14Views0likes0CommentsGreed
This game has been ruined by greed. A lot of players including myself has been counting days to actually use our heirloom shards and get the dual katanas. Now we find out we have to wait another 20 days to get it. Developers say its a missunderstanding and that timeline doesn't show when the event ends. But everyone knows thats full bs and they just want to get some extra money for new years. This is the type of greed that ruins a game. Apex was supposed to be the best online battle royale game. But now its barely in the top 5. Not to mention the cheaters. Most of them go undetected or the game detects them but decides to keep them since they spend money on the game. These type of things is exactly why apex is dying. Horrible development team.garazadeh4 days agoRising Newcomer20Views1like0CommentsVisualize Sound Effects and Deaf Mode in Apex Legends Settings
Turning audio cues into on-screen graphics, like arrows or icons showing direction for footsteps, gunshots, or healing in games, or creating waveform videos for music Accessibility feature in video games that replaces critical audio cues with visual indicators (like icons, colors, or pulsing effects) to help players who are deaf or hard of hearing (HoH) understand important in-game events, directions, and threats How it works in games • Sound Visualization: Replaces sounds with on-screen symbols or colors showing direction and intensity (e.g., footsteps, gunfire, abilities). • Muting Audio: Some modes completely mute game audio to prevent hearing players from gaining an unfair advantage by using both sound and visuals. • Customization: Allows players to adjust the size, color, opacity, and type of visual cues for different sounds. • Entity Indicators: Shows specific icons for enemies (e.g., a heart for killer proximity in Doors) or environmental cues. Examples in games • Sector's Edge: Uses ray-traced audio as colored light effects, muting game audio for competitive fairness. • Roblox (Doors, Pressure): Adds icons for entity footsteps and other threats, with specific colors for different entities. • Fortnite: Displays footstep and other player-related audio cues visually. Beyond gaming • Smartphone Accessibility: On phones, "Deaf Mode" often refers to accidental activation of screen readers like TalkBack, which provide spoken feedback and change touch controls; it's fixed by adjusting settings in Accessibility.JomariReys96 days agoSeasoned Newcomer19Views0likes0CommentsTHERE WAS NO CONFUSION ABOUT THE SUPERSONIC EVENT ENDING @ RSPN_JAX
Whoever had the guts to write out that email about the Supersonic event ending being “confusing” for certain people is CRAZY. How about take the real approach, THAT YOU LIED TO EVERYONE. Dont post on your website the WHOLE EVENT is going to END ON THE 16th of DECEMBER. IF ITS NOT GOING TO END. Tired of these deceiving market ploys to hit quotas before the year is over. Grow up and stick to what you say you’re going to do?Rizzlepop8 days agoSeasoned Newcomer21Views0likes0CommentsPenalty Game?
If the development team can access my account data, you will notice a significant decrease in my Ranked match participation lately. the reason is simple: when I achieve a high placement in Solo Queue (kill count below the cap), I am frequently forced into matches where I’m expected to fill a vacancy for a "Duo" group. This creates an incredibly uncomfortable and restrictive experience for me. The management reports banning tens of thousands of offenders every month. However, looking at the flip side, this means an equal number of offenders are constantly creating new accounts and profiting from their actions. Why is it that players who follow the rules and play seriously are penalized by the system with "Penalty Game" duties, while offenders are free to enjoy "smurfing" (newbie hunting) on fresh accounts? Shouldn't these "Penalty Game" roles be assigned to "gray-zone" players who are still under investigation for potential violations? I have a question for the team: Are you using the "Mean" (Average) instead of the "Median" as your matchmaking metric? I highly doubt whether that MMR is being utilized effectively in matchmaking. Mean-based matchmaking, which is easily skewed by a single "lucky" high-performance game, produces a high volume of mismatched games, leading to player futility and churn. While implementing fair matchmaking based on the "Median"—which reflects a player's consistent skill level—requires significant technical effort and resources, it is a necessary investment that yields long-term benefits in both community health and user retention.Akipekopeko8 days agoNew Vanguard21Views0likes0CommentsDEATH DUET DELAY FOR PEOPLE WHO WANTS TO USE HEIRLOOM SHARDS
APEX LEGENDS ARE YOU SERIOUS? ANOTHER 20 DAYS??????????? can u PLEASE just open it up for heirloom shard purchase . I WAITED A WHOLEEEEE EVENT to be over JUST FOR IT TO COME BACK AND HAUNT ME. At least open it up plsRuinkiamaster9 days agoSeasoned Newcomer84Views7likes0CommentsThe 2 biggest core gameplay issues: Visible health bars & low TTK
I'll preface this long rant by saying I'm a Day 1 player on PC with over 7k hours played. I've played through every version, season, and meta of the game. After all the good and bad changes, it's still my favorite FPS game of all time. But I'm concerned with the recent direction the game has taken the last few seasons and I'm worried that Respawn doesn't realize that their recent attempts to make the game easier for everyone has massively backfired. I genuinely believe adding visible health bars and ruining the TTK has taken away a lot of what made Apex and the fights great and interesting to play or watch. Season 21 was the last time we played before health bars, then the low TTK happened in Season 24. No surprise the game has been on a steady decline since S21... The fights are way too fast now and the teamfighting/legend dynamics were completely changed when everyone just pushes everything super fast with low HP because they know exactly how low they are, and with health bars, know exactly where they are or what direction they're trying to evade to. The game is way too one-dimensional now. The game just isn't as interesting anymore because the fights aren't nearly as back-and-forth as they used to be. Also it's increasingly harder to balance all the weapons/legends to be viable when everyone dies so quickly and the fights end so fast now. I know this is copy/pasted from my other countless other comments about these changes since they were added over a year ago, but I don't know how else to make my point. I've repeated my point of view over and over, but nothing is being done and the playerbase and viewership keeps declining... I just want my favorite game to return to its former greatness. Here is a summary of why (cheating aside) the two biggest core gameplay issues plaguing the game are visible health bars and low TTK: Health bars: - Gives free tracking and awareness - letting players see exactly where weakened enemies move, even through foliage or visual clutter. - Makes 3rd partying way easier since you instantly know who’s low and safe to push. - Removes the fog of war: no more guessing HP, no more deception via shield swaps, no more hiding HP weakness by using shield cells/batteries to re-peek. - Makes certain legends and abilities (Seer tac, Bloodhound, Mirage ult, etc.) far less valuable. - Encourages nonstop aping and movement legends - if you ever peek with flesh, everyone knows and full-sends. - Subconsciously affects split-second decisions at every level of play. - Makes tracking and aiming easier because players now have giant bars floating over them. Low TTK: - Erases mid-fight depth, teamfight dancing, clutch potential, and outplays. - Punishes solos and flanks - one tick of damage reveals your exact location and HP, and you’re basically out of the fight. - Leads to instant knocks → quick 2v3s with little chance for recovery. - Reduces the value of defensive or slower legends. - Shrinks the margin for error so much that taking even minor damage forces you to hide and heal instead of fighting back. Combined, HP bars + low TTK: - Creates cheap, fast kills, shallow fights, and overly aggressive playstyles. - Removes most of what made old Apex dynamic, skill-expressive, and balanced. - Makes movement less valuable and tracking easier. - Turns fights into linear one-dimensional “see flesh/red HP bar → push instantly” scenarios. Overall: Apex played best and was at its peak in the seasons before visible HP bars were added. Removing them—and/or raising the TTK—would restore much of the original depth and fun that made us all like the game. Here are some of my previous comments that have received positive reactions, showing that I'm not the only one that see's what's currently wrong with the game, go back and read people's replies to these as well: 1 - comment in the competitive apex sub on a comment lamenting about the lack of viewership/engagement in the eSports/pro scene now 2 - replying to a comment in the recent dev AMA that's concerned about the game's direction towards movement with low TTK 3 - the issue with the Support meta the season before they lowered the TTK was because they removed the only counters to support utility then swung too hard the other way and blanket buffed literally every weapons' damage, removed helmets, and Red EVO rather than just bringing the counters back. 4 - heavily upvoted post during the Support meta questioning why counters to Support were removed 5 - heavily upvoted post just days after health bars were added 6 - highly commented post complaining about low TTK not long after it was added 7 - highly upvoted comment linking my clip asking everyone's favorite iiTzTimmy on his opinion on health bars 8 - example 1 of seeing your target through things you shouldn't be able to because of health bars 9 - example 2 10 - everyone's favorite aceu getting instantly knocked then sarcastically praising the low TTK change comparing it to Warzone, why do you think he stopped playing? 11 - a comment where people agree that health bars are arguably the worst change they ever made 12 - a comment to the devs in their recent AMA on legend balance 13 - a comment where I pasted a lot of my other smaller comments about this topic 14 - a comment where people agree that low TTK lowered the skill ceiling too much 15 - upvoted comment on a post lamenting about how hard it is to play immobile legends now 16 - upvoted comment the season after the Support meta agreeing that buffing every weapon/lowering TTK was a mistake, lots of good discussion in this whole post 17 - upvoted reply on a comment from a returning player who doesn't understand why the fights are so fast now21Views0likes0CommentsFire range rework
Can we please change the map or add an extension to the map for fire range. The map we have now is outdated and has been our firerange for near 10 seasons. Can we also please bring back the 4 player lobby or add a 6 player lobby for players to all load into mixtape and firerange together. This would allow a group of 3-6 friends to all load into a mixtape match together and also load into a firerange together. I will also ask if we can add a selection menu inside fire range that allows players to pick a team. (Blue team), (red team) , (solo). This will allow people to practice 1v2ing, and if more than 3 players can load into a fire match together than it will implement training in 2v2s, 3v3, ect. + This would be really fun to just messing around playing with friends. Or just bring back arenas to the custom games. Thank you for reading this suggestion 🙏💓.Meisme1611 days agoRising Newcomer5Views0likes0CommentsBallistic needs some changes...
I think there are some real problems with Ballistic. He has a bunch of bad issues that really need some quality of life improvements and he also needs a major overhaul of how the whistler works. I am going to be outlining how I think Ballistic should be improved starting off with his quality of life changes. Ballistic should always Respawn with his sling gun. Every character respawns with their equipped weapons and Ballistic should keep the sling gun as well. This issue is extremely problematic in wildcard which gets me to my next point. Ballistic should have a second whistler by default and is extremely weak without it. Ballistic fires one whistler and causes very minimal effect to team play and then spends most of his time with basically no abilities or any pressure. Having a third gun doesn't change much since you can only fire one at a time anyway. Allow ballistic to choose which sights go on his sling weapon, sights are very up to player preference and not being able to choose feels bad. This one is very small but at least on console please make it so saying thank you doesn't always pull out your sling gun Now on to my big changes for ballistic WHISTLER. Let's face it, the whistler doesn't reward skillful play and it doesn't feel fun to lose the ability to shoot your gun. I propose that instead of making your opponent overheat that the whistler should cause your opponent to receive increased damage from you and your teammates for its duration. (The damage increase gets lower as the whistler wears off) This would give ballistic an advantage but not reduce the opponents ability to shoot back and it would still require the ballistic to hit their shots. WHISTLER would deal it's initial 10hp damage on impact but since it no longer overheats an enemy it instead will mark the enemy for ballistic, much in the way that revenants low health marking works. Now on to his perk upgrades Tier one blue Lefts side: Whistler gives ballistic a speed boost on successful hit to an enemy and whistler lasts three times longer in world Right side: Ballistic and teammates gain a tactical recharge when they score a knock while under the effect of Ballistics Ult Tier two purple: Left side: enemies knocked while under effect of whistler reload Ballistics guns Right side: ult cooldown reduced by 30 seconds and knock recharge effect extends to teammates (example: under ult effect say wraith scores a knock, everyone on the team gains 1 charge on their ability) My goal with these changes would be to Make Ballistic more rewarding and less frustrating to fight Increase Ballistics team utility Remove extra clunkiness from his kit Let me know which of these ideas you like or submit your own. I want to see ballistic in a healthy place and right now he is basically irrelevant12Views0likes0CommentsPort Gyro Aim to PS5
Having bought a Switch 2 at launch I'm having an absurd amount of fun playing Apex Legends on it with gyro aim enabled. I even went out of my way and bought the battle pass and some coins since I like to support the games I love. However, it would be even better to enjoy Apex on my PS5 in 4k, though without gyro aim it's just not as much fun. So please, please port gyro aim from Switch 2 to PS5. This would instantly make Apex Legends my favorite Shooter game in sweet 4k. 👀Thethreeandonly12 days agoSeasoned Newcomer7Views0likes0Comments- cop11713 days agoRising Novice14Views0likes0Comments
Christmas?
Dude are we ever going to get new Christmas skins? I know it's not a part of gameplay and it's really not important but come on they've re-released the same skins too many times to count. To be fair the event hasn't dropped yet but in the patch notes it showed literally all the same skins that have been out for years. Kinda annoying.CrusadersAngel13 days agoSeasoned Newcomer7Views0likes0Comments- BATZ4LIFE13 days agoNewcomer5Views0likes0Comments
New Bug or I’m being hacked…
So at the very very beginning screen, when you load up Apex and you have to click X to continue on PlayStation, which is the same menu where you’re able to change your server as well before you get started and accessibility features at the very very beginning and all of a sudden, my controller is not allowing me to click X and go into the game. #1 check all the power connection battery all good right brought out a second controller turned it on. Let me right in the menu.. #2 changed back to that other controller that the X wasn’t working to let me in the game at all and what do you know the X works just fine. I played a game champion first game.. turn my system off again going to play now same thing. This is a very weird bug. It’s almost gonna make me want to buy a third controller. Lolol Apex fix this if it’s not me lolGatorBytez8717 days agoSeasoned Novice13Views0likes0CommentsMatchmaking
I HATE when i am playing comp in plat/dia lobbies mind you i am 200 rp away from diamonds. I get matched up with a plat and a SIVLER??? Like how am i getting matched with SIVLERS and a TROLLING!! plat. This is getting a bit annoying because i want to rank up efficently and not with sivlers on my team. PLZ fix this as soon as possible or make it so i dont lose RP for those games where i get trolled in. I am now 401 RP away from diamond AGAIN because i get matched with people who are trolling or just dont know the game and are playing with their plat friend who thinks he can boost that personliquaphi10118 days agoSeasoned Newcomer8Views0likes0CommentsA couple of things re: Control and Gun Run
I'm a big mixtape enjoyer; love the short format and variety. I do have the idea that this game mode is probably not very high in Respawn's priorities, but still I've been very frustrated by a couple of things that I think could use a touch up (subjective, but here goes nothing). In Gun Run I feel as though it is unfair that ability kills advance players to the next weapon. Not every character has offensive abilities that do damage so it feels like the game favours whoever plays those. I don't main a character like that and also don't think I should switch to one of them just to even the odds. I could even swear in earlier Gun Run days that was not a thing that happened, but now I could be 1V1 someone and get killed by a Fuse on the other side of the map who's not even from my opponent's team, and he gets to move ahead by doing nothing. Also Rampart and Vantage players get to have a second weapon. It's just unfair to reward this, I do not get it. Also it would be GREAT if weapon evolution in Control was fixed somehow. The way that it has been for a while, I'd rather keep my weapons blue through the entirety of the games. Weapon evo has interrupted my melee, throwing a grenade, switching weapons, healing my shields, using my abilities, and this has gotten me killed plenty of times. Why are weapons evo prioritized over actions the player pressed buttons for? These interruptions have even happened when my weapon evolved to gold..... from gold.......... Please 😭 Also, and this is less of a problem, but because the game modes in mixtape tend to have different running times, there's a chance you'll have to play 3 Gun Run games in a row, but Control you only get to play twice if you queue up early on when it gets on rotation. I don't know if editing slightly how long each game mode stays on for could balance this out a bit, but also I understand if there's no interest to do this considering Control has the longest run time out of all of the modes and perhaps a lot of players are ok with just one game at a time.14Views0likes0Comments
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