Recent Discussions
LET US EDIT FAKE PLAYERS FULL APPEARANCE
In offline dynasty please. We could edit non NIL generated players positions in 25. Why can’t we now? What is the problem with editing the appearance (skin tone/dreads) of a generated non NIL player in offline dynasty? Give us the option please.JayJags772 months agoNew Traveler1.6KViews20likes30CommentsCPU RB Ballcarrier Logic Issues
Hello all, I have noticed that the CPU RB's are having some issues with their pathfinding leading to them not being efficient runners. For reference, I am on Heisman sliders with the CPU Run Blocking knocked all the way up to 97 to try and aid their efforts, but it's not enough. Take a simple inside zone play. The RB can aim for the A and B gaps. What is happening right now, even when facing a highly rated back like Love and his elite OL at Notre Dame, is that the blocking will be quality and Love simply needs to hit either gap full speed for a likely gain of 4-6 yards, which you'll easily take on an early down. What ends up happening is typically 1 of 2 things. Love will immediately take the handoff and try to inexplicably bounce it outside, usually unsuccessfully, often running into either the back of the tackle or just straight into whoever has set the edge leading to a stuffed run. Or, he will take the handoff and make multiple hard cuts in a short period time which causes him to essentially gain 0 ground while allowing time for the defense to swarm him for another stuffed run. I can only guess as to what is happening behind the scenes since I'm not personally looking at the logic. The first issue I think that is at play here is that the ballcarrier radius checks for threats is potentially too large. That could be what is causing the CPU RBs to "freakout" so much on runs between the tackles and is having them either dance behind the line too much or bounce it outside. Take the inside zone run example from above. While we, the users, can tell that the play is blocked well and the RB can hit the hole for a nice chunk of yards, I think the distance checks are causing the RB to interpret the 2nd level defenders near the gap as larger threats than they are. They're unblocked and they are within the radius of the check, so the logic tells them to avoid those players. The only option they have to avoid those players is bouncing it outside. This is also why the CPU seems to run better on perimeter runs by default. When blocked to the same quality as the inside zone example above, the CPU has a lot less issues navigating the field because they're already aiming outside, the blocks are meant for them to get outside, so any logic issues telling them to go outside only reinforce what they are already doing by design. I don't know if the designed gap(s) on the play hold weight in the ballcarrier's pathfinding logic, but if so, I think that weight needs to be increased so that RBs are more willing to hit the designed holes more often to take the 3-5 yard gains that most offenses would gladly take. On top of that, I don't know if the radius checks that cause them to bounce outside also do the math to see if the RB would even beat the player to the edge or not. If not, that's something that would likely be beneficial. However, that's also not likely something that would make it into a patch. If there is that additional logic in place, then the higher rated backs, at least in terms of awareness and ballcarrier vision, need to rely on that math more often so that they are more intelligent in when they do and do not bounce the runs outside so that it happens in more proper situations. A RB like love is seasoned and knows not to bounce every run outside. When he does, he typically picks the right time to do it and wins the foot race. That needs to be represented in game. One other issue that I have spotted consistently as well is that when RBs are making the right decisions and are trying to cut upfield or back into the cutback lane, they are often doing it a step or two late. On a stretch play, if they are reading the T's leverage and decide to cut up his backside like they are supposed to, they're doing it a step late causing them to physically collide with the tackle causing them to slowdown if not outright fall down or get wrapped up by the engaged defender. It's almost as if the ballcarrier logic and locomotion system aren't completely in sync and when the decision to cut is made, it's mid step cycle causing this delay, which seems to be happening at a high frequency. I think if the ballcarrier logic could be cleaned up and improved on, the CPU's offense would become a lot more efficient and authentically challenging to play against. Right now, even when trying to max out the CPU's run game sliders on Heisman you can slow a team down like ND without much hassle simply due to the RB pathfinding issues. Their OL will open the holes you expect given their ratings, it's the RB play that is the issue. I hope this feedback is helpful and does make it to the team. I do enjoy CFB26 and think the game has improved significantly over 25 in many areas. I even think the CPU's run game has improved over 25, so I don't want this post to come off too negatively. I'm coming from an angle where I enjoy the game and would like to see certain areas improve and this is an area that sticks out to me and I feel I have a decent read on what the issues are.SnickerLicker212 months agoRising Adventurer272Views16likes9CommentsPlaying style dealbreaker
So I have a RB on my team with a dealbreaker of playing style saying I have F when he is not only the most used player on my offense he is leading the heisman race. You need to take a look at what constitutes a playing style dealbreaker when he is being used as both a runner and receiver every game.Jhanslip2 months agoSeasoned Traveler5.2KViews13likes13CommentsReceived Preorder Code for wrong console
I preordered CFB26 for PS5 through Walmart, but when they emailed me my pre-order code it was an Xbox code(25 characters instead of 12). I've spoken to a few people from their customer support and they all have referred me to EA.Icepick7402 months agoSeasoned Newcomer730Views10likes38CommentsNeeds more equipment
Last season CFB25 added tons of equipment to the EA football world that we haven't seen before and have wanted in Madden for years. To say this year for CFB has been a disappointment with equipment is an understatement. Equipment Guru said countless times over X that new things were gonna be added yet the only thing we got were few more cleats and gloves. As far as the "new" sleeves they have all come from Madden 25. CFB is missing TONS of equipment. From ski masks, one leg sleeve, two sleeves on one arm, multiple arm bands, tattoos, etc. This has killed the authenticity of Madden for decades and now finds it ways into CFB. Madden AND 2K need TONS of equipment added, a face scanner or builder, tattoos and so on... like the thing NBA2K has had for YEARS. Ive been asking for like 4-5 years now as well as the rest of the EA community for more and we never get it. seems like we never will. The #UpdateCFB26Equipment is trending on X right now and hopefully thats FINALLY what makes a difference for the first time in decades with these games. Its unacceptable for offline players who enjoy customization200Views9likes5CommentsBreakaway Running Animation
I’m hoping in a future update/patch the team can fix the animation for your player when you breakaway from the pack while running. I’ve noticed that my players steps get really choppy like they are running a ladder drill. It is odd that the runner would shorten their stride in this moment. Just a little something to keep in mind and hopefully can be adjusted.xpresso19992 months agoSeasoned Rookie164Views8likes7CommentsCollege Football 26 Launch & Updates
Hey College Football 26 fans! Finally everyone gets to enjoy our labor of love. We’re reading a ton of feedback, checking into streams, and watching your content. You might even see us drop some codes in streams over the weekend! We're here to share some info around some of the gameplay discussions we’re seeing so far. This may not be every little thing, but stick with us - there’s a lot of people playing the game now! First up, kicking some field goals! We have seen some players encounter a rare issue with being unable to kick a field goal. We have confirmed this rare issue only happens if your kicker is left-footed and if the kick was going to be blocked. We’ll get this one addressed for you in a future Title Update. Next up, we’re seeing conversation around two specific gameplay topics: stiff arms being overly effective and pass protection. As the game just hit worldwide launch for a ton of players, we are currently gathering more data on effectiveness of the stiff arm. We always want ball carrier moves to be fun and effective and for the stiff arm in particular, you can always flick the right stick down to counter with a “Cut Stick” which takes out the ball carrier's legs. While we see the sweet highlights and conversation - in the background we’re gathering the data, but there is a built-in counter to the stiff arm, so try that out for us. Head into practice mode and hit one hundred cut sticks before bed! Pass protection received a major overhaul in College Football 26 and we wanted to focus on a few key reminders about how our pass pro now works: Authenticity: All pass plays now come set up with unique pass protections on a per play basis. If you’re calling plays and feeling like your line is sliding to a side without you doing any inputs, that is intended. That is how pass protection would be set by default for that specific play call. Lets roll through some examples: Under Center: Set to base protection by default. Gun: ‘Empty’ protection if all pass eligible targets are out on a route. HB on a Check & Release: Default is set to half-slide away from HB PA Pass: Half-slide away from play fake Responsiveness: Protection on the Fly Protection on the Fly lets you quickly set your pass pro with a flick of the right-stick. Flick left once for a half-slide left and double flick left for a full slide. Control: Un-Target Defender With our pass protection mechanics, you can also just flick up on the right-stick to un-target a defender. Why would you ever do this? It’ll allow you to strategically leave a defender unblocked that’s optimal for your play call vs the formation front. Maybe you’re playing against another user and they’re mugging the gap or maybe you find a gnarly screen play and don’t want your line to chip a specific player. After all, you are the shot caller of your pass protection scheme. So lets say you call Z Spot out of Gun Doubles Y Off. This is a 2x2 formation with the HB on a swing route. By default, your protection is set to ‘Empty’ - even if you block your HB, your pass protection is still set to ‘Empty’, so you'll potentially want to think about making an additional adjustment with your pass protection depending on the defensive look or flow of the game. Of course you can always call a play, pull up the pass protection (L1/LB) and then set the protection to base protection - which may be what you’re used to if you played last year, that was primarily our default protection. Y’all know ball, we trust you. Just be sure to check your pass pro for us via Coach Cam (R2/RT) before snapping the ball. One last thing since we mentioned snapping the ball. We’re seeing some players encounter a rare issue where they are unable to snap the ball occasionally. We have investigated this issue and are working to address it as soon as possible. In our investigation, you can hit this rare issue when you’re at the line of scrimmage and hit RT/R2 + Up on the right-stick and then release them both simultaneously. If you happen to hit this, we are seeing a successful workaround with repeatedly pressing B/Circle several times or attempting another Pass Protection adjustment with LB/L1. This one is for sure on our radar and is a top priority to address. As mentioned earlier, this isn’t everything we are tracking just some of the key gameplay topics. Keep playing, keep enjoying, and keep sharing with us. Thank you all for being incredibly passionate about our game and the wonderful world of college football!EA_Blitz2 months agoEA American Football Team12KViews8likes0CommentsOffensive Line Play is Horrific
I’ve been playing CFB 26 since launch day, almost every ounce of free time I have. And I’m about ready to uninstall the game due to the blocking on pass plays being PUTRID. I am consistently seeing guards and tackles performing CUT BLOCKS on PASS PLAYS. This isn’t football. No one does that. And it results in instant sacks. I’m also seeing DTs bullrush past the center, right into a guard DOING NOTHING, and they don’t pick them up or double. I’m seeing guys I’m sliding my blocking to focus on, still getting insta-sheds and it’s so unbelievably frustrating that it’s making me never want to play this game again. Especially considering the fact that this has been an issue in EA football games for 6 years now. Like what is going on here? I shouldn’t have to max protect on every single passing play to prevent insta sacks every time I drop back. I shouldn’t have to slide my O-line just to get them to see blocking assignments that are RIGHT IN FRONT OF THEM. I shouldn’t have to base protect my o-line because there are silly preprogrammed blocking slides on plays. Seriously I love this game. Best and most fun football game EA has made since like 2008. But the pass protection is so unbelievably awful that it’s STEALING my enjoyment of this game from me. EA PLEASE FIX THIS, or you’ll lose a gamer forever. I’m tired of this. Year after year after year the offensive blocking is awful and I’m just over it. This was my last year giving yall a chance, and we’re off to a bad start. Line play is the FUNDAMENTAL aspect of football. It’s what makes or breaks games and teams. And the line play in this game SUCKS. There’s no other way to put it. I’m trying to be nice. But getting sacked 0.85 seconds after hiking the ball, 5 or 6 TIMES A GAME, is ridiculous. It’s not football, and it’s not enjoyable. Fix it soon or I’m done with EA football forever. We’ve been asking you guys to fix this for 6 YEARS. There’s no reason for it. I’m going to create another post with screenshots of the PUTRID blocking in this game to follow up on this one, as I’d like there to be MULTIPLE posts talking about this. I played football my entire school life. What I’m seeing isn’t even close to fundamental football and it’s got to change.Bhawky132 months agoSeasoned Newcomer1.1KViews8likes2CommentsCo op Online dynasty- play same team with friends
Can we please make a co op feature for online dynasty in ncaa 26? Making it able to play on the same team as friends online. This was such a cool feature on the early ncaa games. I can’t imagine this being a tough add to the game!! We all live in different states and want to be able to run a dynasty together. Even if that means one guy running the dynasty, and being able to invite the others into the switch sides screen. Please make this possible!! I’ve seen so many requests for this since last years game came out. EA_KentRCOMIS23 months agoSeasoned Novice1.7KViews8likes6CommentsWill the beta download at a certain time or did my code glitch?
(Xbox) entered my code, it registered and said “got it” but no download started.Solvedcanescatcher123 months agoSeasoned Newcomer718Views8likes99CommentsExporting/Importing Draft Classes
Old school question here. Back in NCAA 15, we could export a draft class and import it to Madden. With College Football 25, it was a disappointment for franchise guys to see this feature was not included. Of course that would mean being able to import draft classes into Madden. Do you not think it would be a selling point when bundling Madden and College Football with these features in each? I miss being able to build a college program and then being able to draft my guys on my Madden team. please bring it back!CoachSentinel3 months agoSeasoned Newcomer1.3KViews8likes6CommentsAsking EA for Better/More Community Engagement
I would like to respectfully ask that the EA Community Managers engage more with this community. I think we deserve better than what we are getting now. I know you are not miracle workers. You are not devs, can not fix bug, and probably don't even have much sway in helping decide which issues get addressed. But there is one thing you CAN control. And that is your engagement with this community. I'm not asking for magic fixes. But I would like (and as a customer what I expect) is a modicum of honesty, transparency, and two-way communication. It's not too much to ask, and it's what we as a community deserve. If you can make this community feel like it is being HEARD at the very minimum, then I think that's gonna go a long way.d8f206b17ac48ea011 days agoNew Traveler88Views7likes4CommentsInside run game!
Is it me or is everyone unable to establish a run game inside? It seems like the lineman don’t block the middle LB and he always shoots the gap. I’ve managed to climb to all American and they sprinkle in opponents from Heisman I’ve noticed. So that means all I play against is Nickel double mug every game. It’s so congested in the middle till you can’t run. Please fix the run game. Only glitchy plays workbotravis2 months agoSeasoned Adventurer137Views7likes6CommentsCollege Football 26 | July 15th Title Update
Hey College Football 26 fans! A targeted update is now available on your consoles. We are working on a full Campus Huddle article for our next Title Update. This update contains improvements to online stability and the following: Gameplay: Addressed an issue causing linebackers to run slower than intended when defending running plays. Addressed an issue where a blocked kick wouldn’t play out when using a left-footed kicker Note: This is mentioned in our College Football 26 Launch & Updates post. Addressed a rare issue where you were unable to snap the ball occasionally after inputting a specific button combination. Note: This is mentioned in our College Football 26 Launch & Updates post. Addressed an issue where the WR would get a speed boost when calling specific Reverse Pass plays. Tuning to reduce size of timing window for 'Perfectly Timed' stiff-arms; we are investigating a more comprehensive fix to better balance the stiff-arm mechanic in a future title update. Tuning to increase catch chance for INT's; we are investigating additional improvements for catch drops in a future title update. Road To Glory: Reduced the positive/negative impacts of team Per Play Grading events for MIKE and CB. Increased the positive/negative impacts of user Per Play Grading events for MIKE and CB. (coverage, interceptions, forcing a fumble, touchdowns, etc.) Side note, CFB Live is back! Head on over to twitch.tv/easportscollege every Tuesday, Wednesday, and Thursday at 11AM ET to earn Campus Tokens while you hang out with our wonderful creators and community. Don’t forget that CFB Rundown is also live on our Twitch channel on Friday at 11AM ET, where you can see what’s new in College Ultimate Team and earn Campus Tokens for tuning in!EA_Blitz2 months agoEA American Football Team26KViews7likes0CommentsCPU Qb accuracy, user O line blocking and defense awareness
i have too many games in dynasty where an opposing QB can go 24-26 or 33-34 with barely any incompletions or drops. No matter how much the sliders for CPU accuracy are adjusted they are still God like. The blocking for the run game is beyond bad . wide receivers will not block the CB to go block the safety and then the CB goes and make the tackle. The o line will run past the d lineman that’s right in front of them or won’t push up to the next level to get the LB instead just let him shoot the gap and make the tackle . Also it seems as though the defense knows exactly where you’re running and when . Doesn’t help that the sliders don’t work and the O line is blind . If you throw a screen pass you can have 3 OL out to block and one CB will get through and make the tackle. OL is never aware to block my third gripe is that defenders have no awareness . Can’t get my corners to get interceptions because they are never even near the receivers . Not counting the fact that the CPU quarterbacks have 99 accuracy. Multiple times a game i will get sacked and throw the ball right to the d lineman for an interception. How is it that those things don’t happen to the CPU ? Everything they do is perfect197Views6likes5CommentsTrophy Room
I feel like we should have a choice on what is displayed in trophy room. I have a couple of save files that I don't plan on finishing, but they are still sitting in there. I'm OCD about this and I know it really doesn't matter, but it would be a cool choice for the player to choose what plaques and trophies they want to have and look at.J_H2os_Jboy2 months agoSeasoned Newcomer248Views6likes6Comments