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College Football 26 | July 15th Title Update
Hey College Football 26 fans! A targeted update is now available on your consoles. We are working on a full Campus Huddle article for our next Title Update. This update contains improvements to online stability and the following: Gameplay: Addressed an issue causing linebackers to run slower than intended when defending running plays. Addressed an issue where a blocked kick wouldn’t play out when using a left-footed kicker Note: This is mentioned in our College Football 26 Launch & Updates post. Addressed a rare issue where you were unable to snap the ball occasionally after inputting a specific button combination. Note: This is mentioned in our College Football 26 Launch & Updates post. Addressed an issue where the WR would get a speed boost when calling specific Reverse Pass plays. Tuning to reduce size of timing window for 'Perfectly Timed' stiff-arms; we are investigating a more comprehensive fix to better balance the stiff-arm mechanic in a future title update. Tuning to increase catch chance for INT's; we are investigating additional improvements for catch drops in a future title update. Road To Glory: Reduced the positive/negative impacts of team Per Play Grading events for MIKE and CB. Increased the positive/negative impacts of user Per Play Grading events for MIKE and CB. (coverage, interceptions, forcing a fumble, touchdowns, etc.) Side note, CFB Live is back! Head on over to twitch.tv/easportscollege every Tuesday, Wednesday, and Thursday at 11AM ET to earn Campus Tokens while you hang out with our wonderful creators and community. Don’t forget that CFB Rundown is also live on our Twitch channel on Friday at 11AM ET, where you can see what’s new in College Ultimate Team and earn Campus Tokens for tuning in!EA_Blitz6 days agoEA American Football Team26KViews6likes0CommentsCollege Football 26 Launch & Updates
Hey College Football 26 fans! Finally everyone gets to enjoy our labor of love. We’re reading a ton of feedback, checking into streams, and watching your content. You might even see us drop some codes in streams over the weekend! We're here to share some info around some of the gameplay discussions we’re seeing so far. This may not be every little thing, but stick with us - there’s a lot of people playing the game now! First up, kicking some field goals! We have seen some players encounter a rare issue with being unable to kick a field goal. We have confirmed this rare issue only happens if your kicker is left-footed and if the kick was going to be blocked. We’ll get this one addressed for you in a future Title Update. Next up, we’re seeing conversation around two specific gameplay topics: stiff arms being overly effective and pass protection. As the game just hit worldwide launch for a ton of players, we are currently gathering more data on effectiveness of the stiff arm. We always want ball carrier moves to be fun and effective and for the stiff arm in particular, you can always flick the right stick down to counter with a “Cut Stick” which takes out the ball carrier's legs. While we see the sweet highlights and conversation - in the background we’re gathering the data, but there is a built-in counter to the stiff arm, so try that out for us. Head into practice mode and hit one hundred cut sticks before bed! Pass protection received a major overhaul in College Football 26 and we wanted to focus on a few key reminders about how our pass pro now works: Authenticity: All pass plays now come set up with unique pass protections on a per play basis. If you’re calling plays and feeling like your line is sliding to a side without you doing any inputs, that is intended. That is how pass protection would be set by default for that specific play call. Lets roll through some examples: Under Center: Set to base protection by default. Gun: ‘Empty’ protection if all pass eligible targets are out on a route. HB on a Check & Release: Default is set to half-slide away from HB PA Pass: Half-slide away from play fake Responsiveness: Protection on the Fly Protection on the Fly lets you quickly set your pass pro with a flick of the right-stick. Flick left once for a half-slide left and double flick left for a full slide. Control: Un-Target Defender With our pass protection mechanics, you can also just flick up on the right-stick to un-target a defender. Why would you ever do this? It’ll allow you to strategically leave a defender unblocked that’s optimal for your play call vs the formation front. Maybe you’re playing against another user and they’re mugging the gap or maybe you find a gnarly screen play and don’t want your line to chip a specific player. After all, you are the shot caller of your pass protection scheme. So lets say you call Z Spot out of Gun Doubles Y Off. This is a 2x2 formation with the HB on a swing route. By default, your protection is set to ‘Empty’ - even if you block your HB, your pass protection is still set to ‘Empty’, so you'll potentially want to think about making an additional adjustment with your pass protection depending on the defensive look or flow of the game. Of course you can always call a play, pull up the pass protection (L1/LB) and then set the protection to base protection - which may be what you’re used to if you played last year, that was primarily our default protection. Y’all know ball, we trust you. Just be sure to check your pass pro for us via Coach Cam (R2/RT) before snapping the ball. One last thing since we mentioned snapping the ball. We’re seeing some players encounter a rare issue where they are unable to snap the ball occasionally. We have investigated this issue and are working to address it as soon as possible. In our investigation, you can hit this rare issue when you’re at the line of scrimmage and hit RT/R2 + Up on the right-stick and then release them both simultaneously. If you happen to hit this, we are seeing a successful workaround with repeatedly pressing B/Circle several times or attempting another Pass Protection adjustment with LB/L1. This one is for sure on our radar and is a top priority to address. As mentioned earlier, this isn’t everything we are tracking just some of the key gameplay topics. Keep playing, keep enjoying, and keep sharing with us. Thank you all for being incredibly passionate about our game and the wonderful world of college football!EA_Blitz11 days agoEA American Football Team12KViews8likes0CommentsSpotify integration
Any know how the Spotify integration is supposed to work in CFB 26? Do you have to have a premium account?SolvedSgoforth515 days agoSeasoned Ace5.1KViews0likes3CommentsPlaying style dealbreaker
So I have a RB on my team with a dealbreaker of playing style saying I have F when he is not only the most used player on my offense he is leading the heisman race. You need to take a look at what constitutes a playing style dealbreaker when he is being used as both a runner and receiver every game.Jhanslip14 days agoNew Traveler2.2KViews5likes9CommentsCollege Football 26 - Dynasty & Team Builder Deep Dive
Welcome Back to the Campus Huddle, your home for news and information about EA SPORTS™ College Football 26! We know you have been awaiting more information about the fan favorite Dynasty Mode and that time is now here! Before we get started with the Campus Huddle, let's hear from Kirk Herbstreit for a video deep dive on Dynasty Mode. BUILDING ON THE FOUNDATION When we set out to design College Football 25, we had a multi-year vision for what we wanted Dynasty Mode to become. That journey began by laying the foundation under three core pillars: Build Your Coach, Build Your Program, and Deliver the World of College Football. Build Your Coach: This encompasses the decisions you make on your coaching journey to the top of the college football world. Whether that’s starting as a coordinator at a small school and making a name for yourself before getting that first head coaching job, or starting as a head coach at your dream school. Every decision you make on your journey matters. Build Your Program: As the old saying goes, “to win in College Football it’s not the X’s and the O’s, it’s the Jimmy’s and the Joe’s”. Recruiting is the lifeblood of College Football and having a consistent winner means you need a roster that is built to reload rather than rebuild. That all starts on the high school recruiting trail, but in modern College Football roster retention and utilizing the Transfer Portal are instrumental in your ability to field a championship team. Deliver the World of College Football: The College Football landscape continues to evolve. In College Football 26, we’ve pushed to reflect the ever-changing reality of the sport, from custom conferences and scheduling to protected opponents and playoff structure. Whether you’re staying true to tradition or reshaping the map, the world of college football is yours to define. College Football 26 represents Year 2 of that vision — a year focused on building on the foundation we set and adding meaningful depth to each pillar. It’s about evolving Dynasty while staying true to what makes it special and delivering on the feedback we’ve heard from our incredibly passionate community. Just like last year, we spent countless hours talking with community members, college football experts, and coaches. We also spent a ton of time watching Dynasty live streams, program rebuilds, Wishlist videos, and of course reading thousands of message board posts and tweets. A large part of our research was focused not just on what is discussed, but how the mode is actually played and experienced by our community. Because as we said last year and still strongly believe today — our team has one singular motto: “Satisfy the Core Community” because “This is THEIR Game”. BUILD YOUR COACH At the heart of Dynasty Mode is your coach. Every decision, every upgrade, and every hire helps define your journey to the top of the college football world and the legacy you leave behind. Last year, we talked at length about what we learned from studying coaches in depth. No coach is great at everything, and there’s no single path to becoming a great coach. That belief continues to shape our approach in College Football 26, and remains central to everything we’ve built. This year, we’ve focused on deepening that experience, introducing more meaningful decision points and further emphasizing that every decision matters. CREATE YOUR COACH When starting your Dynasty, just like last year you’ll choose between creating your own coach or stepping into the role of an existing one. This year, existing coaches are now authentic real-life head coaches and coordinators, with more than 300 authentic coaches. Each one comes equipped with their authentic playbook, scheme, play calling tendencies, historical career stats, and archetypes and abilities that reflect their coaching skillset. Throughout your Dynasty, you will have the opportunity to compete against these authentic coaches in-game and on the recruiting trail. As described in the Gameplay Deep Dive, when you play them on Saturday’s, you can expect their playcalling and tendencies to match their real world counterpart, adding a new layer of immersion. Of course, you’ll also have the opportunity to poach them and bring them onto your staff in the Coaching Carousel. If you choose to build your own coach, we’ve added new ways to customize your appearance. New gear options let you show off your drip and deck your coach out in everything from a hoodie and joggers to a quarter zip and jeans. If you’re really feeling nicey, you can grace the sidelines with a sleeveless shirt and shorts that lets everyone know you mean business. We’ve also introduced coach demeanor and stance customization. Is your coach cool, calm, and collected? Or are they the high-energy, emotionally charged leader that fires up the sideline? Your choice will influence how your coach stands and acts throughout the game giving your coaching persona even more personality on the field. COACH PROGRESSION From the beginning, our design intent for our RPG archetype based abilities and progression system has been that no coach can be great at everything. How you build your coach and manage your staff matters. Your coordinators either complement your strengths or shore up your deficiencies. This intent still holds true in College Football 26 and we have continued to expand upon it. Last year, we saw players hitting the level cap too early — maxing out progression well before the later years of their Dynasty, which was not what we intended. While we still believe you cannot be great at everything, your coaching journey should evolve over time, with new decisions and challenges emerging each season. In College Football 26, the maximum coach level has been increased from 50 to 100. Additionally, we’ve completely rebalanced the amount of XP each goal earns to better reflect its frequency and difficulty. We’ve also introduced a new level progression curve designed to provide early momentum while creating a much longer tail of growth. You’ll still see meaningful development in the early years, but reaching the top now requires sustained success across the full arc of your coaching career. To read the entire College Football 26 - Dynasty and Team Builder Deep Dive blog, please click on the link below. https://www.ea.com/games/ea-sports-college-football/college-football-26/news/cfb26-campus-huddle-dynasty-deep-dive?utm_campaign=cf26_hd_ww_ic_soco_twt_cfb26-ch-dynasty-dd-x&utm_source=twitter&utm_medium=social&cid=84502&ts=17507848298741.6KViews1like4CommentsActual Depth Charts/Rosters
How does EA Sports CFB 26 obtain there rosters? They have players in the rosters who are not on the team anymore, taking spots for those who are in the depth chart. This is a big deal for those players left off as they aren’t able to get the $1,600 and copy of the game. Also, they’d love to see their names in the jersey on a video game.jiveturkeyhunter15 days agoSeasoned Newcomer1.5KViews1like1Comment- Mareec37 days agoSeasoned Veteran1.3KViews0likes7Comments
Co op Online dynasty- play same team with friends
Can we please make a co op feature for online dynasty in ncaa 26? Making it able to play on the same team as friends online. This was such a cool feature on the early ncaa games. I can’t imagine this being a tough add to the game!! We all live in different states and want to be able to run a dynasty together. Even if that means one guy running the dynasty, and being able to invite the others into the switch sides screen. Please make this possible!! I’ve seen so many requests for this since last years game came out. EA_KentRCOMIS22 months agoRising Novice999Views6likes5CommentsLET US EDIT FAKE PLAYERS FULL APPEARANCE
In offline dynasty please. We could edit non NIL generated players positions in 25. Why can’t we now? What is the problem with editing the appearance (skin tone/dreads) of a generated non NIL player in offline dynasty? Give us the option please.JayJags7713 days agoSeasoned Rookie862Views12likes19CommentsRTG POSITION OPTIONS
I believe that ea sports was better when it gave the player the option. For the previous title it did not include any other positions such as OLB, SS,FS,TE,OL,DL,K,P. To make college football a more authentic experience the player should be able to experience that lens from every angle. We should be able to play all positions as we were able to with 2014 and previous titles(excluding TE,OL,K,P - madden 06 did all). Ea this is a minor but major detail to the game feature we the player would like to have back as an option.1823Tony3 months agoRising Novice700Views3likes0CommentsExporting/Importing Draft Classes
Old school question here. Back in NCAA 15, we could export a draft class and import it to Madden. With College Football 25, it was a disappointment for franchise guys to see this feature was not included. Of course that would mean being able to import draft classes into Madden. Do you not think it would be a selling point when bundling Madden and College Football with these features in each? I miss being able to build a college program and then being able to draft my guys on my Madden team. please bring it back!CoachSentinel2 months agoSeasoned Newcomer644Views7likes5CommentsWill the beta download at a certain time or did my code glitch?
(Xbox) entered my code, it registered and said “got it” but no download started.Solvedcanescatcher122 months agoSeasoned Newcomer609Views8likes99Comments- Mareec312 days agoSeasoned Veteran601Views1like4Comments
Team Builder Release
Will team builder be available today with the early access or Thursday for the world wide launch?Mareec315 days agoSeasoned Veteran600Views0likes13CommentsDivisions =/= Protected Rivalries, and never have
This was one of the most infuriating things about NCAA25. Generally really enjoyed the game. On the field it is a hell of a technical achievement. But off the field the relative inflexibility of the custom conferences system in this game compared to past editions or even reality takes me out of it. For anyone who does not know, "protected rivalries" is a system used by conferences (and NCAA Football 12, 13, and 14) to ensure a matchup is played annually when it otherwise normally would not be. In the previous games, it existed where you had a conference of 12, 14, or 16 teams and you picked each team's permanent cross-over opponent. For example, back in the days of the SEC East and SEC West, Alabama would be Tennessee's permanent cross-over opponent, thus protecting that rivalry from the randomness of the schedule. Same thing for Auburn and Georgia, or NC State and North Carolina in the ACC. It was labeled as "protected rivalries" in the custom conferences screen. Importantly, you got to pick which rivalries got protected and which ones did not. This is critical as conferences move away from divisions. This system existed because divisions were not an adequate structure for preserving all of the annual games each team had. Divisions require everyone to play each other in the same division; they are a small round-robin unit, which does admittedly preserve some games on an annual basis. However, it comes at a much higher cost on the team's schedule, because instead of the rivalry taking up one game on the schedule, putting them in the same division means they share all the same opponents. This is not a good system where teams have an all-important rivalry but otherwise do not share any other rivalries. In NCAA25, if you were to revert the SEC back to the 12-team setup that existed prior to 2011, Alabama-Tennessee and Auburn-Georgia would not be protected. They might still play each other, but you are playing the odds; with 8 conference games, and 5 conference games needing to go to playing divisional opponents, that leaves 3 divisional cross-over games. With 6 opponents in the other division, that means there's a literal 50/50 chance that Alabama and Tennessee would play each other in any given season in your dynasty. To solve this, does it really make sense to put Tennessee in the same division as Alabama, when Tennessee has no other common rivalries with Alabama? In the current state of the sport, protected rivalries are used by conferences in the post-division format, to ensure that teams do not skip major rivalries when drawing opponents. The Big Ten and ACC protect several rivalries for each team as their conference memberships ballooned in the 2021-2024 realignment. As an example of what schools' schedules would look like without protected rivalries, lets look at the Big Ten. For Michigan, you would draw 9 teams (9 conference games) out of 17 possible (18 teams minus yourself), leaving you with only a 53% chance that Ohio State-Michigan would be played in any given year. The Big Ten was not going to lose Ohio State-Michigan just because of a scheduling glitch. However, this protection does not exist in the game. It may appear to be there the first few years as you cycle through the railroaded conference schedule (assuming you don't change the membership at all), but once those games are gone (either because you added a team or played too many seasons for the default schedule to run out), it reverts to the mere random draw. I mean god forbid you try to do something like add Notre Dame to the Big Ten, and yet if you do the entire thing breaks! And to be clear, this model of protected rivalries without divisions (though it should exist both with and without divisions) predates 2024. The FCS has used this model, with the Big Sky using it after Northern Colorado joined in 2006 and the conference got too big to do a round robin. The Big Ten used to use it from 1992 to 2011 when it had 11 teams. The 10-team SEC that existed 1966-1991 never played a 9-game round robin, and also used protected rivalries. Mere random draw on the schedule has never been a part of the sport, and protected rivalries as a scheduling concept predates divisions. Protected Rivalries gives conferences and players flexibility and control over the state of the sport. Divisions are not protected rivalries, and have never been considered as such by any stakeholder in the sport, and they were not presented this way by EA until they were deceptively presented this way this past year. I hope EA rectifies this and gives us a more customizable and accurate way to fix our dynasties and RtGs.AnythingPLZ693 months agoSeasoned Traveler600Views3likes0CommentsReceived Preorder Code for wrong console
I preordered CFB26 for PS5 through Walmart, but when they emailed me my pre-order code it was an Xbox code(25 characters instead of 12). I've spoken to a few people from their customer support and they all have referred me to EA.Icepick74011 days agoSeasoned Newcomer566Views10likes33CommentsWomen in Coach Customisation Options?
With all the new customisation features and over 1,700 head models added for the audience, it is a statement not to add the option for the coach creator. It doesn't need to be a highlighted or pushed as a major feature, because it isn't. It's a baseline for equality.KaziAlii28 days agoNew Traveler554Views2likes34CommentsOffensive Line Play is Horrific
I’ve been playing CFB 26 since launch day, almost every ounce of free time I have. And I’m about ready to uninstall the game due to the blocking on pass plays being PUTRID. I am consistently seeing guards and tackles performing CUT BLOCKS on PASS PLAYS. This isn’t football. No one does that. And it results in instant sacks. I’m also seeing DTs bullrush past the center, right into a guard DOING NOTHING, and they don’t pick them up or double. I’m seeing guys I’m sliding my blocking to focus on, still getting insta-sheds and it’s so unbelievably frustrating that it’s making me never want to play this game again. Especially considering the fact that this has been an issue in EA football games for 6 years now. Like what is going on here? I shouldn’t have to max protect on every single passing play to prevent insta sacks every time I drop back. I shouldn’t have to slide my O-line just to get them to see blocking assignments that are RIGHT IN FRONT OF THEM. I shouldn’t have to base protect my o-line because there are silly preprogrammed blocking slides on plays. Seriously I love this game. Best and most fun football game EA has made since like 2008. But the pass protection is so unbelievably awful that it’s STEALING my enjoyment of this game from me. EA PLEASE FIX THIS, or you’ll lose a gamer forever. I’m tired of this. Year after year after year the offensive blocking is awful and I’m just over it. This was my last year giving yall a chance, and we’re off to a bad start. Line play is the FUNDAMENTAL aspect of football. It’s what makes or breaks games and teams. And the line play in this game SUCKS. There’s no other way to put it. I’m trying to be nice. But getting sacked 0.85 seconds after hiking the ball, 5 or 6 TIMES A GAME, is ridiculous. It’s not football, and it’s not enjoyable. Fix it soon or I’m done with EA football forever. We’ve been asking you guys to fix this for 6 YEARS. There’s no reason for it. I’m going to create another post with screenshots of the PUTRID blocking in this game to follow up on this one, as I’d like there to be MULTIPLE posts talking about this. I played football my entire school life. What I’m seeing isn’t even close to fundamental football and it’s got to change.Bhawky1311 days agoSeasoned Newcomer505Views4likes0Comments